/** * @author mikael emtinger / http://gomo.se/ */ THREE.Sprite = function( parameters ) { THREE.Object3D.call( this ); if( parameters.material !== undefined ) { this.material = parameters.material; this.map = undefined; this.blending = material.blending; } else if( parameters.map !== undefined ) { this.map = parameters.map instanceof THREE.Texture ? parameters.map : THREE.ImageUtils.loadTexture( parameters.map ); this.material = undefined; this.blending = parameters.blending !== undefined ? parameters.blending : THREE.NormalBlending; } this.useScreenCoordinates = parameters.useScreenCoordinates !== undefined ? parameters.useScreenCoordinates : true; this.mergeWith3D = parameters.mergeWith3D !== undefined ? parameters.mergeWith3D : !this.useScreenCoordinates; this.affectedByDistance = parameters.affectedByDistance !== undefined ? parameters.affectedByDistance : !this.useScreenCoordinates; this.scaleByViewport = parameters.scaleByViewport !== undefined ? parameters.scaleByViewport : !this.affectedByDistance; this.alignment = parameters.alignment instanceof THREE.Vector2 ? parameters.alignment : THREE.SpriteAlignment.center; this.rotation3d = this.rotation; this.rotation = 0; this.opacity = 1; this.uvOffset = new THREE.Vector2( 0, 0 ); this.uvScale = new THREE.Vector2( 1, 1 ); }; THREE.Sprite.prototype = new THREE.Object3D(); THREE.Sprite.prototype.constructor = THREE.Sprite; THREE.Sprite.prototype.supr = THREE.Object3D.prototype; /* * Custom update matrix */ THREE.Sprite.prototype.updateMatrix = function () { this.matrix.setPosition( this.position ); this.rotation3d.set( 0, 0, this.rotation ); this.matrix.setRotationFromEuler( this.rotation3d ); if ( this.scale.x !== 1 || this.scale.y !== 1 ) { this.matrix.scale( this.scale ); this.boundRadiusScale = Math.max( this.scale.x, this.scale.y ); } this.matrixWorldNeedsUpdate = true; }; /* * Alignment */ THREE.SpriteAlignment = {}; THREE.SpriteAlignment.topLeft = new THREE.Vector2( 1, -1 ); THREE.SpriteAlignment.topCenter = new THREE.Vector2( 0, -1 ); THREE.SpriteAlignment.topRight = new THREE.Vector2( -1, -1 ); THREE.SpriteAlignment.centerLeft = new THREE.Vector2( 1, 0 ); THREE.SpriteAlignment.center = new THREE.Vector2( 0, 0 ); THREE.SpriteAlignment.centerRight = new THREE.Vector2( -1, 0 ); THREE.SpriteAlignment.bottomLeft = new THREE.Vector2( 1, 1 ); THREE.SpriteAlignment.bottomCenter = new THREE.Vector2( 0, 1 ); THREE.SpriteAlignment.bottomRight = new THREE.Vector2( -1, 1 );