/** * @author alteredq / http://alteredqualia.com/ */ THREE.SpotLight = function ( hex, intensity, distance, castShadow ) { THREE.Light.call( this, hex ); this.position = new THREE.Vector3( 0, 1, 0 ); this.target = new THREE.Object3D(); this.intensity = intensity || 1; this.distance = distance || 0; this.castShadow = castShadow !== undefined ? castShadow : false; }; THREE.SpotLight.prototype = new THREE.Light(); THREE.SpotLight.prototype.constructor = THREE.SpotLight;