// ThreeExtras.js r44 - http://github.com/mrdoob/three.js THREE.ColorUtils={adjustHSV:function(a,b,c,e){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,g);g.h=THREE.ColorUtils.clamp(g.h+b,0,1);g.s=THREE.ColorUtils.clamp(g.s+c,0,1);g.v=THREE.ColorUtils.clamp(g.v+e,0,1);a.setHSV(g.h,g.s,g.v)},rgbToHsv:function(a,b){var c=a.r,e=a.g,g=a.b,h=Math.max(Math.max(c,e),g),f=Math.min(Math.min(c,e),g);if(f==h)f=c=0;else{var k=h-f,f=k/h,c=c==h?(e-g)/k:e==h?2+(g-c)/k:4+(c-e)/k;c/=6;c<0&&(c+=1);c>1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=f;b.v=h;return b}, clamp:function(a,b,c){return ac?c:a}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; THREE.GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,e=a.vertices.length,g=c?b.geometry:b,h=a.vertices,f=g.vertices,k=a.faces,l=g.faces,m=a.faceVertexUvs[0],g=g.faceVertexUvs[0];c&&b.matrixAutoUpdate&&b.updateMatrix();for(var n=0,o=f.length;n1&&(e=1-e,g=1-g);h=1-e-g;f.copy(a);f.multiplyScalar(e);k.copy(b);k.multiplyScalar(g);f.addSelf(k);k.copy(c);k.multiplyScalar(h);f.addSelf(k);return f},randomPointInFace:function(a, b,c){var e,g,h;if(a instanceof THREE.Face3)return e=b.vertices[a.a].position,g=b.vertices[a.b].position,h=b.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,g,h);else if(a instanceof THREE.Face4){e=b.vertices[a.a].position;g=b.vertices[a.b].position;h=b.vertices[a.c].position;var b=b.vertices[a.d].position,f;c?a._area1&&a._area2?(c=a._area1,f=a._area2):(c=THREE.GeometryUtils.triangleArea(e,g,b),f=THREE.GeometryUtils.triangleArea(g,h,b),a._area1=c,a._area2=f):(c=THREE.GeometryUtils.triangleArea(e, g,b),f=THREE.GeometryUtils.triangleArea(g,h,b));return THREE.GeometryUtils.random()*(c+f)a?c(b,f-1):m[f] 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( 1.0 );\nvec4 mColor = vec4( uDiffuseColor, uOpacity );\nvec4 mSpecular = vec4( uSpecularColor, uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor = gl_FragColor * texture2D( tAO, vUv );\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointTotal = vec4( vec3( 0.0 ), 1.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointTotal += pointDistance * vec4( pointLightColor[ i ], 1.0 ) * ( mColor * pointDiffuseWeight + mSpecular * pointSpecularWeight * pointDiffuseWeight );\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirTotal = vec4( vec3( 0.0 ), 1.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirTotal += vec4( directionalLightColor[ i ], 1.0 ) * ( mColor * dirDiffuseWeight + mSpecular * dirSpecularWeight * dirDiffuseWeight );\n}\n#endif\nvec4 totalLight = vec4( ambientLightColor * uAmbientColor, uOpacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirTotal;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointTotal;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:"attribute vec4 tangent;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}}; THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c}; THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var b=[],c,e=this.getPoint(0),g,h=0;b.push(0);for(g=1;g<=a;g++)c=this.getPoint(g/a),h+=c.distanceTo(e),b.push(h),e=c;return this.cacheArcLengths=b}; THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),e=0,g=c.length,h;h=b?b:a*c[g-1];time=Date.now();for(var f=0,k=g-1,l;f<=k;)if(e=Math.floor(f+(k-f)/2),l=c[e]-h,l<0)f=e+1;else if(l>0)k=e-1;else{k=e;break}e=k;if(c[e]==h)return e/(g-1);f=c[e];return c=(e+(h-f)/(c[e+1]-f))/(g-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)}; THREE.Curve.prototype.getTangent=function(a){var b=a-1.0E-4;a+=1.0E-4;b<0&&(b=0);a>1&&(a=1);var b=this.getPoint(b),a=this.getPoint(a),c=new THREE.Vector2;c.sub(a,b);return c.unit()};THREE.LineCurve=function(a,b){a instanceof THREE.Vector2?(this.v1=a,this.v2=b):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(a,b,c,e){this.constructor(new THREE.Vector2(a,b),new THREE.Vector2(c,e))};THREE.LineCurve.prototype=new THREE.Curve; THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.multiplyScalar(a).addSelf(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){var a=new THREE.Vector2;a.sub(this.v2,this.v1);a.normalize();return a}; THREE.QuadraticBezierCurve=function(a,b,c){if(!