// ThreeExtras.js r32 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; THREE.Color.prototype={setRGB:function(a,c,f){this.r=a;this.g=c;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ ","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0}; THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,f){this.x=a||0;this.y=c||0;this.z=f||0}; THREE.Vector3.prototype={set:function(a,c,f){this.x=a;this.y=c;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,f=this.y,e=this.z;this.x=f*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-f*a.x;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/= a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+f*f+a*a)},distanceToSquared:function(a){var c=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return c*c+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a= Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; THREE.Vector4=function(a,c,f,e){this.x=a||0;this.y=c||0;this.z=f||0;this.w=e||1}; THREE.Vector4.prototype={set:function(a,c,f,e){this.x=a;this.y=c;this.z=f;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var c,f,e=a.objects,i=[];a=0;for(c=e.length;a0&&L>0&&r+L<1}var f,e,i,k,d,m,l,n,w,E, s,x=a.geometry,B=x.vertices,C=[];f=0;for(e=x.faces.length;fl?e:l;i=i>n? i:n}a()};this.add3Points=function(l,n,w,E,s,x){if(m){m=false;c=lw?l>s?l:s:w>s?w:s;i=n>E?n>x?n:x:E>x?E:x}else{c=lw?l>s?l>e?l:e:s>e?s:e:w>s?w>e?w:e:s>e?s:e;i=n>E?n>x?n>i?n:i:x>i?x:i:E>x?E>i?E:i:x>i?x:i}a()};this.addRectangle=function(l){if(m){m=false;c=l.getLeft();f=l.getTop();e=l.getRight();i=l.getBottom()}else{c=cl.getRight()?e:l.getRight();i=i>l.getBottom()?i:l.getBottom()}a()};this.inflate=function(l){c-=l;f-=l;e+=l;i+=l;a()};this.minSelf=function(l){c=c>l.getLeft()?c:l.getLeft();f=f>l.getTop()?f:l.getTop();e=e=0&&Math.min(i,l.getBottom())-Math.max(f,l.getTop())>=0};this.empty=function(){m=true;i=e=f=c=0;a()};this.isEmpty=function(){return m};this.toString= function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+f+", bottom: "+i+", width: "+k+", height: "+d+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; THREE.Matrix4=function(a,c,f,e,i,k,d,m,l,n,w,E,s,x,B,C){this.n11=a||1;this.n12=c||0;this.n13=f||0;this.n14=e||0;this.n21=i||0;this.n22=k||1;this.n23=d||0;this.n24=m||0;this.n31=l||0;this.n32=n||0;this.n33=w||1;this.n34=E||0;this.n41=s||0;this.n42=x||0;this.n43=B||0;this.n44=C||1}; THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,f,e,i,k,d,m,l,n,w,E,s,x,B,C){this.n11=a;this.n12=c;this.n13=f;this.n14=e;this.n21=i;this.n22=k;this.n23=d;this.n24=m;this.n31=l;this.n32=n;this.n33=w;this.n34=E;this.n41=s;this.n42=x;this.n43=B;this.n44=C;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,f){var e=new THREE.Vector3,i=new THREE.Vector3,k=new THREE.Vector3;k.sub(a,c).normalize();e.cross(f,k).normalize();i.cross(k,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a);this.n31=k.x; this.n32=k.y;this.n33=k.z;this.n34=-k.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,f=a.y,e=a.z,i=1/(this.n41*c+this.n42*f+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*f+this.n13*e+this.n14)*i;a.y=(this.n21*c+this.n22*f+this.n23*e+this.n24)*i;a.z=(this.n31*c+this.n32*f+this.n33*e+this.n34)*i;return a},multiplyVector4:function(a){var c=a.x,f=a.y,e=a.z,i=a.w;a.x=this.n11*c+this.n12*f+this.n13*e+this.n14*i;a.y=this.n21*c+this.n22*f+this.n23*e+this.n24* i;a.z=this.n31*c+this.n32*f+this.n33*e+this.n34*i;a.w=this.n41*c+this.n42*f+this.n43*e+this.n44*i;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var