// Three.js r43 - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!window.Int32Array)window.Int32Array=Array,window.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this}; THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;return this},setHSV:function(b,c,e){var f,g,j;if(e==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),g=b*6-f,b=e*(1-c),j=e*(1-c*g),c=e*(1-c*(1-g)),f){case 1:this.r=j;this.g=e;this.b=b;break;case 2:this.r=b;this.g=e;this.b=c;break;case 3:this.r=b;this.g=j;this.b=e;break;case 4:this.r=c;this.g=b;this.b=e;break;case 5:this.r= e;this.g=b;this.b=j;break;case 6:case 0:this.r=e,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; THREE.Vector2=function(b,c){this.set(b||0,c||0)}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this}, divideScalar:function(b){b?(this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)}, unit:function(){return this.normalize()},equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,e){this.set(b||0,c||0,e||0)}; THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,e){this.x=b;this.y=c;this.z=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this},addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z= b.z-c.z;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){return this.divide(this,b)},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)}, dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y* b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13);Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()< 1.0E-4}};THREE.Vector4=function(b,c,e,f){this.set(b||0,c||0,e||0,f||1)}; THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){return this.set(b.x,b.y,b.z,b.w||1)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;this.w=b.w-c.w;return this}, subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):this.set(0,0,0,1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())}, setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var g,j,h,k, o,m,p,u,v,t,w=b.geometry,x=w.vertices,B=[],f=0;for(g=w.faces.length;f0:u<0))if(p=p.dot((new THREE.Vector3).sub(h, v))/u,v=v.addSelf(t.multiplyScalar(p)),j instanceof THREE.Face3)e(v,h,k,o)&&(j={distance:this.origin.distanceTo(v),point:v,face:j,object:b},B.push(j));else if(j instanceof THREE.Face4&&(e(v,h,k,m)||e(v,k,o,m)))j={distance:this.origin.distanceTo(v),point:v,face:j,object:b},B.push(j);return B}else return[]}}; THREE.Rectangle=function(){function b(){j=f-c;h=g-e}var c,e,f,g,j,h,k=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return j};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(h,j,p,u){k=!1;c=h;e=j;f=p;g=u;b()};this.addPoint=function(h,j){k?(k=!1,c=h,e=j,f=h,g=j):(c=ch?f:h,g=g>j?g:j);b()};this.add3Points= function(h,j,p,u,v,t){k?(k=!1,c=hp?h>v?h:v:p>v?p:v,g=j>u?j>t?j:t:u>t?u:t):(c=hp?h>v?h>f?h:f:v>f?v:f:p>v?p>f?p:f:v>f?v:f,g=j>u?j>t?j>g?j:g:t>g?t:g:u>t?u>g?u:g:t>g?t:g);b()};this.addRectangle=function(h){k?(k=!1,c=h.getLeft(),e=h.getTop(),f=h.getRight(),g=h.getBottom()):(c=ch.getRight()?f:h.getRight(),g=g> h.getBottom()?g:h.getBottom());b()};this.inflate=function(h){c-=h;e-=h;f+=h;g+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();e=e>h.getTop()?e:h.getTop();f=f=0&&Math.min(g,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){k=!0;g=f=e=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]}; THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,g,j,h,k,o,m,p,u,v,t,w,x){this.set(b||1,c||0,e||0,f||0,g||0,j||1,h||0,k||0,o||0,m||0,p||1,u||0,v||0,t||0,w||0,x||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,g,j,h,k,o,m,p,u,v,t,w,x){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=g;this.n22=j;this.n23=h;this.n24=k;this.n31=o;this.n32=m;this.n33=p;this.n34=u;this.n41=v;this.n42=t;this.n43=w;this.n44=x;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, c,e){var f=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,j=THREE.Matrix4.__v3;j.sub(b,c).normalize();if(j.length()===0)j.z=1;f.cross(e,j).normalize();f.length()===0&&(j.x+=1.0E-4,f.cross(e,j).normalize());g.cross(j,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=j.x;this.n21=f.y;this.n22=g.y;this.n23=j.y;this.n31=f.z;this.n32=g.z;this.n33=j.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,g=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*g; b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*g;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,g=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*g;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*g;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*g;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+ e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,h=b.n21,k=b.n22,o=b.n23,m=b.n24,p=b.n31,u=b.n32,v=b.n33,t=b.n34,w=b.n41,x=b.n42,B=b.n43,A=b.n44,H=c.n11,y=c.n12, G=c.n13,I=c.n14,E=c.n21,K=c.n22,D=c.n23,J=c.n24,S=c.n31,X=c.n32,R=c.n33,C=c.n34,n=c.n41,W=c.n42,V=c.n43,fa=c.n44;this.n11=e*H+f*E+g*S+j*n;this.n12=e*y+f*K+g*X+j*W;this.n13=e*G+f*D+g*R+j*V;this.n14=e*I+f*J+g*C+j*fa;this.n21=h*H+k*E+o*S+m*n;this.n22=h*y+k*K+o*X+m*W;this.n23=h*G+k*D+o*R+m*V;this.n24=h*I+k*J+o*C+m*fa;this.n31=p*H+u*E+v*S+t*n;this.n32=p*y+u*K+v*X+t*W;this.n33=p*G+u*D+v*R+t*V;this.n34=p*I+u*J+v*C+t*fa;this.n41=w*H+x*E+B*S+A*n;this.n42=w*y+x*K+B*X+A*W;this.n43=w*G+x*D+B*R+A*V;this.n44=w* I+x*J+B*C+A*fa;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*= b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,g=this.n21,j=this.n22,h=this.n23,k=this.n24,o=this.n31,m=this.n32,p=this.n33,u=this.n34,v=this.n41,t=this.n42,w=this.n43,x=this.n44;return f*h*m*v-e*k*m*v-f*j*p*v+c*k*p*v+e*j*u*v-c*h*u*v-f*h*o*t+e*k*o*t+f*g*p*t-b*k*p*t-e*g*u*t+b*h*u*t+f*j*o*w-c*k*o*w-f*g*m*w+b*k*m*w+c*g*u*w-b*j*u*w-e*j*o*x+c*h*o*x+e*g*m*x-b*h*m*x-c*g* p*x+b*j*p*x},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34= this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]= this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]= this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0, 0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),g=1-e,j=b.x,h=b.y,k=b.z,o=g*j,m=g*h;this.set(o*j+e,o*h-f*k,o*k+f*h,0,o*h+f*k,m*h+e,m*k-f*j,0,o*k-f*h,m*k+f*j,g*k*k+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,g=b.z,j=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f),k=Math.cos(g),g=Math.sin(g);switch(c){case "YXZ":var o= h*k,m=h*g,p=f*k,u=f*g;this.n11=o+u*e;this.n12=p*e-m;this.n13=j*f;this.n21=j*g;this.n22=j*k;this.n23=-e;this.n31=m*e-p;this.n32=u+o*e;this.n33=j*h;break;case "ZXY":o=h*k;m=h*g;p=f*k;u=f*g;this.n11=o-u*e;this.n12=-j*g;this.n13=p+m*e;this.n21=m+p*e;this.n22=j*k;this.n23=u-o*e;this.n31=-j*f;this.n32=e;this.n33=j*h;break;case "ZYX":o=j*k;m=j*g;p=e*k;u=e*g;this.n11=h*k;this.n12=p*f-m;this.n13=o*f+u;this.n21=h*g;this.n22=u*f+o;this.n23=m*f-p;this.n31=-f;this.n32=e*h;this.n33=j*h;break;case "YZX":o=j*h;m= j*f;p=e*h;u=e*f;this.n11=h*k;this.n12=u-o*g;this.n13=p*g+m;this.n21=g;this.n22=j*k;this.n23=-e*k;this.n31=-f*k;this.n32=m*g+p;this.n33=o-u*g;break;case "XZY":o=j*h;m=j*f;p=e*h;u=e*f;this.n11=h*k;this.n12=-g;this.n13=f*k;this.n21=o*g+u;this.n22=j*k;this.n23=m*g-p;this.n31=p*g-m;this.n32=e*k;this.n33=u*g+o;break;default:o=j*k,m=j*g,p=e*k,u=e*g,this.n11=h*k,this.n12=-h*g,this.n13=f,this.n21=m+p*f,this.n22=o-u*f,this.n23=-e*h,this.n31=u-o*f,this.n32=p+m*f,this.n33=j*h}return this},setRotationFromQuaternion:function(b){var c= b.x,e=b.y,f=b.z,g=b.w,j=c+c,h=e+e,k=f+f,b=c*j,o=c*h;c*=k;var m=e*h;e*=k;f*=k;j*=g;h*=g;g*=k;this.n11=1-(m+f);this.n12=o-g;this.n13=c+h;this.n21=o+g;this.n22=1-(b+f);this.n23=e-j;this.n31=c-h;this.n32=e+j;this.n33=1-(b+m);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34}, extractRotation:function(b,c){var e=1/c.x,f=1/c.y,g=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}}; THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,h=b.n21,k=b.n22,o=b.n23,m=b.n24,p=b.n31,u=b.n32,v=b.n33,t=b.n34,w=b.n41,x=b.n42,B=b.n43,A=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=o*t*x-m*v*x+m*u*B-k*t*B-o*u*A+k*v*A;c.n12=j*v*x-g*t*x-j*u*B+f*t*B+g*u*A-f*v*A;c.n13=g*m*x-j*o*x+j*k*B-f*m*B-g*k*A+f*o*A;c.n14=j*o*u-g*m*u-j*k*v+f*m*v+g*k*t-f*o*t;c.n21=m*v*w-o*t*w-m*p*B+h*t*B+o*p*A-h*v*A;c.n22=g*t*w-j*v*w+j*p*B-e*t*B-g*p*A+e*v*A;c.n23=j*o*w-g*m*w-j*h*B+e*m*B+g*h*A-e*o*A;c.n24= g*m*p-j*o*p+j*h*v-e*m*v-g*h*t+e*o*t;c.n31=k*t*w-m*u*w+m*p*x-h*t*x-k*p*A+h*u*A;c.n32=j*u*w-f*t*w-j*p*x+e*t*x+f*p*A-e*u*A;c.n33=g*m*w-j*k*w+j*h*x-e*m*x-f*h*A+e*k*A;c.n34=j*k*p-f*m*p-j*h*u+e*m*u+f*h*t-e*k*t;c.n41=o*u*w-k*v*w-o*p*x+h*v*x+k*p*B-h*u*B;c.n42=f*v*w-g*u*w+g*p*x-e*v*x-f*p*B+e*u*B;c.n43=g*k*w-f*o*w-g*h*x+e*o*x+f*h*B-e*k*B;c.n44=f*o*p-g*k*p+g*h*u-e*o*u-f*h*v+e*k*v;c.multiplyScalar(1/b.determinant());return c}; THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,j=b.n32*b.n21-b.n31*b.n22,h=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,o=-b.n32*b.n11+b.n31*b.n12,m=b.n23*b.n12-b.n22*b.n13,p=-b.n23*b.n11+b.n21*b.n13,u=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*h+b.n31*m;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*g;e[2]=b*j;e[3]=b*h;e[4]=b*k;e[5]=b*o;e[6]=b*m;e[7]=b*p;e[8]=b*u;return c}; THREE.Matrix4.makeFrustum=function(b,c,e,f,g,j){var h;h=new THREE.Matrix4;h.n11=2*g/(c-b);h.n12=0;h.n13=(c+b)/(c-b);h.n14=0;h.n21=0;h.n22=2*g/(f-e);h.n23=(f+e)/(f-e);h.n24=0;h.n31=0;h.n32=0;h.n33=-(j+g)/(j-g);h.n34=-2*j*g/(j-g);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(b,c,e,f){var g,b=e*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*c,b*c,g,b,e,f)}; THREE.Matrix4.makeOrtho=function(b,c,e,f,g,j){var h,k,o,m;h=new THREE.Matrix4;k=c-b;o=e-f;m=j-g;h.n11=2/k;h.n12=0;h.n13=0;h.n14=-((c+b)/k);h.n21=0;h.n22=2/o;h.n23=0;h.n24=-((e+f)/o);h.n31=0;h.n32=0;h.n33=-2/m;h.n34=-((j+g)/m);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion; this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this._vector=new THREE.Vector3;this.name=""}; THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)=== -1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},removeChild:function(b){var c=this.children.indexOf(b);if(c!