(b instanceof THREE.Vector2))var e=Array.prototype.slice.call(arguments),a=new THREE.Vector2(e[0],e[1]),b=new THREE.Vector2(e[2],e[3]),c=new THREE.Vector2(e[4],e[5]);this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b}; THREE.CubicBezierCurve=function(a,b,c,e){if(!(b instanceof THREE.Vector2))var g=Array.prototype.slice.call(arguments),a=new THREE.Vector2(g[0],g[1]),b=new THREE.Vector2(g[2],g[3]),c=new THREE.Vector2(g[4],g[5]),e=new THREE.Vector2(g[6],g[7]);this.v0=a;this.v1=b;this.v2=c;this.v3=e};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b}; THREE.SplineCurve=function(a){this.points=a};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve; THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],e=this.points,g;g=(e.length-1)*a;a=Math.floor(g);g-=a;c[0]=a==0?a:a-1;c[1]=a;c[2]=a>e.length-2?a:a+1;c[3]=a>e.length-3?a:a+2;b.x=THREE.Curve.Utils.interpolate(e[c[0]].x,e[c[1]].x,e[c[2]].x,e[c[3]].x,g);b.y=THREE.Curve.Utils.interpolate(e[c[0]].y,e[c[1]].y,e[c[2]].y,e[c[3]].y,g);return b};THREE.ArcCurve=function(a,b,c,e,g,h){this.aX=a;this.aY=b;this.aRadius=c;this.aStartAngle=e;this.aEndAngle=g;this.aClockwise=h}; THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);a=this.aStartAngle+a*b;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(a),this.aY+this.aRadius*Math.sin(a))}; THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,e){return 2*(1-a)*(c-b)+2*a*(e-c)},tangentCubicBezier:function(a,b,c,e,g){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*e*(1-a)-3*a*a*e+3*a*a*g},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,e,g){var a=(c-a)*0.5,e=(e-b)*0.5,h=g*g;return(2*b-2*c+a+e)*g*h+(-3*b+3*c-2*a-e)*h+a*g+b}}; THREE.Curve.create=function(a,b){a.prototype=new THREE.Curve;a.prototype.constructor=a;a.prototype.getPoint=b;return a};THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.sub(v2,v1);b.multiplyScalar(a);b.addSelf(this.v1);return b}); THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)}; THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){};THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,e=this.curves.length;for(c=0;cb)b=h.x;else if(h.xc)c=h.y;else if(h.y0?(f=c[c.length-1],t=f.x,x=f.y):(f=this.actions[e-1].args,t=f[f.length-2],x=f[f.length-1]);for(f=1;f<=a;f++)v=f/a,h=THREE.Shape.Utils.b2(v,t,o,k),v=THREE.Shape.Utils.b2(v,x,p, l),c.push(new THREE.Vector2(h,v));break;case THREE.PathActions.BEZIER_CURVE_TO:k=h[4];l=h[5];o=h[0];p=h[1];m=h[2];n=h[3];c.length>0?(f=c[c.length-1],t=f.x,x=f.y):(f=this.actions[e-1].args,t=f[f.length-2],x=f[f.length-1]);for(f=1;f<=a;f++)v=f/a,h=THREE.Shape.Utils.b3(v,t,o,m,k),v=THREE.Shape.Utils.b3(v,x,p,n,l),c.push(new THREE.Vector2(h,v));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[e-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];v=a*h[0].length;f=f.concat(h[0]);h=new THREE.SplineCurve(f); for(f=1;f<=v;f++)c.push(h.getPointAt(f/v));break;case THREE.PathActions.ARC:f=this.actions[e-1].args;k=h[0];l=h[1];m=h[2];o=h[3];v=h[4];p=!!h[5];n=f[f.length-2];t=f[f.length-1];f.length==0&&(n=t=0);x=v-o;var u=a*2;for(f=1;f<=u;f++)v=f/u,p||(v=1-v),v=o+v*x,h=n+k+m*Math.cos(v),v=t+l+m*Math.sin(v),c.push(new THREE.Vector2(h,v))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)}; THREE.Path.prototype.nltransform=function(a,b,c,e,g,h){var f=this.getPoints(),k,l,m,n,o;k=0;for(l=f.length;k=0?k-1:c.length-1;h=f-1>=0?f-1:m.length-1;var v=[m[f],c[k],c[g]];o=THREE.FontUtils.Triangulate.area(v);var u=[m[f],m[h],c[k]];p=THREE.FontUtils.Triangulate.area(u);t=k;n=f;k+=1;f+=-1;k<0&&(k+=c.length);k%= c.length;f<0&&(f+=m.length);f%=m.length;g=k-1>=0?k-1:c.length-1;h=f-1>=0?f-1:m.length-1;v=[m[f],c[k],c[g]];v=THREE.FontUtils.Triangulate.area(v);u=[m[f],m[h],c[k]];u=THREE.FontUtils.Triangulate.area(u);o+p>v+u&&(k=t,f=n,k<0&&(k+=c.length),k%=c.length,f<0&&(f+=m.length),f%=m.length,g=k-1>=0?k-1:c.length-1,h=f-1>=0?f-1:m.length-1);o=c.slice(0,k);p=c.slice(k);t=m.slice(f);n=m.slice(0,f);h=[m[f],m[h],c[k]];x.push([m[f],c[k],c[g]]);x.push(h);c=o.concat(t).concat(n).concat(p)}return{shape:c,isolatedPts:x, allpoints:e}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),e=c.allpoints,g=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),h,f,k,l,m={};h=0;for(f=e.length;h1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+t),e=e<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=g[0]+(h[0]-g[0])*e,c.y=g[1]+(h[1]-g[1])*e,c.z=g[2]+(h[2]-g[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",t,f.index-1).pos,this.points[1]=g,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",t,k.index+1).pos,e=e*0.33+0.33,g=this.interpolateCatmullRom(this.points,e),c.x=g[0],c.y=g[1],c.