var Viewport = function ( signals ) { var container = new UI.Panel(); container.setPosition( 'absolute' ); container.setBackgroundColor( '#aaa' ); var objects = []; // helpers var helpersToObjects = {}; var objectsToHelpers = {}; var sceneHelpers = new THREE.Scene(); var grid = new THREE.GridHelper( 500, 25 ); sceneHelpers.add( grid ); var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true, fog: false } ) ); selectionBox.matrixAutoUpdate = false; selectionBox.visible = false; sceneHelpers.add( selectionBox ); var selectionAxis = new THREE.AxisHelper( 100 ); selectionAxis.material.depthTest = false; selectionAxis.material.transparent = true; selectionAxis.matrixAutoUpdate = false; selectionAxis.visible = false; sceneHelpers.add( selectionAxis ); // var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera( 50, container.dom.offsetWidth / container.dom.offsetHeight, 1, 5000 ); camera.position.set( 500, 250, 500 ); camera.lookAt( scene.position ); // fog var oldFogType = "None"; var oldFogColor = 0xaaaaaa; var oldFogNear = 1; var oldFogFar = 5000; var oldFogDensity = 0.00025; // object picking var intersectionPlane = new THREE.Mesh( new THREE.PlaneGeometry( 10000, 10000, 8, 8 ) ); intersectionPlane.visible = false; sceneHelpers.add( intersectionPlane ); var ray = new THREE.Raycaster(); var projector = new THREE.Projector(); var offset = new THREE.Vector3(); var cameraChanged = false; // var picked = null; var selected = camera; // events var onMouseDown = function ( event ) { container.dom.focus(); event.preventDefault(); if ( event.button === 0 ) { var vector = new THREE.Vector3( ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1, - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1, 0.5 ); projector.unprojectVector( vector, camera ); ray.set( camera.position, vector.sub( camera.position ).normalize() ); var intersects = ray.intersectObjects( objects, true ); if ( intersects.length > 0 ) { controls.enabled = false; selected = intersects[ 0 ].object; if ( helpersToObjects[ selected.id ] !== undefined ) { selected = helpersToObjects[ selected.id ]; } intersectionPlane.position.copy( selected.position ); intersectionPlane.lookAt( camera.position ); signals.objectSelected.dispatch( selected ); var intersects = ray.intersectObject( intersectionPlane ); offset.copy( intersects[ 0 ].point ).sub( intersectionPlane.position ); document.addEventListener( 'mousemove', onMouseMove, false ); document.addEventListener( 'mouseup', onMouseUp, false ); } else { controls.enabled = true; } } cameraChanged = false; }; var onMouseMove = function ( event ) { var vector = new THREE.Vector3( ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1, - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1, 0.5 ); projector.unprojectVector( vector, camera ); ray.set( camera.position, vector.sub( camera.position ).normalize() ); var intersects = ray.intersectObject( intersectionPlane ); if ( intersects.length > 0 ) { intersects[ 0 ].point.sub( offset ); selected.position.copy( intersects[ 0 ].point ); signals.objectChanged.dispatch( selected ); render(); } }; var onMouseUp = function ( event ) { document.removeEventListener( 'mousemove', onMouseMove ); document.removeEventListener( 'mouseup', onMouseUp ); }; var onClick = function ( event ) { if ( event.button == 0 && cameraChanged === false ) { var vector = new THREE.Vector3( ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1, - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1, 0.5 ); projector.unprojectVector( vector, camera ); ray.set( camera.position, vector.sub( camera.position ).normalize() ); var intersects = ray.intersectObjects( objects, true ); if ( intersects.length > 0 && ! controls.enabled ) { selected = intersects[ 0 ].object; if ( helpersToObjects[ selected.id ] !