==-1)b.parent=void 0,this.children.splice(c,1)},getChildByName:function(b,c){var e,f,g;e=0;for(f=this.children.length;e=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var j=Math.acos(g),h=Math.sqrt(1-g*g);if(Math.abs(h)<0.001)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;g=Math.sin((1-f)*j)/h;f=Math.sin(f*j)/h;e.w=b.w*g+c.w*f;e.x=b.x*g+c.x*f;e.y=b.y*g+c.y*f;e.z=b.z*g+c.z*f;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; THREE.Face3=function(b,c,e,f,g,j){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,c,e,f,g,j,h){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=j instanceof THREE.Color?j:new THREE.Color;this.vertexColors=j instanceof Array?j:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)}; THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; THREE.Geometry.prototype={constructor:THREE.Geometry,computeCentroids:function(){var b,c,e;b=0;for(c=this.faces.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;cthis.points.length-2?j:j+1;e[3]=j>this.points.length-3?j:j+2;m=this.points[e[0]];p=this.points[e[1]]; u=this.points[e[2]];v=this.points[e[3]];k=h*h;o=h*k;f.x=c(m.x,p.x,u.x,v.x,h,k,o);f.y=c(m.y,p.y,u.y,v.y,h,k,o);f.z=c(m.z,p.z,u.z,v.z,h,k,o);return f};this.getControlPointsArray=function(){var b,c,e=this.points.length,f=[];for(b=0;b1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1, this.LODs[f].object3D.visible=!0;else break;for(;f=0&&g>=0&&j>=0&&k>=0?!0:h<0&&g<0||j<0&&k<0?!1:(h<0?e=Math.max(e,h/(h-g)):g<0&&(f=Math.min(f,h/(h-g))),j<0?e=Math.max(e,j/(j-k)):k<0&&(f=Math.min(f,j/(j-k))),fG&&h.positionScreen.z0&&I.z<1))aa=y[H]=y[H]||new THREE.RenderableParticle,H++,A=aa,A.x=I.x/I.w,A.y=I.y/I.w,A.z=I.z,A.rotation=P.rotation.z,A.scale.x= P.scale.x*Math.abs(A.x-(I.x+g.projectionMatrix.n11)/(I.w+g.projectionMatrix.n14)),A.scale.y=P.scale.y*Math.abs(A.y-(I.y+g.projectionMatrix.n22)/(I.w+g.projectionMatrix.n24)),A.materials=P.materials,n.push(A);j&&n.sort(c);return n}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,g,j;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;g=e/2;j=f/2};this.render=function(e,f){var o,m,p,u,v,t,w,x;b=c.projectScene(e,f);o=0;for(m=b.length;o0&&(e(THREE.NormalBlending),c(1),g("rgba("+Math.floor(w.r*255)+","+Math.floor(w.g*255)+","+Math.floor(w.b* 255)+","+x+")"),t.fillRect(Math.floor($.getX()),Math.floor($.getY()),Math.floor($.getWidth()),Math.floor($.getHeight()))),$.empty())};this.render=function(b,o){function m(b){var c,e,f,h=b.lights;ma.setRGB(0,0,0);Ga.setRGB(0,0,0);Da.setRGB(0,0,0);b=0;for(c=h.length;b>1,ga=m.height>>1,j=h.scale.x*u,o=h.scale.y*v,k=j*p,n=o*ga,ta.set(b.x-k,b.y-n,b.x+k,b.y+n),ya.instersects(ta)&&(t.save(),t.translate(b.x,b.y),t.rotate(-h.rotation),t.scale(j,-o),t.translate(-p,-ga),t.drawImage(m,0,0),t.restore())}else j instanceof THREE.ParticleCanvasMaterial&&(k=h.scale.x*u,n=h.scale.y*v,ta.set(b.x-k,b.y-n,b.x+k,b.y+n),ya.instersects(ta)&&(f(j.color.getContextStyle()),g(j.color.getContextStyle()),t.save(),t.translate(b.x,b.y),t.rotate(-h.rotation),t.scale(k, n),j.program(t),t.restore()))}function x(b,h,g,j){c(j.opacity);e(j.blending);t.beginPath();t.moveTo(b.positionScreen.x,b.positionScreen.y);t.lineTo(h.positionScreen.x,h.positionScreen.y);t.closePath();if(j instanceof THREE.LineBasicMaterial){b=j.linewidth;if(G!=b)t.lineWidth=G=b;b=j.linecap;if(I!=b)t.lineCap=I=b;b=j.linejoin;if(E!=b)t.lineJoin=E=b;f(j.color.getContextStyle());t.stroke();ta.inflate(j.linewidth*2)}}function A(b,f,h,g,k,m,u,t,ga){j.data.vertices+=3;j.data.faces++;c(t.opacity);e(t.blending); C=b.positionScreen.x;n=b.positionScreen.y;W=f.positionScreen.x;V=f.positionScreen.y;fa=h.positionScreen.x;L=h.positionScreen.y;y(C,n,W,V,fa,L);if(t instanceof THREE.MeshBasicMaterial)if(t.map)t.map.mapping instanceof THREE.UVMapping&&(pa=u.uvs[0],Za(C,n,W,V,fa,L,pa[g].u,pa[g].v,pa[k].u,pa[k].v,pa[m].u,pa[m].v,t.map));else if(t.envMap){if(t.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=o.matrixWorldInverse,N.copy(u.vertexNormalsWorld[0]),sa=(N.x*b.n11+N.y*b.n12+N.z*b.n13)*0.5+0.5,ua= -(N.x*b.n21+N.y*b.n22+N.z*b.n23)*0.5+0.5,N.copy(u.vertexNormalsWorld[1]),Ia=(N.x*b.n11+N.y*b.n12+N.z*b.n13)*0.5+0.5,Ja=-(N.x*b.n21+N.y*b.n22+N.z*b.n23)*0.5+0.5,N.copy(u.vertexNormalsWorld[2]),Ka=(N.x*b.n11+N.y*b.n12+N.z*b.n13)*0.5+0.5,va=-(N.x*b.n21+N.y*b.n22+N.z*b.n23)*0.5+0.5,Za(C,n,W,V,fa,L,sa,ua,Ia,Ja,Ka,va,t.envMap)}else t.wireframe?La(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ma(t.color);else if(t instanceof THREE.MeshLambertMaterial)t.map&&!t.wireframe&&(t.map.mapping instanceof THREE.UVMapping&&(pa=u.uvs[0],Za(C,n,W,V,fa,L,pa[g].u,pa[g].v,pa[k].u,pa[k].v,pa[m].u,pa[m].v,t.map)),e(THREE.SubtractiveBlending)),Ea?!t.wireframe&&t.shading==THREE.SmoothShading&&u.vertexNormalsWorld.length==3?(P.r=aa.r=Y.r=ma.r,P.g=aa.g=Y.g=ma.g,P.b=aa.b=Y.b=ma.b,p(ga,u.v1.positionWorld,u.vertexNormalsWorld[0],P),p(ga,u.v2.positionWorld,u.vertexNormalsWorld[1],aa),p(ga,u.v3.positionWorld,u.vertexNormalsWorld[2],Y),Z.r=(aa.r+Y.r)*0.5,Z.g=(aa.g+Y.g)*0.5,Z.b=(aa.b+Y.b)*0.5,ka=Wa(P,aa,Y,Z),Ta(C,n, W,V,fa,L,0,0,1,0,0,1,ka)):(oa.r=ma.r,oa.g=ma.g,oa.b=ma.b,p(ga,u.centroidWorld,u.normalWorld,oa),M.r=Math.max(0,Math.min(t.color.r*oa.r,1)),M.g=Math.max(0,Math.min(t.color.g*oa.g,1)),M.b=Math.max(0,Math.min(t.color.b*oa.b,1)),t.wireframe?La(M,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ma(M)):t.wireframe?La(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ma(t.color);else if(t instanceof THREE.MeshDepthMaterial)ja=o.near,la=o.far,P.r=P.g=P.b=1-Oa(b.positionScreen.z, ja,la),aa.r=aa.g=aa.b=1-Oa(f.positionScreen.z,ja,la),Y.r=Y.g=Y.b=1-Oa(h.positionScreen.z,ja,la),Z.r=(aa.r+Y.r)*0.5,Z.g=(aa.g+Y.g)*0.5,Z.b=(aa.b+Y.b)*0.5,ka=Wa(P,aa,Y,Z),Ta(C,n,W,V,fa,L,0,0,1,0,0,1,ka);else if(t instanceof THREE.MeshNormalMaterial)M.r=Ua(u.normalWorld.x),M.g=Ua(u.normalWorld.y),M.b=Ua(u.normalWorld.z),t.wireframe?La(M,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ma(M)}function B(b,f,h,g,k,u,t,m,ga){j.data.vertices+=4;j.data.faces++;c(m.opacity);e(m.blending);if(m.map|| m.envMap)A(b,f,g,0,1,3,t,m,ga),A(k,h,u,1,2,3,t,m,ga);else if(C=b.positionScreen.x,n=b.positionScreen.y,W=f.positionScreen.x,V=f.positionScreen.y,fa=h.positionScreen.x,L=h.positionScreen.y,ea=g.positionScreen.x,T=g.positionScreen.y,U=k.positionScreen.x,da=k.positionScreen.y,ha=u.positionScreen.x,ia=u.positionScreen.y,m instanceof THREE.MeshBasicMaterial)H(C,n,W,V,fa,L,ea,T),m.wireframe?La(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Ma(m.color);else if(m instanceof THREE.MeshLambertMaterial)Ea? !m.wireframe&&m.shading==THREE.SmoothShading&&t.vertexNormalsWorld.length==4?(P.r=aa.r=Y.r=Z.r=ma.r,P.g=aa.g=Y.g=Z.g=ma.g,P.b=aa.b=Y.b=Z.b=ma.b,p(ga,t.v1.positionWorld,t.vertexNormalsWorld[0],P),p(ga,t.v2.positionWorld,t.vertexNormalsWorld[1],aa),p(ga,t.v4.positionWorld,t.vertexNormalsWorld[3],Y),p(ga,t.v3.positionWorld,t.vertexNormalsWorld[2],Z),ka=Wa(P,aa,Y,Z),y(C,n,W,V,ea,T),Ta(C,n,W,V,ea,T,0,0,1,0,0,1,ka),y(U,da,fa,L,ha,ia),Ta(U,da,fa,L,ha,ia,1,0,1,1,0,1,ka)):(oa.r=ma.r,oa.g=ma.g,oa.b=ma.b,p(ga, t.centroidWorld,t.normalWorld,oa),M.r=Math.max(0,Math.min(m.color.r*oa.r,1)),M.g=Math.max(0,Math.min(m.color.g*oa.g,1)),M.b=Math.max(0,Math.min(m.color.b*oa.b,1)),H(C,n,W,V,fa,L,ea,T),m.wireframe?La(M,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Ma(M)):(H(C,n,W,V,fa,L,ea,T),m.wireframe?La(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Ma(m.color));else if(m instanceof THREE.MeshNormalMaterial)M.r=Ua(t.normalWorld.x),M.g=Ua(t.normalWorld.y),M.b=Ua(t.normalWorld.z), H(C,n,W,V,fa,L,ea,T),m.wireframe?La(M,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Ma(M);else if(m instanceof THREE.MeshDepthMaterial)ja=o.near,la=o.far,P.r=P.g=P.b=1-Oa(b.positionScreen.z,ja,la),aa.r=aa.g=aa.b=1-Oa(f.positionScreen.z,ja,la),Y.r=Y.g=Y.b=1-Oa(g.positionScreen.z,ja,la),Z.r=Z.g=Z.b=1-Oa(h.positionScreen.z,ja,la),ka=Wa(P,aa,Y,Z),y(C,n,W,V,ea,T),Ta(C,n,W,V,ea,T,0,0,1,0,0,1,ka),y(U,da,fa,L,ha,ia),Ta(U,da,fa,L,ha,ia,1,0,1,1,0,1,ka)}function y(b,c,e,f,h,g){t.beginPath();t.moveTo(b, c);t.lineTo(e,f);t.lineTo(h,g);t.lineTo(b,c);t.closePath()}function H(b,c,e,f,h,g,j,k){t.beginPath();t.moveTo(b,c);t.lineTo(e,f);t.lineTo(h,g);t.lineTo(j,k);t.lineTo(b,c);t.closePath()}function La(b,c,e,h){if(G!