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(c=== "rot")THREE.Quaternion.slerp(g,h,a.quaternion,e);else if(c==="scl")c=a.scale,c.x=g[0]+(h[0]-g[0])*e,c.y=g[1]+(h[1]-g[1])*e,c.z=g[2]+(h[2]-g[2])*e}}if(this.JITCompile&&n[0][m]===void 0){this.hierarchy[0].update(void 0,!0);for(t=0;ta.length-2?h:h+1;c[3]=h>a.length-3?h:h+2;h=a[c[0]];k=a[c[1]];l=a[c[2]];m=a[c[3]];c=g*g;f=g*c;e[0]=this.interpolate(h[0],k[0],l[0],m[0],g,c,f);e[1]=this.interpolate(h[1],k[1],l[1],m[1],g,c,f);e[2]=this.interpolate(h[2],k[2],l[2],m[2],g,c,f);return e}; THREE.Animation.prototype.interpolate=function(a,b,c,e,g,h,f){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*f+(-3*(b-c)-2*a-e)*h+a*g+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var e=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c0?c:0:c>=0?c:c+e.length;c>=0;c--)if(e[c][a]!==void 0)return e[c];return this.data.hierarchy[b].keys[e.length-1]}; THREE.FirstPersonCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(a){if(a.movementSpeed!==void 0)this.movementSpeed= a.movementSpeed;if(a.lookSpeed!==void 0)this.lookSpeed=a.lookSpeed;if(a.noFly!==void 0)this.noFly=a.noFly;if(a.lookVertical!==void 0)this.lookVertical=a.lookVertical;if(a.autoForward!==void 0)this.autoForward=a.autoForward;if(a.activeLook!==void 0)this.activeLook=a.activeLook;if(a.heightSpeed!==void 0)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==void 0)this.heightCoef=a.heightCoef;if(a.heightMin!==void 0)this.heightMin=a.heightMin;if(a.heightMax!==void 0)this.heightMax=a.heightMax;if(a.constrainVertical!== void 0)this.constrainVertical=a.constrainVertical;if(a.verticalMin!==void 0)this.verticalMin=a.verticalMin;if(a.verticalMax!==void 0)this.verticalMax=a.verticalMax;if(a.domElement!==void 0)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(a){a.preventDefault(); a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.mouseX=a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.onKeyDown=function(a){switch(a.keyCode){case 38:case 87:this.moveForward= !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=!1;break;case 70:this.moveDown=!1}};this.update= function(){var a=(new Date).getTime();this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;if(!this.freeze){this.autoSpeedFactor=this.heightSpeed?this.tdiff*((this.position.ythis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var b=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.translateZ(b);this.moveLeft&&this.translateX(-b); this.moveRight&&this.translateX(b);this.moveUp&&this.translateY(b);this.moveDown&&this.translateY(-b);b=this.tdiff*this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target.position,g=this.position;a.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=g.y+100*Math.cos(this.phi);a.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta)}a= 1;this.constrainVertical&&(a=3.14/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;a=this.target.position;g=this.position;a.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=g.y+100*Math.cos(this.phi);a.z=g.z+100*Math.sin(this.phi)* Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",b(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)}; THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype;THREE.FirstPersonCamera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);if(this.noFly)b.y=0;this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))}; THREE.PathCamera=function(a){function b(a,c,b,e){var f={name:b,fps:0.6,length:e,hierarchy:[]},h,g=c.getControlPointsArray(),k=c.getLength(),l=g.length,y=0;h=l-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[h]={time:e,pos:g[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h=0?e:e+g;e=this.verticalAngleMap.srcRange;f=this.verticalAngleMap.dstRange;var k=f[1]-f[0];this.phi= TWEEN.Easing.Quadratic.EaseInOut(((this.phi-e[0])*(f[1]-f[0])/(e[1]-e[0])+f[0]-f[0])/k)*k+f[0];e=this.horizontalAngleMap.srcRange;f=this.horizontalAngleMap.dstRange;k=f[1]-f[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-e[0])*(f[1]-f[0])/(e[1]-e[0])+f[0]-f[0])/k)*k+f[0];e=this.target.position;e.x=100*Math.sin(this.phi)*Math.cos(this.theta);e.y=100*Math.cos(this.phi);e.