import { uniform } from '../core/UniformNode.js'; import { Vector3 } from 'three'; export const cameraNear = /*#__PURE__*/ uniform( 'float' ).onRenderUpdate( ( { camera } ) => camera.near ); export const cameraFar = /*#__PURE__*/ uniform( 'float' ).onRenderUpdate( ( { camera } ) => camera.far ); export const cameraLogDepth = /*#__PURE__*/ uniform( 'float' ).onRenderUpdate( ( { camera } ) => 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) ); export const cameraProjectionMatrix = /*#__PURE__*/ uniform( 'mat4' ).onRenderUpdate( ( { camera } ) => camera.projectionMatrix ); export const cameraProjectionMatrixInverse = /*#__PURE__*/ uniform( 'mat4' ).onRenderUpdate( ( { camera } ) => camera.projectionMatrixInverse ); export const cameraViewMatrix = /*#__PURE__*/ uniform( 'mat4' ).onRenderUpdate( ( { camera } ) => camera.matrixWorldInverse ); export const cameraWorldMatrix = /*#__PURE__*/ uniform( 'mat4' ).onRenderUpdate( ( { camera } ) => camera.matrixWorld ); export const cameraNormalMatrix = /*#__PURE__*/ uniform( 'mat3' ).onRenderUpdate( ( { camera } ) => camera.normalMatrix ); export const cameraPosition = /*#__PURE__*/ uniform( new Vector3() ).onRenderUpdate( ( { camera }, self ) => self.value.setFromMatrixPosition( camera.matrixWorld ) );