/** * @author mr.doob / http://mrdoob.com/ */ THREE.Vertex = function ( position, normal ) { this.position = position || new THREE.Vector3(); this.positionWorld = new THREE.Vector3(); this.positionScreen = new THREE.Vector4(); this.normal = normal || new THREE.Vector3(); this.normalWorld = new THREE.Vector3(); this.normalScreen = new THREE.Vector3(); this.tangent = new THREE.Vector4(); this.__visible = true; };