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,a,c,b)};this.onMouseMove=function(a){this.mouseX= a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),f=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.CubeGeometry(10,10,20),l=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(k,a);a=new THREE.Mesh(l,f);a.position.set(0,10,0);this.animation= b(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else this.animation=b(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(a,c){return function(){c.apply(a,arguments)}}(this,this.onMouseMove), !1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; THREE.FlyCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.domElement=document;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==void 0)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==void 0)this.dragToLook=a.dragToLook;if(a.autoForward!==void 0)this.autoForward= a.autoForward;if(a.domElement!==void 0)this.domElement=a.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier= 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var b=this.getContainerDimensions(),g=b.size[0]/2,h=b.size[1]/2;this.moveState.yawLeft=-(a.clientX-b.offset[0]-g)/g;this.moveState.pitchDown=(a.clientY- b.offset[1]-h)/h;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;var a=this.tdiff*this.movementSpeed,b=this.tdiff* this.rollSpeed;this.translateX(this.moveVector.x*a);this.translateY(this.moveVector.y*a);this.translateZ(this.moveVector.z*a);this.tmpQuaternion.set(this.rotationVector.x*b,this.rotationVector.y*b,this.rotationVector.z*b,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var a=this.moveState.forward|| this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!= document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this,this.mouseup),!1);window.addEventListener("keydown",b(this,this.keydown),!1);window.addEventListener("keyup",b(this, this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; THREE.RollCamera=function(a,b,c,e){THREE.Camera.call(this,a,b,c,e);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,h=new THREE.Vector3,f=new THREE.Vector3,k=new THREE.Matrix4,l=!1,m=1,n=0,o=0,p=0,t=0,x=0,v=window.innerWidth/2,u=window.innerHeight/2;this.update= function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.delta=(a-this.lastUpdate)/1E3;this.lastUpdate=a;this.mouseLook&&(a=this.delta*this.lookSpeed,this.rotateHorizontally(a*t),this.rotateVertically(a*x));a=this.delta*this.movementSpeed;this.translateZ(a*(n>0||this.autoForward&&!(n<0)?1:n));this.translateX(a*o);this.translateY(a*p);l&&(this.roll+=this.rollSpeed*this.delta*m);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); else if(this.forward.y1?b.normalize():b.z=Math.sqrt(1-e*e);g=this.position.clone().subSelf(this.target.position);e=this.up.clone().setLength(b.y);e.addSelf(this.up.clone().crossSelf(g).setLength(b.x));e.addSelf(g.setLength(b.z));return e}; this.rotateCamera=function(){var a=Math.acos(h.dot(f)/h.length()/f.length());if(a){var c=(new THREE.Vector3).cross(h,f).normalize(),b=new THREE.Quaternion;a*=this.rotateSpeed;b.setFromAxisAngle(c,-a);b.multiplyVector3(g);b.multiplyVector3(this.up);b.multiplyVector3(f);this.staticMoving?h=f:(b.setFromAxisAngle(c,a*(this.dynamicDampingFactor-1)),b.multiplyVector3(h))}};this.zoomCamera=function(){var a=1+(l.y-k.y)*this.zoomSpeed;a!==1&&a>0&&(g.multiplyScalar(a),this.staticMoving?k=l:k.y+=(l.y-k.y)*this.dynamicDampingFactor)}; this.panCamera=function(){var a=n.clone().subSelf(m);if(a.lengthSq()){a.multiplyScalar(g.length()*this.panSpeed);var b=g.clone().crossSelf(this.up).setLength(a.x);b.addSelf(this.up.clone().setLength(a.y));this.position.addSelf(b);this.target.position.addSelf(b);this.staticMoving?m=n:m.addSelf(a.sub(n,m).