== undefined ) { selected = helpersToObjects[ selected.id ]; } } else { selected = camera; } signals.objectSelected.dispatch( selected ); } controls.enabled = true; }; var onKeyDown = function ( event ) { switch ( event.keyCode ) { case 27: // esc signals.toggleHelpers.dispatch(); break; case 46: // delete signals.removeSelectedObject.dispatch(); break; } }; container.dom.addEventListener( 'mousedown', onMouseDown, false ); container.dom.addEventListener( 'click', onClick, false ); // controls need to be added *after* main logic, // otherwise controls.enabled doesn't work. var controls = new THREE.TrackballControls( camera, container.dom ); controls.rotateSpeed = 1.0; controls.zoomSpeed = 1.2; controls.panSpeed = 0.8; controls.noZoom = false; controls.noPan = false; controls.staticMoving = true; controls.dynamicDampingFactor = 0.3; controls.addEventListener( 'change', function () { cameraChanged = true; signals.cameraChanged.dispatch( camera ); render(); } ); // signals signals.rendererChanged.add( function ( object ) { container.dom.removeChild( renderer.domElement ); renderer = object; renderer.autoClear = false; renderer.autoUpdateScene = false; renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight ); container.dom.appendChild( renderer.domElement ); render(); } ); signals.objectAdded.add( function ( object ) { // handle children object.traverse( function ( object ) { // create helpers for invisible object types (lights, cameras, targets) if ( object instanceof THREE.PointLight ) { var helper = new THREE.PointLightHelper( object, 10 ); sceneHelpers.add( helper ); objectsToHelpers[ object.id ] = helper; helpersToObjects[ helper.lightSphere.id ] = object; objects.push( helper.lightSphere ); } else if ( object instanceof THREE.DirectionalLight ) { var helper = new THREE.DirectionalLightHelper( object, 10 ); sceneHelpers.add( helper ); objectsToHelpers[ object.id ] = helper; helpersToObjects[ helper.lightSphere.id ] = object; objects.push( helper.lightSphere ); } else if ( object instanceof THREE.SpotLight ) { var helper = new THREE.SpotLightHelper( object, 10 ); sceneHelpers.add( helper ); objectsToHelpers[ object.id ] = helper; helpersToObjects[ helper.lightSphere.id ] = object; objects.push( helper.lightSphere ); } else if ( object instanceof THREE.HemisphereLight ) { var helper = new THREE.HemisphereLightHelper( object, 10 ); sceneHelpers.add( helper ); objectsToHelpers[ object.id ] = helper; helpersToObjects[ helper.lightSphere.id ] = object; objects.push( helper.lightSphere ); } else { // add to picking list objects.push( object ); } } ); scene.add( object ); // TODO: Add support for hierarchies with lights if ( object instanceof THREE.Light ) { updateMaterials( scene ); } signals.sceneChanged.dispatch( scene ); signals.objectSelected.dispatch( object ); } ); signals.objectChanged.add( function ( object ) { if ( object instanceof THREE.Camera ) { object.updateProjectionMatrix(); } if ( objectsToHelpers[ object.id ] !== undefined ) { objectsToHelpers[ object.id ].update(); } render(); } ); signals.cloneSelectedObject.add( function () { if ( selected === camera ) return; var object = selected.clone(); signals.objectAdded.dispatch( object ); signals.objectSelected.dispatch( object ); } ); signals.removeSelectedObject.add( function () { if ( selected === camera ) return; var name = selected.name ? '"' + selected.name + '"': "selected object"; if ( confirm( 'Delete ' + name + '?' ) === false ) return; if ( selected instanceof THREE.Light ) { var helper = objectsToHelpers[ selected.id ]; objects.splice( objects.indexOf( helper.lightSphere ), 1 ); helper.parent.remove( helper ); selected.parent.remove( selected ); delete objectsToHelpers[ selected.id ]; delete helpersToObjects[ helper.id ]; if ( selected instanceof THREE.DirectionalLight || selected instanceof THREE.SpotLight ) { selected.target.parent.remove( selected.target ); } updateMaterials( scene ); } else { selected.traverse( function ( object ) { var index = objects.indexOf( object ); if ( index !