f=a.n11,e=a.n12,i=a.n13,k=a.n14,d=a.n21,m=a.n22,l=a.n23,n=a.n24,w=a.n31,E=a.n32, s=a.n33,x=a.n34,B=a.n41,C=a.n42,L=a.n43,u=a.n44,j=c.n11,h=c.n12,v=c.n13,r=c.n14,A=c.n21,q=c.n22,t=c.n23,F=c.n24,y=c.n31,H=c.n32,G=c.n33,D=c.n34,M=c.n41,$=c.n42,N=c.n43,U=c.n44;this.n11=f*j+e*A+i*y+k*M;this.n12=f*h+e*q+i*H+k*$;this.n13=f*v+e*t+i*G+k*N;this.n14=f*r+e*F+i*D+k*U;this.n21=d*j+m*A+l*y+n*M;this.n22=d*h+m*q+l*H+n*$;this.n23=d*v+m*t+l*G+n*N;this.n24=d*r+m*F+l*D+n*U;this.n31=w*j+E*A+s*y+x*M;this.n32=w*h+E*q+s*H+x*$;this.n33=w*v+E*t+s*G+x*N;this.n34=w*r+E*F+s*D+x*U;this.n41=B*j+C*A+L*y+u*M; this.n42=B*h+C*q+L*H+u*$;this.n43=B*v+C*t+L*G+u*N;this.n44=B*r+C*F+L*D+u*U;return this},multiplySelf:function(a){var c=this.n11,f=this.n12,e=this.n13,i=this.n14,k=this.n21,d=this.n22,m=this.n23,l=this.n24,n=this.n31,w=this.n32,E=this.n33,s=this.n34,x=this.n41,B=this.n42,C=this.n43,L=this.n44,u=a.n11,j=a.n21,h=a.n31,v=a.n41,r=a.n12,A=a.n22,q=a.n32,t=a.n42,F=a.n13,y=a.n23,H=a.n33,G=a.n43,D=a.n14,M=a.n24,$=a.n34;a=a.n44;this.n11=c*u+f*j+e*h+i*v;this.n12=c*r+f*A+e*q+i*t;this.n13=c*F+f*y+e*H+i*G;this.n14= c*D+f*M+e*$+i*a;this.n21=k*u+d*j+m*h+l*v;this.n22=k*r+d*A+m*q+l*t;this.n23=k*F+d*y+m*H+l*G;this.n24=k*D+d*M+m*$+l*a;this.n31=n*u+w*j+E*h+s*v;this.n32=n*r+w*A+E*q+s*t;this.n33=n*F+w*y+E*H+s*G;this.n34=n*D+w*M+E*$+s*a;this.n41=x*u+B*j+C*h+L*v;this.n42=x*r+B*A+C*q+L*t;this.n43=x*F+B*y+C*H+L*G;this.n44=x*D+B*M+C*$+L*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,e){var i=c[f];c[f]=c[e]; c[e]=i}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,f){var e=new THREE.Matrix4;e.n14=a;e.n24=c;e.n34=f;return e}; THREE.Matrix4.scaleMatrix=function(a,c,f){var e=new THREE.Matrix4;e.n11=a;e.n22=c;e.n33=f;return e};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c}; THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,e=Math.cos(c),i=Math.sin(c),k=1-e,d=a.x,m=a.y,l=a.z;f.n11=k*d*d+e;f.n12=k*d*m-i*l;f.n13=k*d*l+i*m;f.n21=k*d*m+i*l;f.n22=k*m*m+e;f.n23=k*m*l-i*d;f.n31=k*d*l-i*m;f.n32=k*m*l+i*d;f.n33=k*l*l+e;return f}; THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c}; THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],e=-c[10]*c[1]+c[2]*c[9],i=c[6]*c[1]-c[2]*c[5],k=-c[10]*c[4]+c[6]*c[8],d=c[10]*c[0]-c[2]*c[8],m=-c[6]*c[0]+c[2]*c[4],l=c[9]*c[4]-c[5]*c[8],n=-c[9]*c[0]+c[1]*c[8],w=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*k+c[2]*l;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*e;a.m[2]=c*i;a.m[3]=c*k;a.m[4]=c*d;a.m[5]=c*m;a.m[6]=c*l;a.m[7]=c*n;a.m[8]=c*w;return a}; THREE.Matrix4.makeFrustum=function(a,c,f,e,i,k){var d,m,l;d=new THREE.Matrix4;m=2*i/(c-a);l=2*i/(e-f);a=(c+a)/(c-a);f=(e+f)/(e-f);e=-(k+i)/(k-i);i=-2*k*i/(k-i);d.n11=m;d.n12=0;d.n13=a;d.n14=0;d.n21=0;d.n22=l;d.n23=f;d.n24=0;d.n31=0;d.n32=0;d.n33=e;d.n34=i;d.n41=0;d.n42=0;d.n43=-1;d.n44=0;return d};THREE.Matrix4.makePerspective=function(a,c,f,e){var i;a=f*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*c,a*c,i,a,f,e)}; THREE.Matrix4.makeOrtho=function(a,c,f,e,i,k){var d,m,l,n;d=new THREE.Matrix4;m=c-a;l=f-e;n=k-i;a=(c+a)/m;f=(f+e)/l;i=(k+i)/n;d.n11=2/m;d.n12=0;d.n13=0;d.n14=-a;d.n21=0;d.n22=2/l;d.n23=0;d.n24=-f;d.n31=0;d.n32=0;d.n33=-2/n;d.n34=-i;d.n41=0;d.n42=0;d.n43=0;d.n44=1;return d}; THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,c,f,e,i){this.a=a;this.b=c;this.c=f;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=i instanceof Array?i:[i]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,c,f,e,i,k){this.a=a;this.b=c;this.c=f;this.d=e;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.materials=k instanceof Array?k:[k]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,c,f;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,f=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,f=this.vertices.length;c65535){n[m].counter+=1;l=n[m].hash+"_"+n[m].