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), g.lengthSq()0){c=new THREE.Vector3(0,0,-1);f(0,0,-n-(h||0));for(l=a;l0){b=new THREE.Vector3(0,0,1);f(0,0,n+(g||0));for(l=a+a/2;l<2*a;l++)k.faces.push(new THREE.Face4(2*a+1,(2*l-2*a+2)%a+a,(2*l-2*a+1)%a+a,(2*l-2*a)%a+a,[b,b,b,b]))}l= 0;for(a=this.faces.length;la&&(a+=Math.PI*2),anglec=(b+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(g).addSelf(k).subSelf(a).clone()}function g(a){for(B=a.length;--B>=0;){T=B;R=B-1;R<0&&(R=a.length- 1);for(var b=0,c=t+n*2,b=0;b=0;J--){L=J/n;N=l*(1-L);L=m*Math.sin(L*Math.PI/2);B=0;for(D=y.length;B0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,k,p)))-1);m.push(n)}b.push(m)}for(var t,x,v,g=b.length,c=0;c0)for(e=0;e1&&(t= this.vertices[f].position.clone(),x=this.vertices[l].position.clone(),v=this.vertices[m].position.clone(),t.normalize(),x.normalize(),v.normalize(),this.faces.push(new THREE.Face3(f,l,m,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([n,o,u]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(a,b){var c=(new THREE.TextPath(a,b)).toShapes();b.amount=b.height!==void 0?b.height:50;if(b.bevelThickness===void 0)b.bevelThickness=10;if(b.bevelSize===void 0)b.bevelSize=8;if(b.bevelEnabled===void 0)b.bevelEnabled=!1;if(b.bend){var e=c[c.length-1].getBoundingBox().maxX;b.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(e/2,120),new THREE.Vector2(e,0))}THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(a,b){return(new TextPath(a,b)).toShapes()},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b= this.getFace(),c=this.size/b.resolution,e=0,g=String(a).split(""),h=g.length,f=[],a=0;a0)for(m=0;m2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return h}l=m;g<=l&&(l=0);m=l+1;g<=m&&(m=0);n=m+1;g<=n&&(n=0);var p;a:{p=a;var t=l,x=m,v=n,u=g,z=f,y=void 0,w=void 0,A=void 0, C=void 0,F=void 0,G=void 0,I=void 0,H=void 0,M=void 0,w=p[z[t]].x,A=p[z[t]].y,C=p[z[x]].x,F=p[z[x]].y,G=p[z[v]].x,I=p[z[v]].y;if(1.0E-10>(C-w)*(I-A)-(F-A)*(G-w))p=!1;else{for(y=0;y=0&&J>=0&&N>=0){p=!1;break a}}p=!0}}if(p){h.push([a[f[l]], a[f[m]],a[f[n]]]);k.push([f[l],f[m],f[n]]);l=m;for(n=m+1;n>7)-127;e|=(g&127)<<16|f<<8;if(e==0&&k==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,k)}function g(a,b){var c=n(a,b),e=n(a,b+1),f=n(a,b+2);return(n(a,b+3)<<24)+(f<<16)+(e<<8)+c}function l(a,b){var c=n(a,b);return(n(a,b+1)<<8)+c}function m(a,b){var c=n(a,b);return c>127?c-256:c}function n(a,b){return a.charCodeAt(b)&255}function o(b){var c, e,f;c=g(a,b);e=g(a,b+F);f=g(a,b+G);b=l(a,b+I);z.faces.push(new THREE.Face3(c,e,f,null,null,z.materials[b]))}function p(b){var c,e,f,h,m,n;c=g(a,b);e=g(a,b+F);f=g(a,b+G);h=l(a,b+I);m=g(a,b+H);n=g(a,b+M);b=g(a,b+B);h=z.materials[h];var o=A[n*3],p=A[n*3+1];n=A[n*3+2];var t=A[b*3],ha=A[b*3+1],b=A[b*3+2];z.faces.push(new THREE.Face3(c,e,f,[new THREE.Vector3(A[m*3],A[m*3+1],A[m*3+2]),new THREE.Vector3(o,p,n),new THREE.Vector3(t,ha,b)],null,h))}function t(b){var c,e,f,h;c=g(a,b);e=g(a,b+D);f=g(a,b+J);h= g(a,b+L);b=l(a,b+N);z.faces.push(new THREE.Face4(c,e,f,h,null,null,z.materials[b]))}function x(b){var c,e,f,h,m,n,o,p;c=g(a,b);e=g(a,b+D);f=g(a,b+J);h=g(a,b+L);m=l(a,b+N);n=g(a,b+K);o=g(a,b+P);p=g(a,b+E);b=g(a,b+S);m=z.materials[m];var t=A[o*3],ha=A[o*3+1];o=A[o*3+2];var la=A[p*3],ma=A[p*3+1];p=A[p*3+2];var v=A[b*3],u=A[b*3+1],b=A[b*3+2];z.faces.push(new THREE.Face4(c,e,f,h,[new THREE.Vector3(A[n*3],A[n*3+1],A[n*3+2]),new THREE.Vector3(t,ha,o),new THREE.Vector3(la,ma,p),new THREE.Vector3(v,u,b)], null,m))}function v(b){var c,e,f,h;c=g(a,b);e=g(a,b+O);f=g(a,b+U);b=C[c*2];h=C[c*2+1];c=C[e*2];var l=z.faceVertexUvs[0];e=C[e*2+1];var m=C[f*2];f=C[f*2+1];var n=[];n.push(new THREE.UV(b,h));n.push(new THREE.UV(c,e));n.push(new THREE.UV(m,f));l.push(n)}function u(b){var c,e,f,h,l,m;c=g(a,b);e=g(a,b+W);f=g(a,b+T);h=g(a,b+R);b=C[c*2];l=C[c*2+1];c=C[e*2];m=C[e*2+1];e=C[f*2];var n=z.faceVertexUvs[0];f=C[f*2+1];var o=C[h*2];h=C[h*2+1];var p=[];p.push(new THREE.UV(b,l));p.push(new THREE.UV(c,m));p.push(new THREE.UV(e, f));p.push(new THREE.UV(o,h));n.push(p)}var z=this,y=0,w,A=[],C=[],F,G,I,H,M,B,D,J,L,N,K,P,E,S,O,U,W,T,R,Q,Z,X,Y,$,V;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(z,e,b);w={signature:a.substr(y,8),header_bytes:n(a,y+8),vertex_coordinate_bytes:n(a,y+9),normal_coordinate_bytes:n(a,y+10),uv_coordinate_bytes:n(a,y+11),vertex_index_bytes:n(a,y+12),normal_index_bytes:n(a,y+13),uv_index_bytes:n(a,y+14),material_index_bytes:n(a,y+15),nvertices:g(a,y+16),nnormals:g(a,y+16+4),nuvs:g(a,y+16+ 