/** * @author mr.doob / http://mrdoob.com/ * @author kile / http://kile.stravaganza.org/ * @author philogb / http://blog.thejit.org/ */ THREE.Vector3 = function ( x, y, z ) { this.x = x || 0; this.y = y || 0; this.z = z || 0; }; THREE.Vector3.prototype = { set: function ( x, y, z ) { this.x = x; this.y = y; this.z = z; return this; }, copy: function ( v ) { this.x = v.x; this.y = v.y; this.z = v.z; return this; }, add: function( v1, v2 ) { this.x = v1.x + v2.x; this.y = v1.y + v2.y; this.z = v1.z + v2.z; return this; }, addSelf: function ( v ) { this.x += v.x; this.y += v.y; this.z += v.z; return this; }, addScalar: function ( s ) { this.x += s; this.y += s; this.z += s; return this; }, sub: function( v1, v2 ) { this.x = v1.x - v2.x; this.y = v1.y - v2.y; this.z = v1.z - v2.z; return this; }, subSelf: function ( v ) { this.x -= v.x; this.y -= v.y; this.z -= v.z; return this; }, cross: function ( v1, v2 ) { this.x = v1.y * v2.z - v1.z * v2.y; this.y = v1.z * v2.x - v1.x * v2.z; this.z = v1.x * v2.y - v1.y * v2.x; return this; }, crossSelf: function ( v ) { var tx = this.x, ty = this.y, tz = this.z; this.x = ty * v.z - tz * v.y; this.y = tz * v.x - tx * v.z; this.z = tx * v.y - ty * v.x; return this; }, multiplySelf: function ( v ) { this.x *= v.x; this.y *= v.y; this.z *= v.z; return this; }, multiplyScalar: function ( s ) { this.x *= s; this.y *= s; this.z *= s; return this; }, divideScalar: function ( s ) { this.x /= s; this.y /= s; this.z /= s; return this; }, dot: function ( v ) { return this.x * v.x + this.y * v.y + this.z * v.z; }, distanceTo: function ( v ) { return Math.sqrt( this.distanceToSquared( v ) ); }, distanceToSquared: function ( v ) { var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z; return dx * dx + dy * dy + dz * dz; }, length: function () { return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); }, lengthSq: function () { return this.x * this.x + this.y * this.y + this.z * this.z; }, negate: function () { this.x = - this.x; this.y = - this.y; this.z = - this.z; return this; }, normalize: function () { if ( this.length() > 0 ) { this.multiplyScalar( 1 / this.length() ); } else { this.multiplyScalar( 0 ); } return this; }, setLength: function( len ) { return this.normalize().multiplyScalar( len ); }, isZero: function () { var almostZero = 0.0001; return ( Math.abs( this.x ) < almostZero ) && ( Math.abs( this.y ) < almostZero ) && ( Math.abs( this.z ) < almostZero ); }, clone: function () { return new THREE.Vector3( this.x, this.y, this.z ); }, toString: function () { return 'THREE.Vector3 ( ' + this.x + ', ' + this.y + ', ' + this.z + ' )'; } };