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],materials:d,vertices:0}}this.geometryChunks[l].faces.push(e); this.geometryChunks[l].vertices+=k}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,c,f,e){this.fov=a;this.aspect=c;this.near=f;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(i){i=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(i);i.cross(i.clone(),this.up);this.position.addSelf(i);this.target.position.addSelf(i)};this.translateZ=function(i){i=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(i); this.position.subSelf(i);this.target.position.subSelf(i)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; THREE.Object3D.prototype={updateMatrix:function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition); this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D; THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}}; THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+ "
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+ this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin= this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}}; THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; THREE.Texture=function(a,c,f,e,i,k){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=i!==undefined?i:THREE.LinearFilter;this.min_filter=k!==undefined?k:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;var Uniforms={clone:function(a){var c,f,e,i={};for(c in a){i[c]={};for(f in a[c]){e=a[c][f];i[c][f]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return i},merge:function(a){var c,f,e,i={};for(c=0;c=0&&G>=0&&D>=0&&M>=0)return true;else if(H<0&&G<0||D<0&&M<0)return false;else{if(H<0)F=Math.max(F,H/(H-G));else if(G<0)y=Math.min(y,H/(H-G));if(D<0)F=Math.max(F,D/(D-M));else if(M<0)y=Math.min(y,D/(D-M));if(yH&&N.z0&&L.z<1){s=B[x]=B[x]||new THREE.RenderableParticle;s.x=L.x/L.w;s.y=L.y/L.w;s.z=L.z;s.rotation=O.rotation.z;s.scale.x=O.scale.x*Math.abs(s.x-(L.x+t.projectionMatrix.n11)/(L.w+t.projectionMatrix.n14)); s.scale.y=O.scale.y*Math.abs(s.y-(L.y+t.projectionMatrix.n22)/(L.w+t.projectionMatrix.n24));s.materials=O.materials;y.push(s);x++}}}}F&&y.sort(a);return y};this.unprojectVector=function(q,t){var F=new THREE.Matrix4;F.multiply(THREE.Matrix4.makeInvert(t.matrix),THREE.Matrix4.makeInvert(t.projectionMatrix));F.multiplyVector3(q);return q}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,e,i,k;this.domElement=document.createElement("div");this.setSize=function(d,m){f=d;e=m;i=f/2;k=e/2};this.render=function(d,m){var l,n,w,E,s,x,B,C;a=c.projectScene(d,m);l=0;for(n=a.length;l0){K.r+=ea.r*aa;K.g+=ea.g*aa;K.b+=ea.b*aa}}else if(aa instanceof THREE.PointLight){ba.sub(aa.position,Y);ba.normalize();aa=T.dot(ba)*ga;if(aa>0){K.r+=ea.r*aa;K.g+=ea.g*aa;K.b+=ea.b*aa}}}}function Pa(I,Y,T){if(T.opacity!=0){a(T.opacity); c(T.blending);var K,S,aa,ea,ga,ia;if(T instanceof THREE.ParticleBasicMaterial){if(T.map){ea=T.map;ga=ea.width>>1;ia=ea.height>>1;S=Y.scale.x*m;aa=Y.scale.y*l;T=S*ga;K=aa*ia;o.set(I.x-T,I.y-K,I.x+T,I.y+K);if(Z.instersects(o)){n.save();n.translate(I.x,I.y);n.rotate(-Y.rotation);n.scale(S,-aa);n.translate(-ga,-ia);n.drawImage(ea,0,0);n.restore()}}}else if(T instanceof THREE.ParticleCircleMaterial){if(z){J.r=W.r+da.r+ha.r;J.g=W.g+da.g+ha.g;J.b=W.b+da.b+ha.b;y.r=T.color.r*J.r;y.g=T.color.g*J.g;y.b=T.color.b* J.b;y.updateStyleString()}else y.__styleString=T.color.