8),ntri_flat:g(a,y+16+12),ntri_smooth:g(a,y+16+16),ntri_flat_uv:g(a,y+16+20),ntri_smooth_uv:g(a,y+16+24),nquad_flat:g(a,y+16+28),nquad_smooth:g(a,y+16+32),nquad_flat_uv:g(a,y+16+36),nquad_smooth_uv:g(a,y+16+40)};y+=w.header_bytes;F=w.vertex_index_bytes;G=w.vertex_index_bytes*2;I=w.vertex_index_bytes*3;H=w.vertex_index_bytes*3+w.material_index_bytes;M=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes;B=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*2;D=w.vertex_index_bytes; J=w.vertex_index_bytes*2;L=w.vertex_index_bytes*3;N=w.vertex_index_bytes*4;K=w.vertex_index_bytes*4+w.material_index_bytes;P=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes;E=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*2;S=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*3;O=w.uv_index_bytes;U=w.uv_index_bytes*2;W=w.uv_index_bytes;T=w.uv_index_bytes*2;R=w.uv_index_bytes*3;b=w.vertex_index_bytes*3+w.material_index_bytes;V=w.vertex_index_bytes* 4+w.material_index_bytes;Q=w.ntri_flat*b;Z=w.ntri_smooth*(b+w.normal_index_bytes*3);X=w.ntri_flat_uv*(b+w.uv_index_bytes*3);Y=w.ntri_smooth_uv*(b+w.normal_index_bytes*3+w.uv_index_bytes*3);$=w.nquad_flat*V;b=w.nquad_smooth*(V+w.normal_index_bytes*4);V=w.nquad_flat_uv*(V+w.uv_index_bytes*4);y+=function(b){for(var e,h,g,k=w.vertex_coordinate_bytes*3,l=b+w.nvertices*k;b=0){u=l.invBindMatrices[p];m.invBindMatrix=u;m.skinningMatrix=new THREE.Matrix4;m.skinningMatrix.multiply(m.world,u);m.weights=[]; for(u=0;u1){l=new THREE.MeshFaceMaterial;for(j=0;j1?c[1].substr(0,b):"0";c[1].length=0,g=f.indexOf("(")>=0,k;if(h)e=f.split("."),f=e.shift(),e.shift();else if(g){k=f.split("(");f=k.shift();for(e=0;eb){t=m.output[l];break}g=t!==void 0?t instanceof THREE.Matrix4?g.multiply(g,t):g.multiply(g,k.matrix):g.multiply(g,k.matrix)}else g=g.multiply(g,k.matrix);b=g;c.push({time:a,pos:[b.n14, b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};n.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a3)for(f=2;f0&&(this[c.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};H.prototype.create=function(){var a={},b=this.transparency!== void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var e=this[c];if(e instanceof I)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(e=$[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(ja+e.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=e.color.getHex():b||(a[c]= e.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=ka;return this.material=new THREE.MeshLambertMaterial(a)};M.prototype.parse=function(a){for(var b=0;b=0,e=a.indexOf("(")>=0,f,h;if(c)b=a.split("."),a=b.shift(),h=b.shift();else if(e){f=a.split("(");a=f.shift();for(b=0;b1&&(M=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(F,M);object.name=t;object.position.set(w[0],w[1],w[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=y.visible;E.scene.addObject(object);E.objects[t]=object;y.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),E.scene.collisions.colliders.push(a)); if(y.castsShadow)a=new THREE.ShadowVolume(F),E.scene.addChild(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;y.trigger&&y.trigger.toLowerCase()!="none"&&(a={type:y.trigger,object:y},E.triggers[object.name]=a)}}else w=y.position,r=y.rotation,q=y.quaternion,s=y.scale,q=0,object=new THREE.Object3D,object.name=t,object.position.set(w[0],w[1],w[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], s[1],s[2]),object.visible=y.visible!==void 0?y.visible:!1,E.scene.addObject(object),E.objects[t]=object,E.empties[t]=object,y.trigger&&y.trigger.toLowerCase()!="none"&&(a={type:y.trigger,object:y},E.triggers[object.name]=a)}function l(a){return function(b){E.geometries[a]=b;k();L-=1;c.onLoadComplete();n()}}function m(a){return function(b){E.geometries[a]=b}}function n(){c.callbackProgress({totalModels:K,totalTextures:P,loadedModels:K-L,loadedTextures:P-N},E);c.onLoadProgress();L==0&&N==0&&b(E)}var o, p,t,x,v,u,z,y,w,A,C,F,G,I,H,M,B,D,J,L,N,K,P,E;D=a.data;H=new THREE.BinaryLoader;J=new THREE.JSONLoader;N=L=0;E={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(t in D.objects)if(y=D.objects[t],y.meshCollider){a=!0;break}if(a)E.scene.collisions=new THREE.CollisionSystem;if(D.transform){a=D.transform.position;A=D.transform.rotation;var S=D.transform.scale;a&&E.scene.position.set(a[0],a[1],a[2]);A&&E.scene.rotation.set(A[0], A[1],A[2]);S&&E.scene.scale.set(S[0],S[1],S[2]);(a||A||S)&&E.scene.updateMatrix()}a=function(){N-=1;n();c.onLoadComplete()};for(v in D.cameras){A=D.cameras[v];if(A.type=="perspective")G=new THREE.Camera(A.fov,A.aspect,A.near,A.far);else if(A.type=="ortho")G=new THREE.Camera,G.projectionMatrix=THREE.Matrix4.makeOrtho(A.left,A.right,A.top,A.bottom,A.near,A.far);w=A.position;A=A.target;G.position.set(w[0],w[1],w[2]);G.target.position.set(A[0],A[1],A[2]);E.cameras[v]=G}for(x in D.lights)v=D.lights[x], G=v.color!