/** * @author mr.doob / http://mrdoob.com/ * * parameters = { * opacity: , * shading: THREE.FlatShading, * blending: THREE.NormalBlending, * depthTest: , * wireframe: , * wireframeLinewidth: * } */ THREE.MeshNormalMaterial = function ( parameters ) { THREE.Material.call( this, parameters ); parameters = parameters || {}; this.shading = parameters.shading ? parameters.shading : THREE.FlatShading; this.wireframe = parameters.wireframe ? parameters.wireframe : false; this.wireframeLinewidth = parameters.wireframeLinewidth ? parameters.wireframeLinewidth : 1; }; THREE.MeshNormalMaterial.prototype = new THREE.Material(); THREE.MeshNormalMaterial.prototype.constructor = THREE.MeshNormalMaterial;