/** * @author mr.doob / http://mrdoob.com/ */ THREE.Material = function ( parameters ) { this.name = ''; this.id = THREE.MaterialCount ++; parameters = parameters || {}; this.opacity = parameters.opacity !== undefined ? parameters.opacity : 1; this.transparent = parameters.transparent !== undefined ? parameters.transparent : false; this.blending = parameters.blending !== undefined ? parameters.blending : THREE.NormalBlending; this.depthTest = parameters.depthTest !== undefined ? parameters.depthTest : true; this.depthWrite = parameters.depthWrite !== undefined ? parameters.depthWrite : true; this.polygonOffset = parameters.polygonOffset !== undefined ? parameters.polygonOffset : false; this.polygonOffsetFactor = parameters.polygonOffsetFactor !== undefined ? parameters.polygonOffsetFactor : 0; this.polygonOffsetUnits = parameters.polygonOffsetUnits !== undefined ? parameters.polygonOffsetUnits : 0; this.alphaTest = parameters.alphaTest !== undefined ? parameters.alphaTest : 0; this.overdraw = parameters.overdraw !== undefined ? parameters.overdraw : false; // Boolean for fixing antialiasing gaps in CanvasRenderer } THREE.MaterialCount = 0; THREE.NoShading = 0; THREE.FlatShading = 1; THREE.SmoothShading = 2; THREE.NoColors = 0; THREE.FaceColors = 1; THREE.VertexColors = 2; THREE.NormalBlending = 0; THREE.AdditiveBlending = 1; THREE.SubtractiveBlending = 2; THREE.MultiplyBlending = 3; THREE.AdditiveAlphaBlending = 4;