__styleString;T=Y.scale.x*m;K=Y.scale.y*l;o.set(I.x-T,I.y-K,I.x+T,I.y+K);if(Z.instersects(o)){S=y.__styleString;if(C!=S)n.fillStyle=C=S;n.save();n.translate(I.x,I.y);n.rotate(-Y.rotation);n.scale(T,K);n.beginPath();n.arc(0,0,1,0,za,true);n.closePath();n.fill();n.restore()}}}}function Qa(I,Y,T,K){if(K.opacity!=0){a(K.opacity);c(K.blending);n.beginPath();n.moveTo(I.positionScreen.x,I.positionScreen.y);n.lineTo(Y.positionScreen.x,Y.positionScreen.y); n.closePath();if(K instanceof THREE.LineBasicMaterial){y.__styleString=K.color.__styleString;I=K.linewidth;if(L!=I)n.lineWidth=L=I;I=y.__styleString;if(B!=I)n.strokeStyle=B=I;n.stroke();o.inflate(K.linewidth*2)}}}function Ka(I,Y,T,K,S,aa){if(S.opacity!=0){a(S.opacity);c(S.blending);v=I.positionScreen.x;r=I.positionScreen.y;A=Y.positionScreen.x;q=Y.positionScreen.y;t=T.positionScreen.x;F=T.positionScreen.y;n.beginPath();n.moveTo(v,r);n.lineTo(A,q);n.lineTo(t,F);n.lineTo(v,r);n.closePath();if(S instanceof THREE.MeshBasicMaterial)if(S.map)S.map.image.loaded&&S.map.mapping instanceof THREE.UVMapping&&wa(v,r,A,q,t,F,S.map.image,K.uvs[0].u,K.uvs[0].v,K.uvs[1].u,K.uvs[1].v,K.uvs[2].u,K.uvs[2].v);else if(S.env_map){if(S.env_map.image.loaded)if(S.env_map.mapping instanceof THREE.SphericalReflectionMapping){I=pa.matrix;ba.copy(K.vertexNormalsWorld[0]);X=(ba.x*I.n11+ba.y*I.n12+ba.z*I.n13)*0.5+0.5;O=-(ba.x*I.n21+ba.y*I.n22+ba.z*I.n23)*0.5+0.5;ba.copy(K.vertexNormalsWorld[1]);R=(ba.x*I.n11+ba.y*I.n12+ba.z*I.n13)* 0.5+0.5;V=-(ba.x*I.n21+ba.y*I.n22+ba.z*I.n23)*0.5+0.5;ba.copy(K.vertexNormalsWorld[2]);Q=(ba.x*I.n11+ba.y*I.n12+ba.z*I.n13)*0.5+0.5;P=-(ba.x*I.n21+ba.y*I.n22+ba.z*I.n23)*0.5+0.5;wa(v,r,A,q,t,F,S.env_map.image,X,O,R,V,Q,P)}}else S.wireframe?Ca(S.color.__styleString,S.wireframe_linewidth):Da(S.color.__styleString);else if(S instanceof THREE.MeshLambertMaterial){if(S.map&&!S.wireframe){S.map.mapping instanceof THREE.UVMapping&&wa(v,r,A,q,t,F,S.map.image,K.uvs[0].u,K.uvs[0].v,K.uvs[1].u,K.uvs[1].v,K.uvs[2].u, K.uvs[2].v);c(THREE.SubtractiveBlending)}if(z)if(!S.wireframe&&S.shading==THREE.SmoothShading&&K.vertexNormalsWorld.length==3){H.r=G.r=D.r=W.r;H.g=G.g=D.g=W.g;H.b=G.b=D.b=W.b;Ba(aa,K.v1.positionWorld,K.vertexNormalsWorld[0],H);Ba(aa,K.v2.positionWorld,K.vertexNormalsWorld[1],G);Ba(aa,K.v3.positionWorld,K.vertexNormalsWorld[2],D);M.r=(G.r+D.r)*0.5;M.g=(G.g+D.g)*0.5;M.b=(G.b+D.b)*0.5;U=La(H,G,D,M);wa(v,r,A,q,t,F,U,0,0,1,0,0,1)}else{J.r=W.r;J.g=W.g;J.b=W.b;Ba(aa,K.centroidWorld,K.normalWorld,J);y.r= S.color.r*J.r;y.g=S.color.g*J.g;y.b=S.color.b*J.b;y.updateStyleString();S.wireframe?Ca(y.__styleString,S.wireframe_linewidth):Da(y.__styleString)}else S.wireframe?Ca(S.color.__styleString,S.wireframe_linewidth):Da(S.color.__styleString)}else if(S instanceof THREE.MeshDepthMaterial){$=pa.near;N=pa.far;H.r=H.g=H.b=1-Ga(I.positionScreen.z,$,N);G.r=G.g=G.b=1-Ga(Y.positionScreen.z,$,N);D.r=D.g=D.b=1-Ga(T.positionScreen.z,$,N);M.r=(G.r+D.r)*0.5;M.g=(G.g+D.g)*0.5;M.b=(G.b+D.b)*0.5;U=La(H,G,D,M);wa(v,r,A, q,t,F,U,0,0,1,0,0,1)}else if(S instanceof THREE.MeshNormalMaterial){y.r=Ha(K.normalWorld.x);y.g=Ha(K.normalWorld.y);y.b=Ha(K.normalWorld.z);y.updateStyleString();S.wireframe?Ca(y.__styleString,S.wireframe_linewidth):Da(y.__styleString)}}}function Ca(I,Y){if(B!=I)n.strokeStyle=B=I;if(L!=Y)n.lineWidth=L=Y;n.stroke();o.inflate(Y*2)}function Da(I){if(C!