/** * @author mikael emtinger / http://gomo.se/ * @author alteredq / http://alteredqualia.com/ */ THREE.Bone = function( belongsToSkin ) { THREE.Object3D.call( this ); this.skin = belongsToSkin; this.skinMatrix = new THREE.Matrix4(); }; THREE.Bone.prototype = new THREE.Object3D(); THREE.Bone.prototype.constructor = THREE.Bone; THREE.Bone.prototype.supr = THREE.Object3D.prototype; THREE.Bone.prototype.update = function( parentSkinMatrix, forceUpdate ) { // update local if ( this.matrixAutoUpdate ) { forceUpdate |= this.updateMatrix(); } // update skin matrix if ( forceUpdate || this.matrixWorldNeedsUpdate ) { if( parentSkinMatrix ) { this.skinMatrix.multiply( parentSkinMatrix, this.matrix ); } else { this.skinMatrix.copy( this.matrix ); } this.matrixWorldNeedsUpdate = false; forceUpdate = true; } // update children var child, i, l = this.children.length; for ( i = 0; i < l; i ++ ) { this.children[ i ].update( this.skinMatrix, forceUpdate ); } };