/** * @author James Baicoianu / http://www.baicoianu.com/ * parameters = { * fov: , * aspect: , * near: , * far: , * target: , * movementSpeed: , * rollSpeed: , * noFly: , * lookVertical: , * autoForward: , * heightSpeed: , * heightCoef: , * heightMin: , * heightMax: , * domElement: , * } */ THREE.FlyCamera = function ( parameters ) { THREE.Camera.call( this, parameters.fov, parameters.aspect, parameters.near, parameters.far, parameters.target ); this.tmpQuaternion = new THREE.Quaternion(); this.movementSpeed = 1.0; this.rollSpeed = 0.005; this.dragToLook = false; this.autoForward = false; this.domElement = document; if ( parameters ) { if ( parameters.movementSpeed !== undefined ) this.movementSpeed = parameters.movementSpeed; if ( parameters.rollSpeed !== undefined ) this.rollSpeed = parameters.rollSpeed; if ( parameters.dragToLook !== undefined ) this.dragToLook = parameters.dragToLook; if ( parameters.autoForward !== undefined ) this.autoForward = parameters.autoForward; if ( parameters.domElement !== undefined ) this.domElement = parameters.domElement; } this.useTarget = false; this.useQuaternion = true; this.mouseStatus = 0; this.moveState = { up: 0, down: 0, left: 0, right: 0, forward: 0, back: 0, pitchUp: 0, pitchDown: 0, yawLeft: 0, yawRight: 0, rollLeft: 0, rollRight: 0 }; this.moveVector = new THREE.Vector3( 0, 0, 0 ); this.rotationVector = new THREE.Vector3( 0, 0, 0 ); this.lastUpdate = -1; this.tdiff = 0; this.handleEvent = function ( event ) { if ( typeof this[ event.type ] == 'function' ) { this[ event.type ]( event ); } }; this.keydown = function( event ) { if ( event.altKey ) { return; } switch( event.keyCode ) { case 16: /* shift */ this.movementSpeedMultiplier = .1; break; case 87: /*W*/ this.moveState.forward = 1; break; case 83: /*S*/ this.moveState.back = 1; break; case 65: /*A*/ this.moveState.left = 1; break; case 68: /*D*/ this.moveState.right = 1; break; case 82: /*R*/ this.moveState.up = 1; break; case 70: /*F*/ this.moveState.down = 1; break; case 38: /*up*/ this.moveState.pitchUp = 1; break; case 40: /*down*/ this.moveState.pitchDown = 1; break; case 37: /*left*/ this.moveState.yawLeft = 1; break; case 39: /*right*/ this.moveState.yawRight = 1; break; case 81: /*Q*/ this.moveState.rollLeft = 1; break; case 69: /*E*/ this.moveState.rollRight = 1; break; } this.updateMovementVector(); this.updateRotationVector(); }; this.keyup = function( event ) { switch( event.keyCode ) { case 16: /* shift */ this.movementSpeedMultiplier = 1; break; case 87: /*W*/ this.moveState.forward = 0; break; case 83: /*S*/ this.moveState.back = 0; break; case 65: /*A*/ this.moveState.left = 0; break; case 68: /*D*/ this.moveState.right = 0; break; case 82: /*R*/ this.moveState.up = 0; break; case 70: /*F*/ this.moveState.down = 0; break; case 38: /*up*/ this.moveState.pitchUp = 0; break; case 40: /*down*/ this.moveState.pitchDown = 0; break; case 37: /*left*/ this.moveState.yawLeft = 0; break; case 39: /*right*/ this.moveState.yawRight = 0; break; case 81: /*Q*/ this.moveState.rollLeft = 0; break; case 69: /*E*/ this.moveState.rollRight = 0; break; } this.updateMovementVector(); this.updateRotationVector(); }; this.mousedown = function(event) { event.preventDefault(); event.stopPropagation(); if ( this.dragToLook ) { this.mouseStatus ++; } else { switch ( event.button ) { case 0: this.moveForward = true; break; case 2: this.moveBackward = true; break; } } }; this.mousemove = function( event ) { if ( !this.dragToLook || this.mouseStatus > 0 ) { var container = this.getContainerDimensions(); var halfWidth = container.size[ 0 ] / 2; var halfHeight = container.size[ 1 ] / 2; this.moveState.yawLeft = - ( ( event.clientX - container.offset[ 0 ] ) - halfWidth ) / halfWidth; this.moveState.pitchDown = ( ( event.clientY - container.offset[ 1 ] ) - halfHeight ) / halfHeight; this.updateRotationVector(); } }; this.mouseup = function( event ) { event.preventDefault(); event.stopPropagation(); if ( this.dragToLook ) { this.mouseStatus --; //this.mouseX = this.mouseY = 0; this.moveState.yawLeft = this.moveState.pitchDown = 0; } else { switch ( event.button ) { case 0: this.moveForward = false; break; case 2: this.moveBackward = false; break; } } this.updateRotationVector(); }; this.update = function( parentMatrixWorld, forceUpdate, camera ) { var now = new Date().getTime(); if ( this.lastUpdate == -1 ) this.lastUpdate = now; this.tdiff = ( now - this.lastUpdate ) / 1000; this.lastUpdate = now; //this.position.addSelf( this.moveVector.multiplyScalar( tdiff ) ); var moveMult = this.tdiff * this.movementSpeed; var rotMult = this.tdiff * this.rollSpeed; this.translateX( this.moveVector.x * moveMult ); this.translateY( this.moveVector.y * moveMult ); this.translateZ( this.moveVector.z * moveMult ); this.tmpQuaternion.set( this.rotationVector.x * rotMult, this.rotationVector.y * rotMult, this.rotationVector.z * rotMult, 1 ).normalize(); this.quaternion.multiplySelf( this.tmpQuaternion ); this.matrix.setPosition( this.position ); this.matrix.setRotationFromQuaternion( this.quaternion ); this.matrixWorldNeedsUpdate = true; this.supr.update.call( this ); }; this.updateMovementVector = function() { var forward = ( this.moveState.forward || ( this.autoForward && !this.moveState.back ) ) ? 1 : 0; this.moveVector.x = ( -this.moveState.left + this.moveState.right ); this.moveVector.y = ( -this.moveState.down + this.moveState.up ); this.moveVector.z = ( -forward + this.moveState.back ); //console.log( 'move:', [ this.moveVector.x, this.moveVector.y, this.moveVector.z ] ); }; this.updateRotationVector = function() { this.rotationVector.x = ( -this.moveState.pitchDown + this.moveState.pitchUp ); this.rotationVector.y = ( -this.moveState.yawRight + this.moveState.yawLeft ); this.rotationVector.z = ( -this.moveState.rollRight + this.moveState.rollLeft ); //console.log( 'rotate:', [ this.rotationVector.x, this.rotationVector.y, this.rotationVector.z ] ); }; this.getContainerDimensions = function() { if ( this.domElement != document ) { return { size : [ this.domElement.offsetWidth, this.domElement.offsetHeight ], offset : [ this.domElement.offsetLeft, this.domElement.offsetTop ] }; } else { return { size : [ window.innerWidth, window.innerHeight ], offset : [ 0, 0 ] }; } }; function bind( scope, fn ) { return function () { fn.apply( scope, arguments ); }; }; this.domElement.addEventListener( 'mousemove', bind( this, this.mousemove ), false ); this.domElement.addEventListener( 'mousedown', bind( this, this.mousedown ), false ); this.domElement.addEventListener( 'mouseup', bind( this, this.mouseup ), false ); window.addEventListener( 'keydown', bind( this, this.keydown ), false ); window.addEventListener( 'keyup', bind( this, this.keyup ), false ); this.updateMovementVector(); this.updateRotationVector(); }; THREE.FlyCamera.prototype = new THREE.Camera(); THREE.FlyCamera.prototype.constructor = THREE.FlyCamera; THREE.FlyCamera.prototype.supr = THREE.Camera.prototype;