=I)n.fillStyle=C=I;n.fill()}function wa(I,Y,T,K,S,aa,ea,ga,ia,ma,ka,na,xa){var qa,oa;qa=ea.width-1;oa=ea.height-1;ga*=qa;ia*=oa;ma*=qa;ka*=oa;na*=qa;xa*= oa;T-=I;K-=Y;S-=I;aa-=Y;ma-=ga;ka-=ia;na-=ga;xa-=ia;oa=1/(ma*xa-na*ka);qa=(xa*T-ka*S)*oa;ka=(xa*K-ka*aa)*oa;T=(ma*S-na*T)*oa;K=(ma*aa-na*K)*oa;I=I-qa*ga-T*ia;Y=Y-ka*ga-K*ia;n.save();n.transform(qa,ka,T,K,I,Y);n.clip();n.drawImage(ea,0,0);n.restore()}function La(I,Y,T,K){var S=~~(I.r*255),aa=~~(I.g*255);I=~~(I.b*255);var ea=~~(Y.r*255),ga=~~(Y.g*255);Y=~~(Y.b*255);var ia=~~(T.r*255),ma=~~(T.g*255);T=~~(T.b*255);var ka=~~(K.r*255),na=~~(K.g*255);K=~~(K.b*255);ja[0]=S<0?0:S>255?255:S;ja[1]=aa<0?0:aa> 255?255:aa;ja[2]=I<0?0:I>255?255:I;ja[4]=ea<0?0:ea>255?255:ea;ja[5]=ga<0?0:ga>255?255:ga;ja[6]=Y<0?0:Y>255?255:Y;ja[8]=ia<0?0:ia>255?255:ia;ja[9]=ma<0?0:ma>255?255:ma;ja[10]=T<0?0:T>255?255:T;ja[12]=ka<0?0:ka>255?255:ka;ja[13]=na<0?0:na>255?255:na;ja[14]=K<0?0:K>255?255:K;ua.putImageData(Fa,0,0);Aa.drawImage(ta,0,0);return va}function Ga(I,Y,T){I=(I-Y)/(T-Y);return I*I*(3-2*I)}function Ha(I){I=(I+1)*0.5;return I<0?0:I>1?1:I}function Ia(I,Y){var T=Y.x-I.x,K=Y.y-I.y,S=1/Math.sqrt(T*T+K*K);T*=S;K*=S; Y.x+=T;Y.y+=K;I.x-=T;I.y-=K}var Ea,Ma,ca,la,sa,Ja,Na,ya;n.setTransform(1,0,0,-1,m,l);this.autoClear&&this.clear();f=e.projectScene(fa,pa,this.sortElements);(z=fa.lights.length>0)&&Oa(fa);Ea=0;for(Ma=f.length;Ea0){R.r+=P.color.r*Z;R.g+=P.color.g*Z;R.b+=P.color.b*Z}}else if(P instanceof THREE.PointLight){F.sub(P.position,O.centroidWorld);F.normalize();Z=O.normalWorld.dot(F)*P.intensity;if(Z>0){R.r+=P.color.r*Z;R.g+=P.color.g*Z;R.b+=P.color.b*Z}}}}function c(X,O,R,V,Q,P){D=e(M++);D.setAttribute("d","M "+X.positionScreen.x+ " "+X.positionScreen.y+" L "+O.positionScreen.x+" "+O.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+"z");if(Q instanceof THREE.MeshBasicMaterial)h.__styleString=Q.color.__styleString;else if(Q instanceof THREE.MeshLambertMaterial)if(j){v.r=r.r;v.g=r.g;v.b=r.b;a(P,V,v);h.r=Q.color.r*v.r;h.g=Q.color.g*v.g;h.b=Q.color.b*v.b;h.updateStyleString()}else h.__styleString=Q.color.__styleString;else if(Q instanceof THREE.MeshDepthMaterial){t=1-Q.__2near/(Q.__farPlusNear-V.z*Q.__farMinusNear); h.setRGB(t,t,t)}else Q instanceof THREE.MeshNormalMaterial&&h.setRGB(i(V.normalWorld.x),i(V.normalWorld.y),i(V.normalWorld.z));Q.wireframe?D.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+Q.wireframe_linewidth+"; stroke-opacity: "+Q.opacity+"; stroke-linecap: "+Q.wireframe_linecap+"; stroke-linejoin: "+Q.wireframe_linejoin):D.setAttribute("style","fill: "+h.__styleString+"; fill-opacity: "+Q.opacity);m.appendChild(D)}function f(X,O,R,V,Q,P,Z){D=e(M++);D.setAttribute("d", "M "+X.positionScreen.x+" "+X.positionScreen.y+" L "+O.positionScreen.x+" "+O.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(P instanceof THREE.MeshBasicMaterial)h.__styleString=P.color.__styleString;else if(P instanceof THREE.MeshLambertMaterial)if(j){v.r=r.r;v.g=r.g;v.b=r.b;a(Z,Q,v);h.r=P.color.r*v.r;h.g=P.color.g*v.g;h.b=P.color.b*v.b;h.updateStyleString()}else h.__styleString=P.color.__styleString;else if(P instanceof THREE.MeshDepthMaterial){t= 1-P.__2near/(P.__farPlusNear-Q.z*P.__farMinusNear);h.setRGB(t,t,t)}else P instanceof THREE.MeshNormalMaterial&&h.setRGB(i(Q.normalWorld.x),i(Q.normalWorld.y),i(Q.normalWorld.z));P.wireframe?D.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+P.wireframe_linewidth+"; stroke-opacity: "+P.opacity+"; stroke-linecap: "+P.wireframe_linecap+"; stroke-linejoin: "+P.wireframe_linejoin):D.setAttribute("style","fill: "+h.