=c)t.lineWidth=G=c;if(I!=e)t.lineCap=I=e;if(E!=h)t.lineJoin=E=h;f(b.getContextStyle());t.stroke();ta.inflate(c*2)}function Ma(b){g(b.getContextStyle());t.fill()}function Za(b,c,e,f,h,j,k,n,o,m,u,p,ga){if(ga.image.width!=0){if(ga.needsUpdate==!0||ca[ga.id]==void 0){var v=ga.wrapS==THREE.RepeatWrapping, Ba=ga.wrapT==THREE.RepeatWrapping;ca[ga.id]=t.createPattern(ga.image,v&&Ba?"repeat":v&&!Ba?"repeat-x":!v&&Ba?"repeat-y":"no-repeat");ga.needsUpdate=!1}g(ca[ga.id]);var v=ga.offset.x/ga.repeat.x,Ba=ga.offset.y/ga.repeat.y,w=(ga.image.width-1)*ga.repeat.x,ga=(ga.image.height-1)*ga.repeat.y,k=(k+v)*w,n=(n+Ba)*ga,o=(o+v)*w,m=(m+Ba)*ga,u=(u+v)*w,p=(p+Ba)*ga;e-=b;f-=c;h-=b;j-=c;o-=k;m-=n;u-=k;p-=n;v=1/(o*p-u*m);ga=(p*e-m*h)*v;m=(p*f-m*j)*v;e=(o*h-u*e)*v;f=(o*j-u*f)*v;b=b-ga*k-e*n;c=c-m*k-f*n;t.save();t.transform(ga, m,e,f,b,c);t.fill();t.restore()}}function Ta(b,c,e,f,h,g,j,k,n,o,m,u,ga){var p,v;p=ga.width-1;v=ga.height-1;j*=p;k*=v;n*=p;o*=v;m*=p;u*=v;e-=b;f-=c;h-=b;g-=c;n-=j;o-=k;m-=j;u-=k;v=1/(n*u-m*o);p=(u*e-o*h)*v;o=(u*f-o*g)*v;e=(n*h-m*e)*v;f=(n*g-m*f)*v;b=b-p*j-e*k;c=c-o*j-f*k;t.save();t.transform(p,o,e,f,b,c);t.clip();t.drawImage(ga,0,0);t.restore()}function Wa(b,c,e,f){var h=~~(b.r*255),g=~~(b.g*255),b=~~(b.b*255),j=~~(c.r*255),k=~~(c.g*255),c=~~(c.b*255),n=~~(e.r*255),o=~~(e.g*255),e=~~(e.b*255),m=~~(f.r* 255),u=~~(f.g*255),f=~~(f.b*255);Aa[0]=h<0?0:h>255?255:h;Aa[1]=g<0?0:g>255?255:g;Aa[2]=b<0?0:b>255?255:b;Aa[4]=j<0?0:j>255?255:j;Aa[5]=k<0?0:k>255?255:k;Aa[6]=c<0?0:c>255?255:c;Aa[8]=n<0?0:n>255?255:n;Aa[9]=o<0?0:o>255?255:o;Aa[10]=e<0?0:e>255?255:e;Aa[12]=m<0?0:m>255?255:m;Aa[13]=u<0?0:u>255?255:u;Aa[14]=f<0?0:f>255?255:f;ga.putImageData(Ya,0,0);Va.drawImage(za,0,0);return Ba}function Oa(b,c,e){b=(b-c)/(e-c);return b*b*(3-2*b)}function Ua(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Na(b,c){var e= c.x-b.x,f=c.y-b.y,h=e*e+f*f;h!=0&&(h=1/Math.sqrt(h),e*=h,f*=h,c.x+=e,c.y+=f,b.x-=e,b.y-=f)}var Xa,$a,na,Ca,F,z,Q,wa;this.autoClear?this.clear():t.setTransform(1,0,0,-1,u,v);j.data.vertices=0;j.data.faces=0;h=k.projectScene(b,o,this.sortElements);(Ea=b.lights.length>0)&&m(b);Xa=0;for($a=h.length;Xa<$a;Xa++){na=h[Xa];ta.empty();if(na instanceof THREE.RenderableParticle){K=na;K.x*=u;K.y*=v;Ca=0;for(F=na.materials.length;Ca0&&(e.r+=g.color.r*j,e.g+=g.color.g*j,e.b+=g.color.b*j)):g instanceof THREE.PointLight&&(S.sub(g.position,c.centroidWorld),S.normalize(),j=c.normalWorld.dot(S)*g.intensity,j>0&&(e.r+=g.color.r*j,e.g+=g.color.g*j,e.b+=g.color.b*j))}function c(c,e,h,k,m,u){j.data.vertices+=3;j.data.faces++;C=f(n++);C.setAttribute("d", "M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");m instanceof THREE.MeshBasicMaterial?G.copy(m.color):m instanceof THREE.MeshLambertMaterial?y?(I.r=E.r,I.g=E.g,I.b=E.b,b(u,k,I),G.r=Math.max(0,Math.min(m.color.r*I.r,1)),G.g=Math.max(0,Math.min(m.color.g*I.g,1)),G.b=Math.max(0,Math.min(m.color.b*I.b,1))):G.copy(m.color):m instanceof THREE.MeshDepthMaterial?(J=1-m.__2near/(m.__farPlusNear-k.z*m.__farMinusNear), G.setRGB(J,J,J)):m instanceof THREE.MeshNormalMaterial&&G.setRGB(g(k.normalWorld.x),g(k.normalWorld.y),g(k.normalWorld.z));m.wireframe?C.setAttribute("style","fill: none; stroke: "+G.getContextStyle()+"; stroke-width: "+m.wireframeLinewidth+"; stroke-opacity: "+m.opacity+"; stroke-linecap: "+m.wireframeLinecap+"; stroke-linejoin: "+m.wireframeLinejoin):C.setAttribute("style","fill: "+G.getContextStyle()+"; fill-opacity: "+m.opacity);o.appendChild(C)}function e(c,e,h,k,m,u,t){j.data.vertices+=4;j.data.faces++; C=f(n++);C.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");u instanceof THREE.MeshBasicMaterial?G.copy(u.color):u instanceof THREE.MeshLambertMaterial?y?(I.r=E.r,I.g=E.g,I.b=E.b,b(t,m,I),G.r=Math.max(0,Math.min(u.color.r*I.r,1)),G.g=Math.max(0,Math.min(u.color.g*I.g,1)),G.b=Math.max(0,Math.min(u.color.b*I.b,1))):G.copy(u.color):u instanceof THREE.MeshDepthMaterial?(J=1-u.__2near/(u.__farPlusNear-m.z*u.__farMinusNear),G.setRGB(J,J,J)):u instanceof THREE.MeshNormalMaterial&&G.setRGB(g(m.normalWorld.x),g(m.normalWorld.y),g(m.normalWorld.z));u.wireframe?C.setAttribute("style","fill: none; stroke: "+G.getContextStyle()+"; stroke-width: "+u.wireframeLinewidth+"; stroke-opacity: "+u.opacity+"; stroke-linecap: "+u.wireframeLinecap+"; stroke-linejoin: "+u.wireframeLinejoin):C.setAttribute("style","fill: "+G.getContextStyle()+"; fill-opacity: "+ u.opacity);o.appendChild(C)}function f(b){X[b]==null&&(X[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),V==0&&X[b].setAttribute("shape-rendering","crispEdges"));return X[b]}function g(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var j=this,h=null,k=new THREE.Projector,o=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,p,u,v,t,w,x,B,A=new THREE.Rectangle,H=new THREE.Rectangle,y=!1,G=new THREE.Color(16777215),I=new THREE.Color(16777215),E=new THREE.Color(0),K=new THREE.Color(0), D=new THREE.Color(0),J,S=new THREE.Vector3,X=[],R=[],C,n,W,V=1;this.domElement=o;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":V=1;break;case "low":V=0}};this.setSize=function(b,c){m=b;p=c;u=m/2;v=p/2;o.setAttribute("viewBox",-u+" "+-v+" "+m+" "+p);o.setAttribute("width",m);o.setAttribute("height",p);A.set(-u,-v,u,v)};this.clear=function(){for(;o.childNodes.length>0;)o.removeChild(o.childNodes[0])};this.render= function(b,f){var g,m,p,G,I,J,M,P;this.autoClear&&this.clear();j.data.vertices=0;j.data.faces=0;h=k.projectScene(b,f,this.sortElements);W=n=0;if(y=b.lights.length>0){M=b.lights;E.setRGB(0,0,0);K.setRGB(0,0,0);D.setRGB(0,0,0);g=0;for(m=M.length;g 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( vec3( 0.0 ), 1.0 );\nvec4 pointSpecular = vec4( vec3( 0.0 ), 1.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( vec3( 0.0 ), 1.0 );\nvec4 dirSpecular = vec4( vec3( 0.0 ), 1.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif", shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec4 shadowColor = vec4( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < ( shadowCoord.z + shadowBias ) )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec4( vec3( ( 1.0 - shadowDarkness * shadow ) ), 1.0 );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < ( shadowCoord.z + shadowBias ) )\nshadowColor = shadowColor * vec4( vec3( shadowDarkness ), 1.0 );\n#endif\n}\n}\ngl_FragColor = gl_FragColor * shadowColor;\n#endif", shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif"}; THREE.UniformsUtils={merge:function(b){var c,e,f,g={};for(c=0;c=0)n.bindBuffer(n.ARRAY_BUFFER,g.__webglVertexBuffer),n.vertexAttribPointer(b.position,3,n.FLOAT,!1,0,0);else if(j.morphTargetBase){c=h.program.attributes;j.morphTargetBase!==-1?(n.bindBuffer(n.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[j.morphTargetBase]),n.vertexAttribPointer(c.position, 3,n.FLOAT,!1,0,0)):c.position>=0&&(n.bindBuffer(n.ARRAY_BUFFER,g.__webglVertexBuffer),n.vertexAttribPointer(c.position,3,n.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var f=0,m=j.morphTargetForcedOrder,o=j.morphTargetInfluences;fu&&(t=p,u=o[t]);n.bindBuffer(n.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[t]);n.vertexAttribPointer(c["morphTarget"+f],3,n.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[f]=u;m[t]=1;u=-1;f++}}h.program.uniforms.morphTargetInfluences!==null&&n.uniform1fv(h.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(g.__webglCustomAttributes)for(k in g.__webglCustomAttributes)b[k]>= 0&&(c=g.__webglCustomAttributes[k],n.bindBuffer(n.ARRAY_BUFFER,c.buffer),n.vertexAttribPointer(b[k],c.size,n.FLOAT,!1,0,0));b.color>=0&&(n.bindBuffer(n.ARRAY_BUFFER,g.__webglColorBuffer),n.vertexAttribPointer(b.color,3,n.FLOAT,!1,0,0));b.normal>=0&&(n.bindBuffer(n.ARRAY_BUFFER,g.__webglNormalBuffer),n.vertexAttribPointer(b.normal,3,n.FLOAT,!1,0,0));b.tangent>=0&&(n.bindBuffer(n.ARRAY_BUFFER,g.__webglTangentBuffer),n.vertexAttribPointer(b.tangent,4,n.FLOAT,!1,0,0));b.uv>=0&&(g.__webglUVBuffer?(n.bindBuffer(n.ARRAY_BUFFER, g.__webglUVBuffer),n.vertexAttribPointer(b.uv,2,n.FLOAT,!1,0,0),n.enableVertexAttribArray(b.uv)):n.disableVertexAttribArray(b.uv));b.uv2>=0&&(g.__webglUV2Buffer?(n.bindBuffer(n.ARRAY_BUFFER,g.__webglUV2Buffer),n.vertexAttribPointer(b.uv2,2,n.FLOAT,!1,0,0),n.enableVertexAttribArray(b.uv2)):n.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(n.bindBuffer(n.ARRAY_BUFFER,g.__webglSkinVertexABuffer),n.vertexAttribPointer(b.skinVertexA,4, n.FLOAT,!1,0,0),n.bindBuffer(n.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),n.vertexAttribPointer(b.skinVertexB,4,n.FLOAT,!1,0,0),n.bindBuffer(n.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),n.vertexAttribPointer(b.skinIndex,4,n.FLOAT,!1,0,0),n.bindBuffer(n.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),n.vertexAttribPointer(b.skinWeight,4,n.FLOAT,!1,0,0));j instanceof THREE.Mesh?(h.wireframe?(n.lineWidth(h.wireframeLinewidth),n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),n.drawElements(n.LINES,g.