/** * @author mr.doob / http://mrdoob.com/ */ THREE.FlatShading = 0; THREE.SmoothShading = 1; THREE.NormalBlending = 0; THREE.AdditiveBlending = 1; THREE.SubtractiveBlending = 2; THREE.BillboardBlending = 3; THREE.ReverseSubtractiveBlending = 4; THREE.MaterialCounter = { value: 0 };