__styleString+"; fill-opacity: "+P.opacity);m.appendChild(D)} function e(X){if(y[X]==null){y[X]=document.createElementNS("http://www.w3.org/2000/svg","path");U==0&&y[X].setAttribute("shape-rendering","crispEdges");return y[X]}return y[X]}function i(X){return X<0?Math.min((1+X)*0.5,0.5):0.5+Math.min(X*0.5,0.5)}var k=null,d=new THREE.Projector,m=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,n,w,E,s,x,B,C,L=new THREE.Rectangle,u=new THREE.Rectangle,j=false,h=new THREE.Color(16777215),v=new THREE.Color(16777215),r=new THREE.Color(0),A=new THREE.Color(0), q=new THREE.Color(0),t,F=new THREE.Vector3,y=[],H=[],G=[],D,M,$,N,U=1;this.domElement=m;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(X){switch(X){case "high":U=1;break;case "low":U=0}};this.setSize=function(X,O){l=X;n=O;w=l/2;E=n/2;m.setAttribute("viewBox",-w+" "+-E+" "+l+" "+n);m.setAttribute("width",l);m.setAttribute("height",n);L.set(-w,-E,w,E)};this.clear=function(){for(;m.childNodes.length>0;)m.removeChild(m.childNodes[0])};this.render=function(X,O){var R,V, Q,P,Z,p,o,z;this.autoClear&&this.clear();k=d.projectScene(X,O,this.sortElements);N=$=M=0;if(j=X.lights.length>0){o=X.lights;r.setRGB(0,0,0);A.setRGB(0,0,0);q.setRGB(0,0,0);R=0;for(V=o.length;R0){V.__webGLUVBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,V.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER, new Float32Array(O),d.STATIC_DRAW)}V.__webGLFaceBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,V.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(M),d.STATIC_DRAW);V.__webGLLineBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,V.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array($),d.STATIC_DRAW);V.__webGLFaceCount=M.length;V.__webGLLineCount=$.length}};this.renderBuffer=function(j,h,v,r,A){var q,t,F,y;if(!r.program){if(r instanceof THREE.MeshDepthMaterial){c(r,THREE.ShaderLib.depth);r.uniforms.mNear.value=j.near;r.uniforms.mFar.value=j.far}else if(r instanceof THREE.MeshNormalMaterial)c(r,THREE.ShaderLib.normal);else if(r instanceof THREE.MeshBasicMaterial){c(r,THREE.ShaderLib.basic);f(r,v)}else if(r instanceof THREE.MeshLambertMaterial){c(r,THREE.ShaderLib.lambert);f(r,v)}else if(r instanceof THREE.MeshPhongMaterial){c(r,THREE.ShaderLib.phong);f(r,v)}if(scene){var H,G,D;H=y=t=0;for(G=h.length;H0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+y.maxDirLights,"#define MAX_POINT_LIGHTS "+y.maxPointLights,y.map?"#define USE_MAP":"",y.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); d.attachShader(G,e("fragment",D+t));d.attachShader(G,e("vertex",y+H));d.linkProgram(G);d.getProgramParameter(G,d.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+d.getProgramParameter(G,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");G.uniforms={};G.attributes={};r.program=G;t=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(q in r.uniforms)t.push(q);q=r.program;H=0;for(G=t.length;H=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webGLNormalBuffer);d.vertexAttribPointer(F.normal, 3,d.FLOAT,false,0,0);d.enableVertexAttribArray(F.normal)}if(F.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webGLTangentBuffer);d.vertexAttribPointer(F.tangent,4,d.FLOAT,false,0,0);d.enableVertexAttribArray(F.tangent)}if(F.uv>=0)if(A.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,A.__webGLUVBuffer);d.vertexAttribPointer(F.uv,2,d.FLOAT,false,0,0);d.enableVertexAttribArray(F.uv)}else d.disableVertexAttribArray(F.uv);if(r.wireframe){d.lineWidth(r.wireframe_linewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER, A.__webGLLineBuffer);d.drawElements(d.LINES,A.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,A.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,A.__webGLFaceCount,d.UNSIGNED_SHORT,0)}};this.renderPass=function(j,h,v,r,A,q,t){var F,y,H,G,D;H=0;for(G=r.materials.length;H=0;v--){r=j.