__webglLineCount, n.UNSIGNED_SHORT,0)):(n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),n.drawElements(n.TRIANGLES,g.__webglFaceCount,n.UNSIGNED_SHORT,0)),C.data.vertices+=g.__webglFaceCount,C.data.faces+=g.__webglFaceCount/3,C.data.drawCalls++):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?n.LINE_STRIP:n.LINES,n.lineWidth(h.linewidth),n.drawArrays(j,0,g.__webglLineCount),C.data.drawCalls++):j instanceof THREE.ParticleSystem?(n.drawArrays(n.POINTS,0,g.__webglParticleCount),C.data.drawCalls++):j instanceof THREE.Ribbon&&(n.drawArrays(n.TRIANGLE_STRIP,0,g.__webglVertexCount),C.data.drawCalls++)}}function g(b,c,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=n.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=n.createBuffer();b.hasPos&&(n.bindBuffer(n.ARRAY_BUFFER,b.__webglVertexBuffer),n.bufferData(n.ARRAY_BUFFER,b.positionArray,n.DYNAMIC_DRAW),n.enableVertexAttribArray(c.attributes.position),n.vertexAttribPointer(c.attributes.position,3,n.FLOAT,!1,0,0));if(b.hasNormal){n.bindBuffer(n.ARRAY_BUFFER, b.__webglNormalBuffer);if(e==THREE.FlatShading){var f,g,h,j,k,m,o,u,t,p,v=b.count*3;for(p=0;p=0;e--)b[e].object==c&&b.splice(e,1)}function G(b){function c(b){var g=[];e=0;for(f=b.length;e65535&&(o[n].counter+=1,m=o[n].hash+"_"+o[n].counter,b.geometryGroups[m]==void 0&&(b.geometryGroups[m]={faces:[],materials:k,vertices:0,numMorphTargets:u})),b.geometryGroups[m].faces.push(g),b.geometryGroups[m].vertices+=j}function I(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[], count:0}})}function E(b){if(b!=U){switch(b){case THREE.AdditiveBlending:n.blendEquation(n.FUNC_ADD);n.blendFunc(n.SRC_ALPHA,n.ONE);break;case THREE.SubtractiveBlending:n.blendEquation(n.FUNC_ADD);n.blendFunc(n.ZERO,n.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:n.blendEquation(n.FUNC_ADD);n.blendFunc(n.ZERO,n.SRC_COLOR);break;default:n.blendEquationSeparate(n.FUNC_ADD,n.FUNC_ADD),n.blendFuncSeparate(n.SRC_ALPHA,n.ONE_MINUS_SRC_ALPHA,n.ONE,n.ONE_MINUS_SRC_ALPHA)}U=b}}function K(b,c,e){(e.width& e.width-1)==0&&(e.height&e.height-1)==0?(n.texParameteri(b,n.TEXTURE_WRAP_S,R(c.wrapS)),n.texParameteri(b,n.TEXTURE_WRAP_T,R(c.wrapT)),n.texParameteri(b,n.TEXTURE_MAG_FILTER,R(c.magFilter)),n.texParameteri(b,n.TEXTURE_MIN_FILTER,R(c.minFilter)),n.generateMipmap(b)):(n.texParameteri(b,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE),n.texParameteri(b,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE),n.texParameteri(b,n.TEXTURE_MAG_FILTER,X(c.magFilter)),n.texParameteri(b,n.TEXTURE_MIN_FILTER,X(c.minFilter)))}function D(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglTexture= n.createTexture(),b.__webglInit=!0;n.bindTexture(n.TEXTURE_2D,b.__webglTexture);b.image.data?n.texImage2D(n.TEXTURE_2D,0,R(b.format),b.image.width,b.image.height,0,R(b.format),n.UNSIGNED_BYTE,b.image.data):n.texImage2D(n.TEXTURE_2D,0,n.RGBA,n.RGBA,n.UNSIGNED_BYTE,b.image);K(n.TEXTURE_2D,b,b.image);n.bindTexture(n.TEXTURE_2D,null);b.needsUpdate=!1}n.activeTexture(n.TEXTURE0+c);n.bindTexture(n.TEXTURE_2D,b.__webglTexture)}function J(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer= !0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=n.createFramebuffer();b.__webglRenderbuffer=n.createRenderbuffer();b.__webglTexture=n.createTexture();n.bindTexture(n.TEXTURE_2D,b.__webglTexture);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,R(b.wrapS));n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,R(b.wrapT));n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,R(b.magFilter));n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,R(b.minFilter));n.texImage2D(n.TEXTURE_2D,0,R(b.format), b.width,b.height,0,R(b.format),R(b.type),null);n.bindRenderbuffer(n.RENDERBUFFER,b.__webglRenderbuffer);n.bindFramebuffer(n.FRAMEBUFFER,b.__webglFramebuffer);n.framebufferTexture2D(n.FRAMEBUFFER,n.COLOR_ATTACHMENT0,n.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(n.renderbufferStorage(n.RENDERBUFFER,n.DEPTH_COMPONENT16,b.width,b.height),n.framebufferRenderbuffer(n.FRAMEBUFFER,n.DEPTH_ATTACHMENT,n.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(n.renderbufferStorage(n.RENDERBUFFER, n.DEPTH_STENCIL,b.width,b.height),n.framebufferRenderbuffer(n.FRAMEBUFFER,n.DEPTH_STENCIL_ATTACHMENT,n.RENDERBUFFER,b.__webglRenderbuffer)):n.renderbufferStorage(n.RENDERBUFFER,n.RGBA4,b.width,b.height);n.bindTexture(n.TEXTURE_2D,null);n.bindRenderbuffer(n.RENDERBUFFER,null);n.bindFramebuffer(n.FRAMEBUFFER,null)}var c,e;b?(c=b.__webglFramebuffer,e=b.width,b=b.height):(c=null,e=Y,b=Z);c!=fa&&(n.bindFramebuffer(n.FRAMEBUFFER,c),n.viewport(P,aa,e,b),fa=c)}function S(b,c){var e;b=="fragment"?e=n.createShader(n.FRAGMENT_SHADER): b=="vertex"&&(e=n.createShader(n.VERTEX_SHADER));n.shaderSource(e,c);n.compileShader(e);if(!n.getShaderParameter(e,n.COMPILE_STATUS))return console.error(n.getShaderInfoLog(e)),console.error(c),null;return e}function X(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return n.NEAREST;default:return n.LINEAR}}function R(b){switch(b){case THREE.RepeatWrapping:return n.REPEAT;case THREE.ClampToEdgeWrapping:return n.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return n.MIRRORED_REPEAT; case THREE.NearestFilter:return n.NEAREST;case THREE.NearestMipMapNearestFilter:return n.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return n.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return n.LINEAR;case THREE.LinearMipMapNearestFilter:return n.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return n.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return n.BYTE;case THREE.UnsignedByteType:return n.UNSIGNED_BYTE;case THREE.ShortType:return n.SHORT;case THREE.UnsignedShortType:return n.UNSIGNED_SHORT; case THREE.IntType:return n.INT;case THREE.UnsignedShortType:return n.UNSIGNED_INT;case THREE.FloatType:return n.FLOAT;case THREE.AlphaFormat:return n.ALPHA;case THREE.RGBFormat:return n.RGB;case THREE.RGBAFormat:return n.RGBA;case THREE.LuminanceFormat:return n.LUMINANCE;case THREE.LuminanceAlphaFormat:return n.LUMINANCE_ALPHA}return 0}var C=this,n,W=[],V=null,fa=null,L=!0,ea=null,T=null,U=null,da=null,ha=null,ia=null,M=null,P=0,aa=0,Y=0,Z=0,ca=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4, new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ja=new THREE.Matrix4,la=new Float32Array(16),ka=new Float32Array(16),pa=new THREE.Vector4,sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},ua=b.canvas!==void 0?b.canvas:document.createElement("canvas"),Ia=b.stencil!==void 0?b.stencil:!0,Ja=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,Ka=b.antialias!==void 0?b.antialias:!1,va=b.clearColor!==void 0?new THREE.Color(b.clearColor): new THREE.Color(0),ya=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=ua;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var $,ta=[],b=THREE.ShaderLib.depthRGBA,Ea=THREE.UniformsUtils.clone(b.uniforms),oa=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader, vertexShader:b.vertexShader,uniforms:Ea}),ma=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:Ea,morphTargets:!0});oa._shadowPass=!0;ma._shadowPass=!0;try{if(!(n=ua.getContext("experimental-webgl",{antialias:Ka,stencil:Ia,preserveDrawingBuffer:Ja})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+n.getParameter(n.VERSION)+" | "+n.getParameter(n.VENDOR)+" | "+n.getParameter(n.RENDERER)+" | "+n.getParameter(n.SHADING_LANGUAGE_VERSION))}catch(Ga){console.error(Ga)}n.clearColor(0, 0,0,1);n.clearDepth(1);n.enable(n.DEPTH_TEST);n.depthFunc(n.LEQUAL);n.frontFace(n.CCW);n.cullFace(n.BACK);n.enable(n.CULL_FACE);n.enable(n.BLEND);n.blendEquation(n.FUNC_ADD);n.blendFunc(n.SRC_ALPHA,n.ONE_MINUS_SRC_ALPHA);n.clearColor(va.r,va.g,va.b,ya);this.context=n;var Da=n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,N={};N.vertices=new Float32Array(16);N.faces=new Uint16Array(6);i=0;N.vertices[i++]=-1;N.vertices[i++]=-1;N.vertices[i++]=0;N.vertices[i++]=1;N.vertices[i++]=1;N.vertices[i++]= -1;N.vertices[i++]=1;N.vertices[i++]=1;N.vertices[i++]=1;N.vertices[i++]=1;N.vertices[i++]=1;N.vertices[i++]=0;N.vertices[i++]=-1;N.vertices[i++]=1;N.vertices[i++]=0;i=N.vertices[i++]=0;N.faces[i++]=0;N.faces[i++]=1;N.faces[i++]=2;N.faces[i++]=0;N.faces[i++]=2;N.faces[i++]=3;N.vertexBuffer=n.createBuffer();N.elementBuffer=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,N.vertexBuffer);n.bufferData(n.ARRAY_BUFFER,N.vertices,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,N.elementBuffer);n.bufferData(n.ELEMENT_ARRAY_BUFFER, N.faces,n.STATIC_DRAW);N.program=n.createProgram();n.attachShader(N.program,S("fragment",THREE.ShaderLib.sprite.fragmentShader));n.attachShader(N.program,S("vertex",THREE.ShaderLib.sprite.vertexShader));n.linkProgram(N.program);N.attributes={};N.uniforms={};N.attributes.position=n.getAttribLocation(N.program,"position");N.attributes.uv=n.getAttribLocation(N.program,"uv");N.uniforms.uvOffset=n.getUniformLocation(N.program,"uvOffset");N.uniforms.uvScale=n.getUniformLocation(N.program,"uvScale");N.uniforms.rotation= n.getUniformLocation(N.program,"rotation");N.uniforms.scale=n.getUniformLocation(N.program,"scale");N.uniforms.alignment=n.getUniformLocation(N.program,"alignment");N.uniforms.map=n.getUniformLocation(N.program,"map");N.uniforms.opacity=n.getUniformLocation(N.program,"opacity");N.uniforms.useScreenCoordinates=n.getUniformLocation(N.program,"useScreenCoordinates");N.uniforms.affectedByDistance=n.getUniformLocation(N.program,"affectedByDistance");N.uniforms.screenPosition=n.getUniformLocation(N.program, "screenPosition");N.uniforms.modelViewMatrix=n.getUniformLocation(N.program,"modelViewMatrix");N.uniforms.projectionMatrix=n.getUniformLocation(N.program,"projectionMatrix");var