/** * @author mr.doob / http://mrdoob.com/ */ THREE.PointLight = function ( hex, intensity, distance ) { THREE.Light.call( this, hex ); this.position = new THREE.Vector3( 0, 0, 0 ); this.intensity = ( intensity !== undefined ) ? intensity : 1; this.distance = ( distance !== undefined ) ? distance : 0; }; THREE.PointLight.prototype = new THREE.Light(); THREE.PointLight.prototype.constructor = THREE.PointLight;