SpotLight - A spotlight ----------------------- .. ............................................................................... .. rubric:: Constructor .. ............................................................................... .. class:: SpotLight( hex, intensity, distance, castShadow ) A point light that can cast shadow in one direction Part of scene graph Inherits from :class:`Light` :class:`Object3D` Affects :class:`MeshLambertMaterial` and :class:`MeshPhongMaterial` :param integer hex: light color :param float intensity: light intensity :param float distance: distance affected by light :param bool castShadow: shadow casting .. ............................................................................... .. rubric:: Attributes .. ............................................................................... .. attribute:: SpotLight.color Light :class:`Color` .. attribute:: SpotLight.intensity Light intensity ``default 1.0`` .. attribute:: SpotLight.position Position of the light .. attribute:: SpotLight.distance If non-zero, light will attenuate linearly from maximum intensity at light ``position`` down to zero at ``distance`` .. ............................................................................... .. rubric:: Shadow attributes .. ............................................................................... .. attribute:: SpotLight.castShadow If set to `true` light will cast dynamic shadows Warning: this is expensive and requires tweaking to get shadows looking right. ``default false`` .. attribute:: SpotLight.onlyShadow If set to `true` light will only cast shadow but not contribute any lighting (as if intensity was 0 but cheaper to compute) ``default false`` .. attribute:: SpotLight.target :class:`Object3D` target used for shadow camera orientation .. attribute:: SpotLight.shadowCameraNear Perspective shadow camera frustum ``near`` ``default 50`` .. attribute:: SpotLight.shadowCameraFar Perspective shadow camera frustum ``far`` ``default 5000`` .. attribute:: SpotLight.shadowCameraFov Perspective shadow camera frustum ``field-of-view`` ``default 50`` .. attribute:: SpotLight.shadowCameraVisible Show debug shadow camera frustum ``default false`` .. attribute:: SpotLight.shadowBias Shadow map bias ``default 0`` .. attribute:: SpotLight.shadowDarkness Darkness of shadow casted by this light (``float`` from 0 to 1) ``default 0.5`` .. attribute:: SpotLight.shadowMapWidth Shadow map texture width in pixels ``default 512`` .. attribute:: SpotLight.shadowMapHeight Shadow map texture height in pixels ``default 512`` .. ............................................................................... .. rubric:: Example .. ............................................................................... :: // white spotlight shining from the side, casting shadow var spotLight = new THREE.SpotLight( 0xffffff ); spotLight.position.set( 100, 1000, 100 ); spotLight.castShadow = true; spotLight.shadowMapWidth = 1024; spotLight.shadowMapHeight = 1024; spotLight.shadowCameraNear = 500; spotLight.shadowCameraFar = 4000; spotLight.shadowCameraFov = 30; scene.add( spotLight );