/** * @author mr.doob / http://mrdoob.com/ * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as */ THREE.PlaneGeometry = function ( width, height, segmentsWidth, segmentsHeight ) { THREE.Geometry.call( this ); var ix, iy, width_half = width / 2, height_half = height / 2, gridX = segmentsWidth || 1, gridY = segmentsHeight || 1, gridX1 = gridX + 1, gridY1 = gridY + 1, segment_width = width / gridX, segment_height = height / gridY, normal = new THREE.Vector3( 0, 0, 1 ); for ( iy = 0; iy < gridY1; iy++ ) { for ( ix = 0; ix < gridX1; ix++ ) { var x = ix * segment_width - width_half; var y = iy * segment_height - height_half; this.vertices.push( new THREE.Vertex( new THREE.Vector3( x, - y, 0 ) ) ); } } for ( iy = 0; iy < gridY; iy++ ) { for ( ix = 0; ix < gridX; ix++ ) { var a = ix + gridX1 * iy; var b = ix + gridX1 * ( iy + 1 ); var c = ( ix + 1 ) + gridX1 * ( iy + 1 ); var d = ( ix + 1 ) + gridX1 * iy; var face = new THREE.Face4( a, b, c, d ); face.normal.copy( normal ); face.vertexNormals.push( normal.clone(), normal.clone(), normal.clone(), normal.clone() ); this.faces.push( face ); this.faceVertexUvs[ 0 ].push( [ new THREE.UV( ix / gridX, iy / gridY ), new THREE.UV( ix / gridX, ( iy + 1 ) / gridY ), new THREE.UV( ( ix + 1 ) / gridX, ( iy + 1 ) / gridY ), new THREE.UV( ( ix + 1 ) / gridX, iy / gridY ) ] ); } } this.computeCentroids(); }; THREE.PlaneGeometry.prototype = new THREE.Geometry(); THREE.PlaneGeometry.prototype.constructor = THREE.PlaneGeometry;