/** * @author alteredq / http://alteredqualia.com */ THREE.WebGLRenderTargetCube = function ( width, height, options ) { THREE.WebGLRenderTarget.call( this, width, height, options ); this.activeCubeFace = 0; // PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5 }; THREE.WebGLRenderTargetCube.prototype = new THREE.WebGLRenderTarget(); THREE.WebGLRenderTargetCube.prototype.constructor = THREE.WebGLRenderTargetCube;