/** * @author mikael emtinger / http://gomo.se/ * @author alteredq / http://alteredqualia.com/ * * parameters = { * fov: , * aspect: , * near: , * far: , * movementSpeed: , * lookSpeed: , * rollSpeed: , * autoForward: , * mouseLook: , * domElement: , * } */ THREE.RollCamera = function ( fov, aspect, near, far ) { THREE.Camera.call( this, fov, aspect, near, far ); // API this.mouseLook = true; this.autoForward = false; this.lookSpeed = 1; this.movementSpeed = 1; this.rollSpeed = 1; this.constrainVertical = [ -0.9, 0.9 ]; this.domElement = document; // disable default camera behavior this.useTarget = false; this.matrixAutoUpdate = false; // internals this.forward = new THREE.Vector3( 0, 0, 1 ); this.roll = 0; this.lastUpdate = -1; this.delta = 0; var xTemp = new THREE.Vector3(); var yTemp = new THREE.Vector3(); var zTemp = new THREE.Vector3(); var rollMatrix = new THREE.Matrix4(); var doRoll = false, rollDirection = 1, forwardSpeed = 0, sideSpeed = 0, upSpeed = 0; var mouseX = 0, mouseY = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; // custom update this.update = function() { var now = new Date().getTime(); if ( this.lastUpdate == -1 ) this.lastUpdate = now; this.delta = ( now - this.lastUpdate ) / 1000; this.lastUpdate = now; if ( this.mouseLook ) { var actualLookSpeed = this.delta * this.lookSpeed; this.rotateHorizontally( actualLookSpeed * mouseX ); this.rotateVertically( actualLookSpeed * mouseY ); } var actualSpeed = this.delta * this.movementSpeed; var forwardOrAuto = ( forwardSpeed > 0 || ( this.autoForward && ! ( forwardSpeed < 0 ) ) ) ? 1 : forwardSpeed; this.translateZ( actualSpeed * forwardOrAuto ); this.translateX( actualSpeed * sideSpeed ); this.translateY( actualSpeed * upSpeed ); if( doRoll ) { this.roll += this.rollSpeed * this.delta * rollDirection; } // cap forward up / down if( this.forward.y > this.constrainVertical[ 1 ] ) { this.forward.y = this.constrainVertical[ 1 ]; this.forward.normalize(); } else if( this.forward.y < this.constrainVertical[ 0 ] ) { this.forward.y = this.constrainVertical[ 0 ]; this.forward.normalize(); } // construct unrolled camera matrix zTemp.copy( this.forward ); yTemp.set( 0, 1, 0 ); xTemp.cross( yTemp, zTemp ).normalize(); yTemp.cross( zTemp, xTemp ).normalize(); this.matrix.n11 = xTemp.x; this.matrix.n12 = yTemp.x; this.matrix.n13 = zTemp.x; this.matrix.n21 = xTemp.y; this.matrix.n22 = yTemp.y; this.matrix.n23 = zTemp.y; this.matrix.n31 = xTemp.z; this.matrix.n32 = yTemp.z; this.matrix.n33 = zTemp.z; // calculate roll matrix rollMatrix.identity(); rollMatrix.n11 = Math.cos( this.roll ); rollMatrix.n12 = -Math.sin( this.roll ); rollMatrix.n21 = Math.sin( this.roll ); rollMatrix.n22 = Math.cos( this.roll ); // multiply camera with roll this.matrix.multiplySelf( rollMatrix ); this.matrixWorldNeedsUpdate = true; // set position this.matrix.n14 = this.position.x; this.matrix.n24 = this.position.y; this.matrix.n34 = this.position.z; // call supr this.supr.update.call( this ); }; this.translateX = function ( distance ) { this.position.x += this.matrix.n11 * distance; this.position.y += this.matrix.n21 * distance; this.position.z += this.matrix.n31 * distance; }; this.translateY = function ( distance ) { this.position.x += this.matrix.n12 * distance; this.position.y += this.matrix.n22 * distance; this.position.z += this.matrix.n32 * distance; }; this.translateZ = function ( distance ) { this.position.x -= this.matrix.n13 * distance; this.position.y -= this.matrix.n23 * distance; this.position.z -= this.matrix.n33 * distance; }; this.rotateHorizontally = function ( amount ) { // please note that the amount is NOT degrees, but a scale value xTemp.set( this.matrix.n11, this.matrix.n21, this.matrix.n31 ); xTemp.multiplyScalar( amount ); this.forward.subSelf( xTemp ); this.forward.normalize(); }; this.rotateVertically = function ( amount ) { // please note that the amount is NOT degrees, but a scale value yTemp.set( this.matrix.n12, this.matrix.n22, this.matrix.n32 ); yTemp.multiplyScalar( amount ); this.forward.addSelf( yTemp ); this.forward.normalize(); }; function onKeyDown( event ) { switch( event.keyCode ) { case 38: /*up*/ case 87: /*W*/ forwardSpeed = 1; break; case 37: /*left*/ case 65: /*A*/ sideSpeed = -1; break; case 40: /*down*/ case 83: /*S*/ forwardSpeed = -1; break; case 39: /*right*/ case 68: /*D*/ sideSpeed = 1; break; case 81: /*Q*/ doRoll = true; rollDirection = 1; break; case 69: /*E*/ doRoll = true; rollDirection = -1; break; case 82: /*R*/ upSpeed = 1; break; case 70: /*F*/ upSpeed = -1; break; } }; function onKeyUp( event ) { switch( event.keyCode ) { case 38: /*up*/ case 87: /*W*/ forwardSpeed = 0; break; case 37: /*left*/ case 65: /*A*/ sideSpeed = 0; break; case 40: /*down*/ case 83: /*S*/ forwardSpeed = 0; break; case 39: /*right*/ case 68: /*D*/ sideSpeed = 0; break; case 81: /*Q*/ doRoll = false; break; case 69: /*E*/ doRoll = false; break; case 82: /*R*/ upSpeed = 0; break; case 70: /*F*/ upSpeed = 0; break; } }; function onMouseMove( event ) { mouseX = ( event.clientX - windowHalfX ) / window.innerWidth; mouseY = ( event.clientY - windowHalfY ) / window.innerHeight; }; function onMouseDown ( event ) { event.preventDefault(); event.stopPropagation(); switch ( event.button ) { case 0: forwardSpeed = 1; break; case 2: forwardSpeed = -1; break; } }; function onMouseUp ( event ) { event.preventDefault(); event.stopPropagation(); switch ( event.button ) { case 0: forwardSpeed = 0; break; case 2: forwardSpeed = 0; break; } }; this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false ); this.domElement.addEventListener( 'mousemove', onMouseMove, false ); this.domElement.addEventListener( 'mousedown', onMouseDown, false ); this.domElement.addEventListener( 'mouseup', onMouseUp, false ); this.domElement.addEventListener( 'keydown', onKeyDown, false ); this.domElement.addEventListener( 'keyup', onKeyUp, false ); }; THREE.RollCamera.prototype = new THREE.Camera(); THREE.RollCamera.prototype.constructor = THREE.RollCamera; THREE.RollCamera.prototype.supr = THREE.Camera.prototype;