za=!1;this.setSize=function(b,c){ua.width=b;ua.height=c;this.setViewport(0,0,ua.width,ua.height)};this.setViewport=function(b,c,e,f){P=b;aa=c;Y=e;Z=f;n.viewport(P,aa,Y,Z)};this.setScissor=function(b,c,e,f){n.scissor(b,c,e,f)};this.enableScissorTest=function(b){b?n.enable(n.SCISSOR_TEST):n.disable(n.SCISSOR_TEST)};this.enableDepthBufferWrite= function(b){L=b;n.depthMask(b)};this.setClearColorHex=function(b,c){va.setHex(b);ya=c;n.clearColor(va.r,va.g,va.b,ya)};this.setClearColor=function(b,c){va.copy(b);ya=c;n.clearColor(va.r,va.g,va.b,ya)};this.clear=function(){n.clear(n.COLOR_BUFFER_BIT|n.DEPTH_BUFFER_BIT|n.STENCIL_BUFFER_BIT)};this.getContext=function(){return n};this.initMaterial=function(b,c,e,f){var g,h,j;b instanceof THREE.MeshDepthMaterial?j="depth":b instanceof THREE.MeshNormalMaterial?j="normal":b instanceof THREE.MeshBasicMaterial? j="basic":b instanceof THREE.MeshLambertMaterial?j="lambert":b instanceof THREE.MeshPhongMaterial?j="phong":b instanceof THREE.LineBasicMaterial?j="basic":b instanceof THREE.ParticleBasicMaterial&&(j="particle_basic");if(j){var k=THREE.ShaderLib[j];b.uniforms=THREE.UniformsUtils.clone(k.uniforms);b.vertexShader=k.vertexShader;b.fragmentShader=k.fragmentShader}var m,o,u;m=u=k=0;for(o=c.length;m=0&&n.enableVertexAttribArray(p.position);p.color>=0&&n.enableVertexAttribArray(p.color);p.normal>=0&&n.enableVertexAttribArray(p.normal);p.tangent>=0&&n.enableVertexAttribArray(p.tangent);b.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0&&(n.enableVertexAttribArray(p.skinVertexA),n.enableVertexAttribArray(p.skinVertexB),n.enableVertexAttribArray(p.skinIndex), n.enableVertexAttribArray(p.skinWeight));if(b.attributes)for(g in b.attributes)p[g]!==void 0&&p[g]>=0&&n.enableVertexAttribArray(p[g]);if(b.morphTargets)for(g=b.numSupportedMorphTargets=0;g=0&&(n.enableVertexAttribArray(p[w]),b.numSupportedMorphTargets++)};this.render=function(b,c,p,A){var y,G,H,I,D,L,K,N,M=b.lights,P=b.fog;this.shadowMapEnabled&&w(b,c);C.data.vertices=0;C.data.faces=0;C.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0, !1,c);c.matrixWorldInverse.flattenToArray(ka);c.projectionMatrix.flattenToArray(la);ja.multiply(c.projectionMatrix,c.matrixWorldInverse);o(ja);this.initWebGLObjects(b);J(p);(this.autoClear||A)&&this.clear();D=b.__webglObjects.length;for(A=0;A=0;A--)if(y=b.__webglObjects[A],y.render){K=y.object;N=y.buffer;H=y.opaque;j(K);for(y=0;y0||v.faceVertexUvs.length>0)k.__uvArray=new Float32Array(o*2);if(v.faceUvs.length>1||v.faceVertexUvs.length>1)k.__uv2Array=new Float32Array(o*2)}if(m.geometry.skinWeights.length&&m.geometry.skinIndices.length)k.__skinVertexAArray=new Float32Array(o*4), k.__skinVertexBArray=new Float32Array(o*4),k.__skinIndexArray=new Float32Array(o*4),k.__skinWeightArray=new Float32Array(o*4);k.__faceArray=new Uint16Array(x*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0));k.__lineArray=new Uint16Array(B*2);if(k.numMorphTargets){k.__morphTargetsArrays=[];v=0;for(w=k.numMorphTargets;v=0;h--)e[h]==f&&e.splice(h,1)}else f instanceof THREE.MarchingCubes&&y(e.__webglObjectsImmediate,f);b.__objectsRemoved.splice(0,1)}e=0;for(f=b.__webglObjects.length;e0&&(n.bindBuffer(n.ARRAY_BUFFER,m.__webglColorBuffer),n.bufferData(n.ARRAY_BUFFER, sa,o));Ja&&(n.bindBuffer(n.ARRAY_BUFFER,m.__webglNormalBuffer),n.bufferData(n.ARRAY_BUFFER,da,o));Ka&&xa.hasTangents&&(n.bindBuffer(n.ARRAY_BUFFER,m.__webglTangentBuffer),n.bufferData(n.ARRAY_BUFFER,Z,o));za&&pa>0&&(n.bindBuffer(n.ARRAY_BUFFER,m.__webglUVBuffer),n.bufferData(n.ARRAY_BUFFER,ea,o));za&&X>0&&(n.bindBuffer(n.ARRAY_BUFFER,m.__webglUV2Buffer),n.bufferData(n.ARRAY_BUFFER,fa,o));Ia&&(n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer),n.bufferData(n.ELEMENT_ARRAY_BUFFER,oa,o),n.bindBuffer(n.ELEMENT_ARRAY_BUFFER, m.__webglLineBuffer),n.bufferData(n.ELEMENT_ARRAY_BUFFER,ma,o));O>0&&(n.bindBuffer(n.ARRAY_BUFFER,m.__webglSkinVertexABuffer),n.bufferData(n.ARRAY_BUFFER,ca,o),n.bindBuffer(n.ARRAY_BUFFER,m.__webglSkinVertexBBuffer),n.bufferData(n.ARRAY_BUFFER,$,o),n.bindBuffer(n.ARRAY_BUFFER,m.__webglSkinIndicesBuffer),n.bufferData(n.ARRAY_BUFFER,qa,o),n.bindBuffer(n.ARRAY_BUFFER,m.__webglSkinWeightsBuffer),n.bufferData(n.ARRAY_BUFFER,ra,o));ja&&(delete m.__inittedArrays,delete m.__colorArray,delete m.__normalArray, delete m.__tangentArray,delete m.__uvArray,delete m.__uv2Array,delete m.__faceArray,delete m.__vertexArray,delete m.__lineArray,delete m.__skinVertexAArray,delete m.__skinVertexBArray,delete m.__skinIndexArray,delete m.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;H(k)}else if(g instanceof THREE.Ribbon){h=g.geometry;if(h.__dirtyVertices||h.__dirtyColors){g=h;j=n.DYNAMIC_DRAW;k=B=x=x= void 0;v=g.vertices;m=g.colors;u=v.length;o=m.length;p=g.__vertexArray;ja=g.__colorArray;w=g.__dirtyColors;if(g.__dirtyVertices){for(x=0;x1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=h;c.v=j;return c}, clamp:function(b,c,e){return be?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; THREE.GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,g=e?c.geometry:c,j=b.vertices,h=g.vertices,k=b.faces,o=g.faces,m=b.faceVertexUvs[0],g=g.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var p=0,u=h.length;p1&&(f=1-f,g=1-g);j=1-f-g;h.copy(b);h.multiplyScalar(f);k.copy(c);k.multiplyScalar(g);h.addSelf(k);k.copy(e);k.multiplyScalar(j);h.addSelf(k);return h},randomPointInFace:function(b, c,e){var f,g,j;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,g=c.vertices[b.b].position,j=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,g,j);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;g=c.vertices[b.b].position;j=c.vertices[b.c].position;var c=c.vertices[b.d].position,h;e?b._area1&&b._area2?(e=b._area1,h=b._area2):(e=THREE.GeometryUtils.triangleArea(f,g,c),h=THREE.GeometryUtils.triangleArea(g,j,c),b._area1=e,b._area2=h):(e=THREE.GeometryUtils.triangleArea(f, g,c),h=THREE.GeometryUtils.triangleArea(g,j,c));return THREE.GeometryUtils.random()*(e+h)b?c(e,g-1):m[g] 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( 1.0 );\nvec4 mColor = vec4( uDiffuseColor, uOpacity );\nvec4 mSpecular = vec4( uSpecularColor, uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor = gl_FragColor * texture2D( tAO, vUv );\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointTotal = vec4( vec3( 0.0 ), 1.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointTotal += pointDistance * vec4( pointLightColor[ i ], 1.0 ) * ( mColor * pointDiffuseWeight + mSpecular * pointSpecularWeight * pointDiffuseWeight );\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirTotal = vec4( vec3( 0.0 ), 1.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirTotal += vec4( directionalLightColor[ i ], 1.0 ) * ( mColor * dirDiffuseWeight + mSpecular * dirSpecularWeight * dirDiffuseWeight );\n}\n#endif\nvec4 totalLight = vec4( ambientLightColor * uAmbientColor, uOpacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirTotal;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointTotal;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:"attribute vec4 tangent;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(j=25);g=(j-1)*0.5;e=Array(j);for(c=f=0;c1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+t),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=g[0]+(j[0]-g[0])*f,e.y=g[1]+(j[1]-g[1])*f,e.z=g[2]+(j[2]-g[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",t,h.index-1).pos,this.points[1]=g,this.points[2]=j,this.points[3]=this.getNextKeyWith("pos",t,k.index+1).pos,f=f*0.33+0.33,g=this.interpolateCatmullRom(this.points,f),e.x=g[0],e.y=g[1],e.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e=== "rot")THREE.Quaternion.slerp(g,j,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=g[0]+(j[0]-g[0])*f,e.y=g[1]+(j[1]-g[1])*f,e.z=g[2]+(j[2]-g[2])*f}}if(this.JITCompile&&p[0][m]===void 0){this.hierarchy[0].update(void 0,!0);for(t=0;tb.length-2?j:j+1;e[3]=j>b.length-3?j:j+2;j=b[e[0]];k=b[e[1]];o=b[e[2]];m=b[e[3]];e=g*g;h=g*e;f[0]=this.interpolate(j[0],k[0],o[0],m[0],g,e,h);f[1]=this.interpolate(j[1],k[1],o[1],m[1],g,e,h);f[2]=this.interpolate(j[2],k[2],o[2],m[2],g,e,h);return f}; THREE.Animation.prototype.interpolate=function(b,c,e,f,g,j,h){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*h+(-3*(c-e)-2*b-f)*j+b*g+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]}; THREE.FirstPersonCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed= b.movementSpeed;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.noFly!