/** * @author mr.doob / http://mrdoob.com/ * * parameters = { * color: , * opacity: , * blending: THREE.NormalBlending * } */ THREE.ParticleCircleMaterial = function ( parameters ) { this.id = THREE.MaterialCounter.value ++; this.color = new THREE.Color( 0xffffff ); this.opacity = 1; this.blending = THREE.NormalBlending; if ( parameters ) { if ( parameters.color !== undefined ) this.color.setHex( parameters.color ); if ( parameters.opacity !== undefined ) this.opacity = parameters.opacity; if ( parameters.blending !== undefined ) this.blending = parameters.blending; } };