/** * @author mr.doob / http://mrdoob.com/ */ THREE.DirectionalLight = function ( hex, intensity, distance, castShadow ) { THREE.Light.call( this, hex ); this.position = new THREE.Vector3( 0, 1, 0 ); this.intensity = intensity || 1; this.distance = distance || 0; this.castShadow = castShadow !== undefined ? castShadow : false; }; THREE.DirectionalLight.prototype = new THREE.Light(); THREE.DirectionalLight.prototype.constructor = THREE.DirectionalLight;