__webGLObjects[v].object;h==r&&j.__webGLObjects.splice(v, 1)}};this.setupMatrices=function(j,h){j.autoUpdateMatrix&&j.updateMatrix();l.multiply(h.matrix,j.matrix);E.set(l.flatten());n=THREE.Matrix4.makeInvert3x3(l).transpose();x.set(n.m);B.set(j.matrix.flatten())};this.loadMatrices=function(j){d.uniformMatrix4fv(j.uniforms.viewMatrix,false,w);d.uniformMatrix4fv(j.uniforms.modelViewMatrix,false,E);d.uniformMatrix4fv(j.uniforms.projectionMatrix,false,s);d.uniformMatrix3fv(j.uniforms.normalMatrix,false,x);d.uniformMatrix4fv(j.uniforms.objectMatrix,false,B)}; this.loadCamera=function(j,h){d.uniform3f(j.uniforms.cameraPosition,h.position.x,h.position.y,h.position.z)};this.setBlending=function(j){switch(j){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE);break;case THREE.SubtractiveBlending:d.blendFunc(d.DST_COLOR,d.ZERO);break;default:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(j,h){if(j){!h||h=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(j=="back")d.cullFace(d.BACK); else j=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif", envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif", map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"}; THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv", value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );", THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;", THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex, THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)}, shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment, "gl_FragColor = mapColor * totalLight * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; var GeometryUtils={merge:function(a,c){var f=c instanceof THREE.Mesh,e=a.vertices.length,i=f?c.geometry:c,k=a.vertices,d=i.vertices,m=a.faces,l=i.faces,n=a.uvs;i=i.uvs;f&&c.updateMatrix();for(var w=0,E=d.length;w= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertex_shader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, basic:{uniforms:{},vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"void main() {\ngl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n}"},cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}},Cube=function(a,c,f,e,i,k,d,m){function l(C,L,u,j,h,v,r,A){var q,t,F=e||1,y=i||1,H=F+1,G=y+1,D=h/2,M=v/2;h=h/F;var $=v/y,N=n.vertices.length;if(C=="x"&&L=="y"||C=="y"&&L=="x")q="z";else if(C=="x"&&L=="z"||C=="z"&&L=="x")q="y";else if(C=="z"&&L=="y"||C=="y"&&L=="z")q="x";for(t=0;t0||(w=this.vertices.push(new THREE.Vertex(new THREE.Vector3(E,m,s)))-1);n.push(w)}c.push(n)}var x,B,C;i=c.length;for(f=0;f0)for(e=0;e1){x=this.vertices[d].position.clone(); B=this.vertices[l].position.clone();C=this.vertices[n].position.clone();x.normalize();B.normalize();C.normalize();this.faces.push(new THREE.Face3(d,l,n,[new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(C.x,C.y,C.z)]));this.uvs.push([w,E,L])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null}; THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var c="Loaded ";c+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML= c},loadAsciiOld:function(a,c){var f=document.createElement("script");f.type="text/javascript";f.onload=c;f.src=a;document.getElementsByTagName("head")[0].appendChild(f)},loadAscii:function(a,c,f){var e=(new Date).getTime();a=new Worker(a);a.onmessage=function(i){THREE.Loader.prototype.createModel(i.data,c,f)};a.postMessage(e)},loadBinary:function(a,c,f){var e=(new Date).getTime();a=new Worker(a);var