/** * @author mr.doob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ */ THREE.Mesh = function ( geometry, materials ) { THREE.Object3D.call( this ); this.geometry = geometry; this.materials = materials instanceof Array ? materials : [ materials ]; this.flipSided = false; this.doubleSided = false; this.overdraw = false; // TODO: Move to material? this.geometry.boundingSphere || this.geometry.computeBoundingSphere(); }; THREE.Mesh.prototype = new THREE.Object3D(); THREE.Mesh.prototype.constructor = THREE.Mesh;