==void 0?v.color:16777215,A=v.intensity!==void 0?v.intensity:1,v.type=="directional"?(w=v.direction,B=new THREE.DirectionalLight(G,A),B.position.set(w[0],w[1],w[2]),B.position.normalize()):v.type=="point"?(w=v.position,d=v.distance,B=new THREE.PointLight(G,A,d),B.position.set(w[0],w[1],w[2])):v.type=="ambient"&&(B=new THREE.AmbientLight(G)),E.scene.addLight(B),E.lights[x]=B;for(u in D.fogs)x=D.fogs[u],x.type=="linear"?I=new THREE.Fog(0,x.near,x.far):x.type=="exp2"&&(I=new THREE.FogExp2(0, x.density)),A=x.color,I.color.setRGB(A[0],A[1],A[2]),E.fogs[u]=I;if(E.cameras&&D.defaults.camera)E.currentCamera=E.cameras[D.defaults.camera];if(E.fogs&&D.defaults.fog)E.scene.fog=E.fogs[D.defaults.fog];A=D.defaults.bgcolor;E.bgColor=new THREE.Color;E.bgColor.setRGB(A[0],A[1],A[2]);E.bgColorAlpha=D.defaults.bgalpha;for(o in D.geometries)if(u=D.geometries[o],u.type=="bin_mesh"||u.type=="ascii_mesh")L+=1,c.onLoadStart();K=L;for(o in D.geometries)u=D.geometries[o],u.type=="cube"?(F=new THREE.CubeGeometry(u.width, u.height,u.depth,u.segmentsWidth,u.segmentsHeight,u.segmentsDepth,null,u.flipped,u.sides),E.geometries[o]=F):u.type=="plane"?(F=new THREE.PlaneGeometry(u.width,u.height,u.segmentsWidth,u.segmentsHeight),E.geometries[o]=F):u.type=="sphere"?(F=new THREE.SphereGeometry(u.radius,u.segmentsWidth,u.segmentsHeight),E.geometries[o]=F):u.type=="cylinder"?(F=new THREE.CylinderGeometry(u.numSegs,u.topRad,u.botRad,u.height,u.topOffset,u.botOffset),E.geometries[o]=F):u.type=="torus"?(F=new THREE.TorusGeometry(u.radius, u.tube,u.segmentsR,u.segmentsT),E.geometries[o]=F):u.type=="icosahedron"?(F=new THREE.IcosahedronGeometry(u.subdivisions),E.geometries[o]=F):u.type=="bin_mesh"?H.load({model:e(u.url,D.urlBaseType),callback:l(o)}):u.type=="ascii_mesh"?J.load({model:e(u.url,D.urlBaseType),callback:l(o)}):u.type=="embedded_mesh"&&(u=D.embeds[u.id])&&J.createModel(u,m(o),"");for(z in D.textures)if(o=D.textures[z],o.url instanceof Array){N+=o.url.length;for(H=0;H=57344&&(b-=2048);b++;for(var c=new Float32Array(8*b),e=1,g=0;g<8;g++){for(var h=0,f=0;f>1^-(k&1);c[8*f+g]=h}e+=b}b=a.length-e;h=new Uint16Array(b);for(g=f=0;g=this.maxCount-3&&k(this)};this.begin=function(){this.count=0; this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;bthis.size-1&&(l=this.size-1);var p=Math.floor(m-k);p<1&&(p=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var t=Math.floor(n-k);t<1&&(t=1);k=Math.floor(n+k);k>this.size-1&&(k=this.size- 1);for(var x,v,u,z,y,w;o0&&(this.field[u+x]+=z)}}};this.addPlaneX=function(a,b){var g,h,f,k,l,m=this.size,n=this.yd,o=this.zd,p=this.field,t=m*Math.sqrt(a/b);t>m&&(t=m);for(g=0;g0)for(h=0;hn&&(x=n);for(h=0;h0){l=h*o;for(g=0;gsize&&(dist=size);for(f=0;f0){l=zd*f;for(h=0;hh?this.hits.push(g):this.hits.unshift(g),h=e;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(a){var b=this.rayCastAll(a);if(b.length==0)return null;for(var c=0;b[c]instanceof THREE.MeshCollider;){var e=this.rayMesh(a,b[c]);if(e.distb.length)return null;return b[c]}; THREE.CollisionSystem.prototype.rayCast=function(a,b){if(b instanceof THREE.PlaneCollider)return this.rayPlane(a,b);else if(b instanceof THREE.SphereCollider)return this.raySphere(a,b);else if(b instanceof THREE.BoxCollider)return this.rayBox(a,b);else if(b instanceof THREE.MeshCollider&&b.box)return this.rayBox(a,b.box)}; THREE.CollisionSystem.prototype.rayMesh=function(a,b){for(var c=this.makeRayLocal(a,b.mesh),e=Number.MAX_VALUE,g,h=0;h=k*g))return Number.MAX_VALUE;f/=k;k=THREE.CollisionSystem.__v3;k.copy(a.direction);k.multiplyScalar(f);k.addSelf(a.origin);Math.abs(h.x)> Math.abs(h.y)?Math.abs(h.x)>Math.abs(h.z)?(a=k.y-b.y,h=c.y-b.y,g=e.y-b.y,k=k.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=k.x-b.x,h=c.x-b.x,g=e.x-b.x,k=k.y-b.y,c=c.y-b.y,e=e.y-b.y):Math.abs(h.y)>Math.abs(h.z)?(a=k.x-b.x,h=c.x-b.x,g=e.x-b.x,k=k.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=k.x-b.x,h=c.x-b.x,g=e.x-b.x,k=k.y-b.y,c=c.y-b.y,e=e.y-b.y);b=h*e-c*g;if(b==0)return Number.MAX_VALUE;b=1/b;e=(a*e-k*g)*b;if(!