/** * @author alteredq / http://alteredqualia.com/ */ THREE.ParticleSystem = function ( geometry, materials ) { THREE.Object3D.call( this ); this.geometry = geometry; this.materials = materials instanceof Array ? materials : [ materials ]; this.sortParticles = false; }; THREE.ParticleSystem.prototype = new THREE.Object3D(); THREE.ParticleSystem.prototype.constructor = THREE.ParticleSystem;