/* * @author https://github.com/zz85 | @blurspline * * tool for "unwrapping" and debugging three.js * geometries UV mapping * * Sample usage: * document.body.appendChild( * THREE.UVsDebug( * new THREE.SphereGeometry(10,10,10,10)); * */ THREE.UVsDebug = function(geometry) { var verts = geometry.vertices, faces = geometry.faces, uvs = geometry.faceVertexUvs[0]; console.log('debugging geometry', geometry); var canvas = document.createElement('canvas'); var width = 1024; var height = 1024; canvas.width = width; canvas.height = height; var ctx = canvas.getContext('2d'); ctx.lineWidth = 1; ctx.strokeStyle = 'rgba(0,0,0,0.8)'; // paint background white ctx.fillStyle = 'rgba(255,255,255, 1.0)'; ctx.fillRect(0, 0, width, height); var abc = 'abcd'; var uv, u, ax, ay; var i, il, j, jl; var a = new THREE.Vector2(); var b = new THREE.Vector2(); for (i = 0, il = uvs.length; i < il; i++) { uv = uvs[i]; // draw lines ctx.beginPath(); a.set(0, 0); for (j = 0, jl = uv.length; j < jl; j++) { u = uv[j]; a.x += u.u; a.y += u.v; if (j == 0) { ctx.moveTo(u.u * width, u.v * height); } else { ctx.lineTo(u.u * width, u.v * height); } } ctx.closePath(); ctx.stroke(); a.divideScalar(jl); // label the face number ctx.font = "12pt Arial bold"; ctx.fillStyle = 'rgba(0,0,0,0.8)'; ctx.fillText(i, a.x * width, a.y * height); ctx.font = "8pt Arial bold"; ctx.fillStyle = 'rgba(30,30,0,0.8)'; // label uv edge orders for (j = 0, jl = uv.length; j < jl; j++) { u = uv[j]; b.set(u.u, u.v).subSelf(a).divideScalar(4); b.x = u.u - b.x; b.y = u.v - b.y; ctx.fillText(abc[j] + ':' + faces[i][abc[j]], b.x * width, b.y * height); } } return canvas; }