i=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(k){THREE.Loader.prototype.loadAjaxBuffers(k.data.buffers, k.data.materials,c,f,i)};a.onerror=function(k){alert("worker.onerror: "+k.message+"\n"+k.data);k.preventDefault()};a.postMessage(e)},loadAjaxBuffers:function(a,c,f,e,i){var k=new XMLHttpRequest,d=e+"/"+a,m=0;k.onreadystatechange=function(){if(k.readyState==4)k.status==200||k.status==0?THREE.Loader.prototype.createBinModel(k.responseText,f,e,c):alert("Couldn't load ["+d+"] ["+k.status+"]");else if(k.readyState==3){if(i){if(m==0)m=k.getResponseHeader("Content-Length");i({total:m,loaded:k.responseText.length})}}else if(k.readyState== 2)m=k.getResponseHeader("Content-Length")};k.open("GET",d,true);k.overrideMimeType("text/plain; charset=x-user-defined");k.setRequestHeader("Content-Type","text/plain");k.send(null)},createBinModel:function(a,c,f,e){var i=function(k){function d(p,o){var z=w(p,o),J=w(p,o+1),W=w(p,o+2),da=w(p,o+3),ha=(da<<1&255|W>>7)-127;z=(W&127)<<16|J<<8|z;if(z==0&&ha==-127)return 0;return(1-2*(da>>7))*(1+z*Math.pow(2,-23))*Math.pow(2,ha)}function m(p,o){var z=w(p,o),J=w(p,o+1),W=w(p,o+2);return(w(p,o+3)<<24)+(W<< 16)+(J<<8)+z}function l(p,o){var z=w(p,o);return(w(p,o+1)<<8)+z}function n(p,o){var z=w(p,o);return z>127?z-256:z}function w(p,o){return p.charCodeAt(o)&255}function E(p){var o,z,J;o=m(a,p);z=m(a,p+A);J=m(a,p+q);p=l(a,p+t);THREE.Loader.prototype.f3(u,o,z,J,p)}function s(p){var o,z,J,W,da,ha;o=m(a,p);z=m(a,p+A);J=m(a,p+q);W=l(a,p+t);da=m(a,p+F);ha=m(a,p+y);p=m(a,p+H);THREE.Loader.prototype.f3n(u,v,o,z,J,W,da,ha,p)}function x(p){var o,z,J,W;o=m(a,p);z=m(a,p+G);J=m(a,p+D);W=m(a,p+M);p=l(a,p+$);THREE.Loader.prototype.f4(u, o,z,J,W,p)}function B(p){var o,z,J,W,da,ha,za,ba;o=m(a,p);z=m(a,p+G);J=m(a,p+D);W=m(a,p+M);da=l(a,p+$);ha=m(a,p+N);za=m(a,p+U);ba=m(a,p+X);p=m(a,p+O);THREE.Loader.prototype.f4n(u,v,o,z,J,W,da,ha,za,ba,p)}function C(p){var o,z;o=m(a,p);z=m(a,p+R);p=m(a,p+V);THREE.Loader.prototype.uv3(u,r[o*2],r[o*2+1],r[z*2],r[z*2+1],r[p*2],r[p*2+1])}function L(p){var o,z,J;o=m(a,p);z=m(a,p+Q);J=m(a,p+P);p=m(a,p+Z);THREE.Loader.prototype.uv4(u,r[o*2],r[o*2+1],r[z*2],r[z*2+1],r[J*2],r[J*2+1],r[p*2],r[p*2+1])}var u= this,j=0,h,v=[],r=[],A,q,t,F,y,H,G,D,M,$,N,U,X,O,R,V,Q,P,Z;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(u,e,k);h={signature:a.substr(j,8),header_bytes:w(a,j+8),vertex_coordinate_bytes:w(a,j+9),normal_coordinate_bytes:w(a,j+10),uv_coordinate_bytes:w(a,j+11),vertex_index_bytes:w(a,j+12),normal_index_bytes:w(a,j+13),uv_index_bytes:w(a,j+14),material_index_bytes:w(a,j+15),nvertices:m(a,j+16),nnormals:m(a,j+16+4),nuvs:m(a,j+16+8),ntri_flat:m(a,j+16+12),ntri_smooth:m(a,j+16+16),ntri_flat_uv:m(a, j+16+20),ntri_smooth_uv:m(a,j+16+24),nquad_flat:m(a,j+16+28),nquad_smooth:m(a,j+16+32),nquad_flat_uv:m(a,j+16+36),nquad_smooth_uv:m(a,j+16+40)};j+=h.header_bytes;A=h.vertex_index_bytes;q=h.vertex_index_bytes*2;t=h.vertex_index_bytes*3;F=h.vertex_index_bytes*3+h.material_index_bytes;y=h.vertex_index_bytes*3+h.material_index_bytes+h.normal_index_bytes;H=h.vertex_index_bytes*3+h.material_index_bytes+h.normal_index_bytes*2;G=h.vertex_index_bytes;D=h.vertex_index_bytes*2;M=h.vertex_index_bytes*3;$=h.vertex_index_bytes* 4;N=h.vertex_index_bytes*4+h.material_index_bytes;U=h.vertex_index_bytes*4+h.material_index_bytes+h.normal_index_bytes;X=h.vertex_index_bytes*4+h.material_index_bytes+h.normal_index_bytes*2;O=h.vertex_index_bytes*4+h.material_index_bytes+h.normal_index_bytes*3;R=h.uv_index_bytes;V=h.uv_index_bytes*2;Q=h.uv_index_bytes;P=h.uv_index_bytes*2;Z=h.uv_index_bytes*3;j+=function(p){var o,z,J,W=h.vertex_coordinate_bytes*3,da=p+h.nvertices*W;for(p=p;p