/** * @author mr.doob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ * * parameters = { * color: , * opacity: , * map: new THREE.Texture( ), * size: , * blending: THREE.NormalBlending, * depthTest: , * vertexColors: * } */ THREE.ParticleBasicMaterial = function ( parameters ) { THREE.Material.call( this, parameters ); parameters = parameters || {}; this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff ); this.map = parameters.map !== undefined ? parameters.map : null; this.size = parameters.size !== undefined ? parameters.size : 1; this.sizeAttenuation = parameters.sizeAttenuation !== undefined ? parameters.sizeAttenuation : true; this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : false; }; THREE.ParticleBasicMaterial.prototype = new THREE.Material(); THREE.ParticleBasicMaterial.prototype.constructor = THREE.ParticleBasicMaterial;