/** * @author mr.doob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ * @author szimek / https://github.com/szimek/ */ THREE.Texture = function ( image, mapping, wrapS, wrapT, magFilter, minFilter ) { this.id = THREE.TextureCount ++; this.image = image; this.mapping = mapping !== undefined ? mapping : new THREE.UVMapping(); this.wrapS = wrapS !== undefined ? wrapS : THREE.ClampToEdgeWrapping; this.wrapT = wrapT !== undefined ? wrapT : THREE.ClampToEdgeWrapping; this.magFilter = magFilter !== undefined ? magFilter : THREE.LinearFilter; this.minFilter = minFilter !== undefined ? minFilter : THREE.LinearMipMapLinearFilter; this.offset = new THREE.Vector2( 0, 0 ); this.repeat = new THREE.Vector2( 1, 1 ); this.needsUpdate = false; this.onUpdate = null; }; THREE.Texture.prototype = { constructor: THREE.Texture, clone: function () { var clonedTexture = new THREE.Texture( this.image, this.mapping, this.wrapS, this.wrapT, this.magFilter, this.minFilter ); clonedTexture.offset.copy( this.offset ); clonedTexture.repeat.copy( this.repeat ); return clonedTexture; } }; THREE.TextureCount = 0; THREE.MultiplyOperation = 0; THREE.MixOperation = 1; // Mapping modes THREE.CubeReflectionMapping = function () {}; THREE.CubeRefractionMapping = function () {}; THREE.LatitudeReflectionMapping = function () {}; THREE.LatitudeRefractionMapping = function () {}; THREE.SphericalReflectionMapping = function () {}; THREE.SphericalRefractionMapping = function () {}; THREE.UVMapping = function () {}; // Wrapping modes THREE.RepeatWrapping = 0; THREE.ClampToEdgeWrapping = 1; THREE.MirroredRepeatWrapping = 2; // Filters THREE.NearestFilter = 3; THREE.NearestMipMapNearestFilter = 4; THREE.NearestMipMapLinearFilter = 5; THREE.LinearFilter = 6; THREE.LinearMipMapNearestFilter = 7; THREE.LinearMipMapLinearFilter = 8; // Types THREE.ByteType = 9; THREE.UnsignedByteType = 10; THREE.ShortType = 11; THREE.UnsignedShortType = 12; THREE.IntType = 13; THREE.UnsignedIntType = 14; THREE.FloatType = 15; // Formats THREE.AlphaFormat = 16; THREE.RGBFormat = 17; THREE.RGBAFormat = 18; THREE.LuminanceFormat = 19; THREE.LuminanceAlphaFormat = 20;