==void 0)this.noFly=b.noFly;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.autoForward!==void 0)this.autoForward=b.autoForward;if(b.activeLook!==void 0)this.activeLook=b.activeLook;if(b.heightSpeed!==void 0)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==void 0)this.heightCoef=b.heightCoef;if(b.heightMin!==void 0)this.heightMin=b.heightMin;if(b.heightMax!==void 0)this.heightMax=b.heightMax;if(b.constrainVertical!== void 0)this.constrainVertical=b.constrainVertical;if(b.verticalMin!==void 0)this.verticalMin=b.verticalMin;if(b.verticalMax!==void 0)this.verticalMax=b.verticalMax;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault(); b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward= !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=!1;break;case 70:this.moveDown=!1}};this.update= function(){var b=(new Date).getTime();this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;if(!this.freeze){this.autoSpeedFactor=this.heightSpeed?this.tdiff*((this.position.ythis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var c=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(c+this.autoSpeedFactor));this.moveBackward&&this.translateZ(c);this.moveLeft&&this.translateX(-c); this.moveRight&&this.translateX(c);this.moveUp&&this.translateY(c);this.moveDown&&this.translateY(-c);c=this.tdiff*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target.position,g=this.position;b.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=g.y+100*Math.cos(this.phi);b.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta)}b= 1;this.constrainVertical&&(b=3.14/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;g=this.position;b.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=g.y+100*Math.cos(this.phi);b.z=g.z+100*Math.sin(this.phi)* Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)}; THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype;THREE.FirstPersonCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))}; THREE.PathCamera=function(b){function c(b,c,e,f){var g={name:e,fps:0.6,length:f,hierarchy:[]},h,j=c.getControlPointsArray(),k=c.getLength(),o=j.length,H=0;h=o-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:j[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[h]={time:f,pos:j[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h=0?f:f+g;f=this.verticalAngleMap.srcRange;h=this.verticalAngleMap.dstRange;var k=h[1]-h[0];this.phi= TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/k)*k+h[0];f=this.horizontalAngleMap.srcRange;h=this.horizontalAngleMap.dstRange;k=h[1]-h[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/k)*k+h[0];f=this.target.position;f.x=100*Math.sin(this.phi)*Math.cos(this.theta);f.y=100*Math.cos(this.phi);f.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,c,e)};this.onMouseMove=function(b){this.mouseX= b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),h=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.CubeGeometry(10,10,20),o=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(o,h);b.position.set(0,10,0);this.animation= c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,c){return function(){c.apply(b,arguments)}}(this,this.onMouseMove), !1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward= b.autoForward;if(b.domElement!==void 0)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown=function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier= 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(b){if(!this.dragToLook||this.mouseStatus>0){var c=this.getContainerDimensions(),g=c.size[0]/2,j=c.size[1]/2;this.moveState.yawLeft=-(b.clientX-c.offset[0]-g)/g;this.moveState.pitchDown=(b.clientY- c.offset[1]-j)/j;this.updateRotationVector()}};this.mouseup=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;var b=this.tdiff*this.movementSpeed,c=this.tdiff* this.rollSpeed;this.translateX(this.moveVector.x*b);this.translateY(this.moveVector.y*b);this.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*c,this.rotationVector.y*c,this.rotationVector.z*c,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var b=this.moveState.forward|| this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!= document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this, this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,j=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Matrix4,o=!1,m=1,p=0,u=0,v=0,t=0,w=0,x=window.innerWidth/2,B=window.innerHeight/2;this.update= function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*t),this.rotateVertically(b*w));b=this.delta*this.movementSpeed;this.translateZ(b*(p>0||this.autoForward&&!(p<0)?1:p));this.translateX(b*u);this.translateY(b*v);o&&(this.roll+=this.rollSpeed*this.delta*m);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); else if(this.forward.y1?e.normalize():e.z=Math.sqrt(1-f*f);g=this.position.clone().subSelf(this.target.position);f=this.up.clone().setLength(e.y);f.addSelf(this.up.clone().crossSelf(g).setLength(e.x));f.addSelf(g.setLength(e.z));return f}; this.rotateCamera=function(){var b=Math.acos(j.dot(h)/j.length()/h.length());if(b){var c=(new THREE.Vector3).cross(j,h).normalize(),e=new THREE.Quaternion;b*=this.rotateSpeed;e.setFromAxisAngle(c,-b);e.multiplyVector3(g);e.multiplyVector3(this.up);e.multiplyVector3(h);this.staticMoving?j=h:(e.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),e.multiplyVector3(j))}};this.zoomCamera=function(){var b=1+(o.y-k.y)*this.zoomSpeed;b!==1&&b>0&&(g.multiplyScalar(b),this.staticMoving?k=o:k.y+=(o.y-k.y)*this.dynamicDampingFactor)}; this.panCamera=function(){var b=p.clone().subSelf(m);if(b.lengthSq()){b.multiplyScalar(g.length()*this.panSpeed);var c=g.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?m=p:m.addSelf(b.sub(p,m).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), g.lengthSq()0)k=f-1;else{k=f;break}f=k;if(e[f]==j)return f/(g-1);h=e[f];return e=(f+(j-h)/(e[f+1]-h))/(g-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)}; THREE.Curve.prototype.getTangent=function(b){var c=b-1.0E-4;b+=1.0E-4;c<0&&(c=0);b>1&&(b=1);var c=this.getPoint(c),b=this.getPoint(b),e=new THREE.Vector2;e.sub(b,c);return e.unit()};THREE.LineCurve=function(b,c){b instanceof THREE.Vector2?(this.v1=b,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(b,c,e,f){this.constructor(new THREE.Vector2(b,c),new THREE.Vector2(e,f))};THREE.LineCurve.prototype=new THREE.Curve; THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(b).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(b){return this.getPoint(b)};THREE.LineCurve.prototype.getTangent=function(){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.normalize();return b}; THREE.QuadraticBezierCurve=function(b,c,e){if(!(c instanceof THREE.Vector2))var f=Array.prototype.slice.call(arguments),b=new THREE.Vector2(f[0],f[1]),c=new THREE.Vector2(f[2],f[3]),e=new THREE.Vector2(f[4],f[5]);this.v0=b;this.v1=c;this.v2=e};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; THREE.QuadraticBezierCurve.prototype.getPoint=function(b){var c;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);b=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(c,b)};THREE.QuadraticBezierCurve.prototype.getTangent=function(b){var c;c=THREE.Curve.Utils.tangentQuadraticBezier(b,this.v0.x,this.v1.x,this.v2.x);b=THREE.Curve.Utils.tangentQuadraticBezier(b,this.v0.y,this.v1.y,this.v2.y);c=new THREE.Vector2(c,b);c.normalize();return c}; THREE.CubicBezierCurve=function(b,c,e,f){if(!(c instanceof THREE.Vector2))var g=Array.prototype.slice.call(arguments),b=new THREE.Vector2(g[0],g[1]),c=new THREE.Vector2(g[2],g[3]),e=new THREE.Vector2(g[4],g[5]),f=new THREE.Vector2(g[6],g[7]);this.v0=b;this.v1=c;this.v2=e;this.v3=f};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; THREE.CubicBezierCurve.prototype.getPoint=function(b){var c;c=THREE.Shape.Utils.b3(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Shape.Utils.b3(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(c,b)};THREE.CubicBezierCurve.prototype.getTangent=function(b){var c;c=THREE.Curve.Utils.tangentCubicBezier(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Curve.Utils.tangentCubicBezier(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);c=new THREE.Vector2(c,b);c.normalize();return c}; THREE.SplineCurve=function(b){this.points=b};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve; THREE.SplineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2,e=[],f=this.points,g;g=(f.length-1)*b;b=Math.floor(g);g-=b;e[0]=b==0?b:b-1;e[1]=b;e[2]=b>f.length-2?b:b+1;e[3]=b>f.length-3?b:b+2;c.x=THREE.Curve.Utils.interpolate(f[e[0]].x,f[e[1]].x,f[e[2]].x,f[e[3]].x,g);c.y=THREE.Curve.Utils.interpolate(f[e[0]].y,f[e[1]].y,f[e[2]].y,f[e[3]].y,g);return c};THREE.ArcCurve=function(b,c,e,f,g,j){this.aX=b;this.aY=c;this.aRadius=e;this.aStartAngle=f;this.aEndAngle=g;this.aClockwise=j}; THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(b){var