(e>=0))return Number.MAX_VALUE;b*=h*k-c*a;if(!(b>=0))return Number.MAX_VALUE;if(!(1-e-b>=0))return Number.MAX_VALUE;return f}; THREE.CollisionSystem.prototype.makeRayLocal=function(a,b){var c=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(b.matrixWorld,c);var e=THREE.CollisionSystem.__r;e.origin.copy(a.origin);e.direction.copy(a.direction);c.multiplyVector3(e.origin);c.rotateAxis(e.direction);e.direction.normalize();return e}; THREE.CollisionSystem.prototype.rayBox=function(a,b){var c;b.dynamic&&b.mesh&&b.mesh.matrixWorld?c=this.makeRayLocal(a,b.mesh):(c=THREE.CollisionSystem.__r,c.origin.copy(a.origin),c.direction.copy(a.direction));var e=0,g=0,h=0,f=0,k=0,l=0,m=!0;c.origin.xb.max.x&&(e=b.max.x-c.origin.x,e/=c.direction.x,m=!1,f=1);c.origin.yb.max.y&&(g=b.max.y-c.origin.y,g/=c.direction.y, m=!1,k=1);c.origin.zb.max.z&&(h=b.max.z-c.origin.z,h/=c.direction.z,m=!1,l=1);if(m)return-1;m=0;g>e&&(m=1,e=g);h>e&&(m=2,e=h);switch(m){case 0:k=c.origin.y+c.direction.y*e;if(kb.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*e;if(cb.max.z)return Number.MAX_VALUE;b.normal.set(f,0,0);break;case 1:f=c.origin.x+c.direction.x*e;if(fb.max.x)return Number.MAX_VALUE;c=c.origin.z+c.direction.z* e;if(cb.max.z)return Number.MAX_VALUE;b.normal.set(0,k,0);break;case 2:f=c.origin.x+c.direction.x*e;if(fb.max.x)return Number.MAX_VALUE;k=c.origin.y+c.direction.y*e;if(kb.max.y)return Number.MAX_VALUE;b.normal.set(0,0,l)}return e};THREE.CollisionSystem.prototype.rayPlane=function(a,b){var c=a.direction.dot(b.normal),e=b.point.dot(b.normal);if(c<0)c=(e-a.origin.dot(b.normal))/c;else return Number.MAX_VALUE;return c>0?c:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(a,b){var c=b.center.clone().subSelf(a.origin);if(c.lengthSq=0)return Math.abs(e)-Math.sqrt(c);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var b=a.geometry.boundingBox,c=new THREE.Vector3(b.x[0],b.y[0],b.z[0]),b=new THREE.Vector3(b.x[1],b.y[1],b.z[1]),c=new THREE.BoxCollider(c,b);c.mesh=a;return c};THREE.CollisionUtils.MeshAABB=function(a){var b=THREE.CollisionUtils.MeshOBB(a);b.min.addSelf(a.position);b.max.addSelf(a.position);b.dynamic=!1;return b}; THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))}; if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var b=this,c=this.setSize,e=this.render,g=new THREE.Camera,h=new THREE.Camera,f=new THREE.Matrix4,k=new THREE.Matrix4,l,m,n;g.useTarget=h.useTarget=!1;g.matrixAutoUpdate=h.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},o=new THREE.WebGLRenderTarget(512,512,a),p=new THREE.WebGLRenderTarget(512,512,a),t=new THREE.Camera(53,1,1,1E4);t.position.z= 2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:o},mapRight:{type:"t",value:1,texture:p}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); var x=new THREE.Scene;x.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){c.call(b,a,e);o.width=a;o.height=e;p.width=a;p.height=e};this.render=function(a,c){c.update(null,!0);if(l!==c.aspect||m!==c.near||n!==c.fov){l=c.aspect;m=c.near;n=c.fov;var z=c.projectionMatrix.clone(),y=125/30*0.5,w=y*m/125,A=m*Math.tan(n*Math.PI/360),C;f.n14=y;k.n14=-y;y=-A*l+w;C=A*l+w;z.n11=2*m/(C-y);z.n13=(C+y)/(C-y);g.projectionMatrix=z.clone();y=-A*l-w;C=A*l-w;z.n11=2*m/(C-y); z.n13=(C+y)/(C-y);h.projectionMatrix=z.clone()}g.matrix=c.matrixWorld.clone().multiplySelf(k);g.update(null,!0);g.position.copy(c.position);g.near=m;g.far=c.far;e.call(b,a,g,o,!0);h.matrix=c.matrixWorld.clone().multiplySelf(f);h.update(null,!0);h.position.copy(c.position);h.near=m;h.far=c.far;e.call(b,a,h,p,!0);e.call(b,x,t)}}; if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,e=this.render,g,h,f=new THREE.Camera,k=new THREE.Camera;b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(a,e){c.call(b,a,e);g=a/2;h=e};this.render=function(a,c){this.clear();f.fov=c.fov;f.aspect=0.5*c.aspect;f.near=c.near;f.far=c.far; f.updateProjectionMatrix();f.position.copy(c.position);f.target.position.copy(c.target.position);f.translateX(b.separation);k.projectionMatrix=f.projectionMatrix;k.position.copy(c.position);k.target.position.copy(c.target.position);k.translateX(-b.separation);this.setViewport(0,0,g,h);e.call(b,a,f);this.setViewport(g,0,g,h);e.call(b,a,k,!1)}};