/** * @author mr.doob / http://mrdoob.com/ */ THREE.RenderableFace3 = function () { this.v1 = new THREE.Vector2(); this.v2 = new THREE.Vector2(); this.v3 = new THREE.Vector2(); this.centroidWorld = new THREE.Vector3(); this.normalWorld = new THREE.Vector3(); this.z = null; this.color = null; this.material = null; };