c=this.aEndAngle-this.aStartAngle;this.aClockwise||(b=1-b);b=this.aStartAngle+b*c;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(b),this.aY+this.aRadius*Math.sin(b))}; THREE.Curve.Utils={tangentQuadraticBezier:function(b,c,e,f){return 2*(1-b)*(e-c)+2*b*(f-e)},tangentCubicBezier:function(b,c,e,f,g){return-3*c*(1-b)*(1-b)+3*e*(1-b)*(1-b)-6*b*e*(1-b)+6*b*f*(1-b)-3*b*b*f+3*b*b*g},tangentSpline:function(b){return 6*b*b-6*b+(3*b*b-4*b+1)+(-6*b*b+6*b)+(3*b*b-2*b)},interpolate:function(b,c,e,f,g){var b=(e-b)*0.5,f=(f-c)*0.5,j=g*g;return(2*c-2*e+b+f)*g*j+(-3*c+3*e-2*b-f)*j+b*g+c}}; THREE.Curve.create=function(b,c){b.prototype=new THREE.Curve;b.prototype.constructor=b;b.prototype.getPoint=c;return b};THREE.LineCurve3=THREE.Curve.create(function(b,c){this.v1=b;this.v2=c},function(b){var c=new THREE.Vector3;c.sub(v2,v1);c.multiplyScalar(b);c.addSelf(this.v1);return c}); THREE.QuadraticBezierCurve3=THREE.Curve.create(function(b,c,e){this.v0=b;this.v1=c;this.v2=e},function(b){var c,e;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);e=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);b=THREE.Shape.Utils.b2(b,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,e,b)});THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(b){this.curves.push(b)}; THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){};THREE.CurvePath.prototype.getPoint=function(b){for(var c=b*this.getLength(),e=this.getCurveLengths(),b=0;b=c)return c=e[b]-c,b=this.curves[b],c=1-c/b.getLength(),b.getPointAt(c);b++}return null};THREE.CurvePath.prototype.getLength=function(){var b=this.getCurveLengths();return b[b.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var b=[],c=0,e,f=this.curves.length;for(e=0;ec)c=j.x;else if(j.xe)e=j.y;else if(j.y0?(h=e[e.length-1],t=h.x,w=h.y):(h=this.actions[f-1].args,t=h[h.length-2],w=h[h.length-1]);for(h=1;h<=b;h++)x=h/b,j=THREE.Shape.Utils.b2(x,t,u,k),x=THREE.Shape.Utils.b2(x,w,v, o),e.push(new THREE.Vector2(j,x));break;case THREE.PathActions.BEZIER_CURVE_TO:k=j[4];o=j[5];u=j[0];v=j[1];m=j[2];p=j[3];e.length>0?(h=e[e.length-1],t=h.x,w=h.y):(h=this.actions[f-1].args,t=h[h.length-2],w=h[h.length-1]);for(h=1;h<=b;h++)x=h/b,j=THREE.Shape.Utils.b3(x,t,u,m,k),x=THREE.Shape.Utils.b3(x,w,v,p,o),e.push(new THREE.Vector2(j,x));break;case THREE.PathActions.CSPLINE_THRU:h=this.actions[f-1].args;h=[new THREE.Vector2(h[h.length-2],h[h.length-1])];x=b*j[0].length;h=h.concat(j[0]);j=new THREE.SplineCurve(h); for(h=1;h<=x;h++)e.push(j.getPointAt(h/x));break;case THREE.PathActions.ARC:h=this.actions[f-1].args;k=j[0];o=j[1];m=j[2];u=j[3];x=j[4];v=!!j[5];p=h[h.length-2];t=h[h.length-1];h.length==0&&(p=t=0);w=x-u;var B=b*2;for(h=1;h<=B;h++)x=h/B,v||(x=1-x),x=u+x*w,j=p+k+m*Math.cos(x),x=t+o+m*Math.sin(x),e.push(new THREE.Vector2(j,x))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)}; THREE.Path.prototype.nltransform=function(b,c,e,f,g,j){var h=this.getPoints(),k,o,m,p,u;k=0;for(o=h.length;k=0?k-1:e.length-1;j=h-1>=0?h-1:m.length-1;var x=[m[h],e[k],e[g]];u=THREE.FontUtils.Triangulate.area(x);var B=[m[h],m[j],e[k]];v=THREE.FontUtils.Triangulate.area(B);t=k;p=h;k+=1;h+=-1;k<0&&(k+=e.length);k%= e.length;h<0&&(h+=m.length);h%=m.length;g=k-1>=0?k-1:e.length-1;j=h-1>=0?h-1:m.length-1;x=[m[h],e[k],e[g]];x=THREE.FontUtils.Triangulate.area(x);B=[m[h],m[j],e[k]];B=THREE.FontUtils.Triangulate.area(B);u+v>x+B&&(k=t,h=p,k<0&&(k+=e.length),k%=e.length,h<0&&(h+=m.length),h%=m.length,g=k-1>=0?k-1:e.length-1,j=h-1>=0?h-1:m.length-1);u=e.slice(0,k);v=e.slice(k);t=m.slice(h);p=m.slice(0,h);j=[m[h],m[j],e[k]];w.push([m[h],e[k],e[g]]);w.push(j);e=u.concat(t).concat(p).concat(v)}return{shape:e,isolatedPts:w, allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,g=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),j,h,k,o,m={};j=0;for(h=f.length;j0){h(0,0,-p-(j||0));for(o=b;o0){h(0,0,p+ (g||0));for(o=b+b/2;o<2*b;o++)k.faces.push(new THREE.Face4(2*b+1,(2*o-2*b+2)%b+b,(2*o-2*b+1)%b+b,(2*o-2*b)%b+b))}o=0;for(b=this.faces.length;ob&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(j).addSelf(k).subSelf(b).clone()}function g(b){for(D=b.length;--D>=0;){T=D;U=D-1;U<0&&(U=b.length- 1);for(var c=0,c=0;c=0;S--){X=S/p;R=o*(1-X);X=m*Math.sin(X*Math.PI/2);D=0;for(J=H.length;D0||(p=this.vertices.push(new THREE.Vertex(new THREE.Vector3(u,k,v)))-1);m.push(p)}c.push(m)}for(var t,w,x,g=c.length,e=0;e0)for(f=0;f1&&(t= this.vertices[h].position.clone(),w=this.vertices[o].position.clone(),x=this.vertices[m].position.clone(),t.normalize(),w.normalize(),x.normalize(),this.faces.push(new THREE.Face3(h,o,m,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(x.x,x.y,x.z)])),this.faceVertexUvs[0].push([p,u,B]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(b,c){var e=(new THREE.TextPath(b,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var f=e[e.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(f/2,120),new THREE.Vector2(f,0))}THREE.ExtrudeGeometry.call(this,e,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(b,c){return(new TextPath(b,c)).toShapes()},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},drawText:function(b){for(var c= this.getFace(),e=this.size/c.resolution,f=0,g=String(b).split(""),j=g.length,h=[],b=0;b0)for(m=0;m2;){if(u--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return k;return j}o=m;g<=o&&(o=0);m=o+1;g<=m&&(m=0);p=m+1;g<=p&&(p=0);var v;a:{v=b;var t=o,w=m,x=p,B=g,A=h,H=void 0,y=void 0,G=void 0, I=void 0,E=void 0,K=void 0,D=void 0,J=void 0,S=void 0,y=v[A[t]].x,G=v[A[t]].y,I=v[A[w]].x,E=v[A[w]].y,K=v[A[x]].x,D=v[A[x]].y;if(1.0E-10>(I-y)*(D-G)-(E-G)*(K-y))v=!1;else{for(H=0;H=0&&C>=0&&W>=0){v=!1;break a}}v= !0}}if(v){j.push([b[h[o]],b[h[m]],b[h[p]]]);k.push([h[o],h[m],h[p]]);o=m;for(p=m+1;p>7)-127;f|=(h&127)<<16|g<<8;if(f==0&&k==-127)return 0;return(1-2*(j>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,k)}function g(b,c){var e=p(b,c),f=p(b,c+1),h=p(b,c+2);return(p(b,c+3)<<24)+(h<<16)+(f<<8)+e}function o(b,c){var e=p(b,c);return(p(b,c+1)<<8)+e}function m(b,c){var e=p(b,c);return e>127?e-256:e}function p(b, c){return b.charCodeAt(c)&255}function u(c){var e,f,h;e=g(b,c);f=g(b,c+E);h=g(b,c+K);c=o(b,c+D);THREE.BinaryLoader.prototype.f3(A,e,f,h,c)}function v(c){var e,f,h,j,m,n;e=g(b,c);f=g(b,c+E);h=g(b,c+K);j=o(b,c+D);m=g(b,c+J);n=g(b,c+S);c=g(b,c+X);THREE.BinaryLoader.prototype.f3n(A,G,e,f,h,j,m,n,c)}function t(c){var e,f,h,j;e=g(b,c);f=g(b,c+R);h=g(b,c+C);j=g(b,c+n);c=o(b,c+W);THREE.BinaryLoader.prototype.f4(A,e,f,h,j,c)}function w(c){var e,f,h,j,m,p,t,u;e=g(b,c);f=g(b,c+R);h=g(b,c+C);j=g(b,c+n);m=o(b, c+W);p=g(b,c+V);t=g(b,c+fa);u=g(b,c+L);c=g(b,c+ea);THREE.BinaryLoader.prototype.f4n(A,G,e,f,h,j,m,p,t,u,c)}function x(c){var e,f;e=g(b,c);f=g(b,c+T);c=g(b,c+U);THREE.BinaryLoader.prototype.uv3(A.faceVertexUvs[0],I[e*2],I[e*2+1],I[f*2],I[f*2+1],I[c*2],I[c*2+1])}function B(c){var e,f,h;e=g(b,c);f=g(b,c+da);h=g(b,c+ha);c=g(b,c+ia);THREE.BinaryLoader.prototype.uv4(A.faceVertexUvs[0],I[e*2],I[e*2+1],I[f*2],I[f*2+1],I[h*2],I[h*2+1],I[c*2],I[c*2+1])}var A=this,H=0,y,G=[],I=[],E,K,D,J,S,X,R,C,n,W,V,fa,L, ea,T,U,da,ha,ia,M,P,aa,Y,Z,ca;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(A,f,c);y={signature:b.substr(H,8),header_bytes:p(b,H+8),vertex_coordinate_bytes:p(b,H+9),normal_coordinate_bytes:p(b,H+10),uv_coordinate_bytes:p(b,H+11),vertex_index_bytes:p(b,H+12),normal_index_bytes:p(b,H+13),uv_index_bytes:p(b,H+14),material_index_bytes:p(b,H+15),nvertices:g(b,H+16),nnormals:g(b,H+16+4),nuvs:g(b,H+16+8),ntri_flat:g(b,H+16+12),ntri_smooth:g(b,H+16+16),ntri_flat_uv:g(b,H+16+20),ntri_smooth_uv:g(b, H+16+24),nquad_flat:g(b,H+16+28),nquad_smooth:g(b,H+16+32),nquad_flat_uv:g(b,H+16+36),nquad_smooth_uv:g(b,H+16+40)};H+=y.header_bytes;E=y.vertex_index_bytes;K=y.vertex_index_bytes*2;D=y.vertex_index_bytes*3;J=y.vertex_index_bytes*3+y.material_index_bytes;S=y.vertex_index_bytes*3+y.material_index_bytes+y.normal_index_bytes;X=y.vertex_index_bytes*3+y.material_index_bytes+y.normal_index_bytes*2;R=y.vertex_index_bytes;C=y.vertex_index_bytes*2;n=y.vertex_index_bytes*3;W=y.vertex_index_bytes*4;V=y.vertex_index_bytes* 4+y.material_index_bytes;fa=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes;L=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes*2;ea=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes*3;T=y.uv_index_bytes;U=y.uv_index_bytes*2;da=y.uv_index_bytes;ha=y.uv_index_bytes*2;ia=y.uv_index_bytes*3;c=y.vertex_index_bytes*3+y.material_index_bytes;ca=y.vertex_index_bytes*4+y.material_index_bytes;M=y.ntri_flat*c;P=y.ntri_smooth*(c+y.normal_index_bytes*3);aa= y.ntri_flat_uv*(c+y.uv_index_bytes*3);Y=y.ntri_smooth_uv*(c+y.normal_index_bytes*3+y.uv_index_bytes*3);Z=y.nquad_flat*ca;c=y.nquad_smooth*(ca+y.normal_index_bytes*4);ca=y.nquad_flat_uv*(ca+y.uv_index_bytes*4);H+=function(c){for(var f,g,j,k=y.vertex_coordinate_bytes*3,m=c+y.nvertices*k;c1&&(S=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(E,S);object.name=t;object.position.set(y[0],y[1],y[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=H.visible;L.scene.addObject(object);L.objects[t]=object;H.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),L.scene.collisions.colliders.push(b)); if(H.castsShadow)b=new THREE.ShadowVolume(E),L.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;H.trigger&&H.trigger.toLowerCase()!="none"&&(b={type:H.trigger,object:H},L.triggers[object.name]=b)}}else y=H.position,r=H.rotation,q=H.quaternion,s=H.scale,q=0,object=new THREE.Object3D,object.name=t,object.position.set(y[0],y[1],y[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], s[1],s[2]),object.visible=H.visible!==void 0?H.visible:!1,L.scene.addObject(object),L.objects[t]=object,L.empties[t]=object,H.trigger&&H.trigger.toLowerCase()!="none"&&(b={type:H.trigger,object:H},L.triggers[object.name]=b)}function o(b){return function(c){L.geometries[b]=c;k();n-=1;e.onLoadComplete();p()}}function m(b){return function(c){L.geometries[b]=c}}function p(){e.callbackProgress({totalModels:V,totalTextures:fa,loadedModels:V-n,loadedTextures:fa-W},L);e.onLoadProgress();n==0&&W==0&&c(L)} var u,v,t,w,x,B,A,H,y,G,I,E,K,D,J,S,X,R,C,n,W,V,fa,L;R=b.data;J=new THREE.BinaryLoader;C=new THREE.JSONLoader;W=n=0;L={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(t in R.objects)if(H=R.objects[t],H.meshCollider){b=!0;break}if(b)L.scene.collisions=new THREE.CollisionSystem;if(R.transform){b=R.transform.position;G=R.transform.rotation;var ea=R.transform.scale;b&&L.scene.position.set(b[0],b[1],b[2]);G&&L.scene.rotation.set(G[0], G[1],G[2]);ea&&L.scene.scale.set(ea[0],ea[1],ea[2]);(b||G||ea)&&L.scene.updateMatrix()}b=function(){W-=1;p();e.onLoadComplete()};for(x in R.cameras){G=R.cameras[x];if(G.type=="perspective")K=new THREE.Camera(G.fov,G.aspect,G.near,G.far);else if(G.type=="ortho")K=new THREE.Camera,K.projectionMatrix=THREE.Matrix4.makeOrtho(G.left,G.right,G.top,G.bottom,G.near,G.far);y=G.position;G=G.target;K.position.set(y[0],y[1],y[2]);K.target.position.set(G[0],G[1],G[2]);L.cameras[x]=K}for(w in R.lights)x=R.lights[w], K=x.color!==void 0?x.color:16777215,G=x.intensity!==void 0?x.intensity:1,x.type=="directional"?(y=x.direction,X=new THREE.DirectionalLight(K,G),X.position.set(y[0],y[1],y[2]),X.position.normalize()):x.type=="point"?(y=x.position,d=x.distance,X=new THREE.PointLight(K,G,d),X.position.set(y[0],y[1],y[2])):x.type=="ambient"&&(X=new THREE.AmbientLight(K)),L.scene.addLight(X),L.lights[w]=X;for(B in R.fogs)w=R.fogs[B],w.type=="linear"?D=new THREE.Fog(0,w.near,w.far):w.type=="exp2"&&(D=new THREE.FogExp2(0, w.density)),G=w.color,D.color.setRGB(G[0],G[1],G[2]),L.fogs[B]=D;if(L.cameras&&R.defaults.camera)L.currentCamera=L.cameras[R.defaults.camera];if(L.fogs&&R.defaults.fog)L.scene.fog=L.fogs[R.defaults.fog];G=R.defaults.bgcolor;L.bgColor=new THREE.Color;L.bgColor.setRGB(G[0],G[1],G[2]);L.bgColorAlpha=R.defaults.bgalpha;for(u in R.geometries)if(B=R.geometries[u],B.type=="bin_mesh"||B.type=="ascii_mesh")n+=1,e.onLoadStart();V=n;for(u in R.geometries)B=R.geometries[u],B.type=="cube"?(E=new THREE.CubeGeometry(B.width, B.height,B.depth,B.segmentsWidth,B.segmentsHeight,B.segmentsDepth,null,B.flipped,B.sides),L.geometries[u]=E):B.type=="plane"?(E=new THREE.PlaneGeometry(B.width,B.height,B.segmentsWidth,B.segmentsHeight),L.geometries[u]=E):B.type=="sphere"?(E=new THREE.SphereGeometry(B.radius,B.segmentsWidth,B.segmentsHeight),L.geometries[u]=E):B.type=="cylinder"?(E=new THREE.CylinderGeometry(B.numSegs,B.topRad,B.botRad,B.height,B.topOffset,B.botOffset),L.geometries[u]=E):B.type=="torus"?(E=new THREE.TorusGeometry(B.radius, B.tube,B.segmentsR,B.segmentsT),L.geometries[u]=E):B.type=="icosahedron"?(E=new THREE.IcosahedronGeometry(B.subdivisions),L.geometries[u]=E):B.type=="bin_mesh"?J.load({model:f(B.url,R.urlBaseType),callback:o(u)}):B.type=="ascii_mesh"?C.load({model:f(B.url,R.urlBaseType),callback:o(u)}):B.type=="embedded_mesh"&&(B=R.embeds[B.id])&&C.createModel(B,m(u),"");for(A in R.textures)if(u=R.textures[A],u.url instanceof Array){W+=u.url.length;for(J=0;J=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,g=0;g<8;g++){for(var j=0,h=0;h>1^-(k&1);e[8*h+g]=j}f+=c}c=b.length-f;j=new Uint16Array(c);for(g=h=0;g=this.maxCount-3&&k(this)};this.begin=function(){this.count=0; this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(o=this.size-1);var v=Math.floor(m-k);v<1&&(v=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var t=Math.floor(p-k);t<1&&(t=1);k=Math.floor(p+k);k>this.size-1&&(k=this.size- 1);for(var w,x,B,A,H,y;u0&&(this.field[B+w]+=A)}}};this.addPlaneX=function(b,c){var g,j,h,k,o,m=this.size,p=this.yd,u=this.zd,v=this.field,t=m*Math.sqrt(b/c);t>m&&(t=m);for(g=0;g0)for(j=0;jp&&(w=p);for(j=0;j0){o=j*u;for(g=0;gsize&&(dist=size);for(h=0;h0){o=zd*h;for(j=0;jj?this.hits.push(g):this.hits.unshift(g),j=f;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var e=0;c[e]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,c[e]);if(f.distc.length)return null;return c[e]}; THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)}; THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,g,j=0;j=k*g))return Number.MAX_VALUE;h/=k;k=THREE.CollisionSystem.__v3;k.copy(b.direction);k.multiplyScalar(h);k.addSelf(b.origin);Math.abs(j.x)> Math.abs(j.y)?Math.abs(j.x)>Math.abs(j.z)?(b=k.y-c.y,j=e.y-c.y,g=f.y-c.y,k=k.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=k.x-c.x,j=e.x-c.x,g=f.x-c.x,k=k.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(j.y)>Math.abs(j.z)?(b=k.x-c.x,j=e.x-c.x,g=f.x-c.x,k=k.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=k.x-c.x,j=e.x-c.x,g=f.x-c.x,k=k.y-c.y,e=e.y-c.y,f=f.y-c.y);c=j*f-e*g;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-k*g)*c;if(!(f>=0))return Number.MAX_VALUE;c*=j*k-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return h}; THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var e=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,e);var f=THREE.CollisionSystem.__r;f.origin.copy(b.origin);f.direction.copy(b.direction);e.multiplyVector3(f.origin);e.rotateAxis(f.direction);f.direction.normalize();return f}; THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,g=0,j=0,h=0,k=0,o=0,m=!0;e.origin.xc.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,m=!1,h=1);e.origin.yc.max.y&&(g=c.max.y-e.origin.y,g/=e.direction.y, m=!1,k=1);e.origin.zc.max.z&&(j=c.max.z-e.origin.z,j/=e.direction.z,m=!1,o=1);if(m)return-1;m=0;g>f&&(m=1,f=g);j>f&&(m=2,f=j);switch(m){case 0:k=e.origin.y+e.direction.y*f;if(kc.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(h,0,0);break;case 1:h=e.origin.x+e.direction.x*f;if(hc.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z* f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(0,k,0);break;case 2:h=e.origin.x+e.direction.x*f;if(hc.max.x)return Number.MAX_VALUE;k=e.origin.y+e.direction.y*f;if(kc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,o)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(b,c){var e=c.center.clone().subSelf(b.origin);if(e.lengthSq=0)return Math.abs(f)-Math.sqrt(e);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,e=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),e=new THREE.BoxCollider(e,c);e.mesh=b;return e};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))}; if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,g=new THREE.Camera,j=new THREE.Camera,h=new THREE.Matrix4,k=new THREE.Matrix4,o,m,p;g.useTarget=j.useTarget=!1;g.matrixAutoUpdate=j.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},u=new THREE.WebGLRenderTarget(512,512,b),v=new THREE.WebGLRenderTarget(512,512,b),t=new THREE.Camera(53,1,1,1E4);t.position.z= 2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:u},mapRight:{type:"t",value:1,texture:v}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); var w=new THREE.Scene;w.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);u.width=b;u.height=f;v.width=b;v.height=f};this.render=function(b,e){e.update(null,!0);if(o!==e.aspect||m!==e.near||p!==e.fov){o=e.aspect;m=e.near;p=e.fov;var A=e.projectionMatrix.clone(),H=125/30*0.5,y=H*m/125,G=m*Math.tan(p*Math.PI/360),I;h.n14=H;k.n14=-H;H=-G*o+y;I=G*o+y;A.n11=2*m/(I-H);A.n13=(I+H)/(I-H);g.projectionMatrix=A.clone();H=-G*o-y;I=G*o-y;A.n11=2*m/(I-H); A.n13=(I+H)/(I-H);j.projectionMatrix=A.clone()}g.matrix=e.matrixWorld.clone().multiplySelf(k);g.update(null,!0);g.position.copy(e.position);g.near=m;g.far=e.far;f.call(c,b,g,u,!0);j.matrix=e.matrixWorld.clone().multiplySelf(h);j.update(null,!0);j.position.copy(e.position);j.near=m;j.far=e.far;f.call(c,b,j,v,!0);f.call(c,w,t)}}; if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,g,j,h=new THREE.Camera,k=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);g=b/2;j=f};this.render=function(b,e){this.clear();h.fov=e.fov;h.aspect=0.5*e.aspect;h.near=e.near;h.far=e.far; h.updateProjectionMatrix();h.position.copy(e.position);h.target.position.copy(e.target.position);h.translateX(c.separation);k.projectionMatrix=h.projectionMatrix;k.position.copy(e.position);k.target.position.copy(e.target.position);k.translateX(-c.separation);this.setViewport(0,0,g,j);f.call(c,b,h);this.setViewport(g,0,g,j);f.call(c,b,k,!1)}};