== -1 ) { objects.splice( index, 1 ) } } ); selected.parent.remove( selected ); } signals.sceneChanged.dispatch( scene ); signals.objectSelected.dispatch( null ); } ); signals.objectSelected.add( function ( object ) { selectionBox.visible = false; selectionAxis.visible = false; if ( object !== null ) { if ( object.geometry !== undefined ) { var geometry = object.geometry; if ( geometry.boundingBox === null ) { geometry.computeBoundingBox(); } var vertices = selectionBox.geometry.vertices; vertices[ 0 ].x = geometry.boundingBox.max.x; vertices[ 0 ].y = geometry.boundingBox.max.y; vertices[ 0 ].z = geometry.boundingBox.max.z; vertices[ 1 ].x = geometry.boundingBox.max.x; vertices[ 1 ].y = geometry.boundingBox.max.y; vertices[ 1 ].z = geometry.boundingBox.min.z; vertices[ 2 ].x = geometry.boundingBox.max.x; vertices[ 2 ].y = geometry.boundingBox.min.y; vertices[ 2 ].z = geometry.boundingBox.max.z; vertices[ 3 ].x = geometry.boundingBox.max.x; vertices[ 3 ].y = geometry.boundingBox.min.y; vertices[ 3 ].z = geometry.boundingBox.min.z; vertices[ 4 ].x = geometry.boundingBox.min.x; vertices[ 4 ].y = geometry.boundingBox.max.y; vertices[ 4 ].z = geometry.boundingBox.min.z; vertices[ 5 ].x = geometry.boundingBox.min.x; vertices[ 5 ].y = geometry.boundingBox.max.y; vertices[ 5 ].z = geometry.boundingBox.max.z; vertices[ 6 ].x = geometry.boundingBox.min.x; vertices[ 6 ].y = geometry.boundingBox.min.y; vertices[ 6 ].z = geometry.boundingBox.min.z; vertices[ 7 ].x = geometry.boundingBox.min.x; vertices[ 7 ].y = geometry.boundingBox.min.y; vertices[ 7 ].z = geometry.boundingBox.max.z; selectionBox.geometry.computeBoundingSphere(); selectionBox.geometry.verticesNeedUpdate = true; selectionBox.matrixWorld = object.matrixWorld; selectionBox.visible = true; } selectionAxis.matrixWorld = object.matrixWorld; selectionAxis.visible = true; selected = object; } render(); } ); signals.materialChanged.add( function ( material ) { render(); } ); signals.clearColorChanged.add( function ( color ) { renderer.setClearColorHex( color, 1 ); render(); } ); signals.fogTypeChanged.add( function ( fogType ) { if ( fogType !== oldFogType ) { if ( fogType === "None" ) { scene.fog = null; } else if ( fogType === "Fog" ) { scene.fog = new THREE.Fog( oldFogColor, oldFogNear, oldFogFar ); } else if ( fogType === "FogExp2" ) { scene.fog = new THREE.FogExp2( oldFogColor, oldFogDensity ); } updateMaterials( scene ); oldFogType = fogType; } render(); } ); signals.fogColorChanged.add( function ( fogColor ) { oldFogColor = fogColor; updateFog( scene ); render(); } ); signals.fogParametersChanged.add( function ( near, far, density ) { oldFogNear = near; oldFogFar = far; oldFogDensity = density; updateFog( scene ); render(); } ); signals.windowResize.add( function () { camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight; camera.updateProjectionMatrix(); renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight ); render(); } ); signals.exportGeometry.add( function ( object ) { if ( selected.geometry === undefined ) { console.warn( "Selected object doesn't have any geometry" ); return; } var exporter = new object.exporter(); var output = JSON.stringify( exporter.parse( selected.geometry ), null, '\t' ); output = output.replace( /[\n\t]+([\d\.e\-\[\]]+)/g, '$1' ); var blob = new Blob( [ output ], { type: 'text/plain' } ); var objectURL = URL.createObjectURL( blob ); window.open( objectURL, '_blank' ); window.focus(); } ); signals.exportScene.add( function ( object ) { var exporter = new object.exporter(); var output = JSON.stringify( exporter.parse( scene ), null, '\t' ); output = output.replace( /[\n\t]+([\d\.e\-\[\]]+)/g, '$1' ); var blob = new Blob( [ output ], { type: 'text/plain' } ); var objectURL = URL.createObjectURL( blob ); window.open( objectURL, '_blank' ); window.focus(); } ); // var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } ); renderer.autoClear = false; renderer.autoUpdateScene = false; container.dom.appendChild( renderer.domElement ); animate(); // set up for hotkeys // must be done here, otherwise it doesn't work container.dom.tabIndex = 1; container.dom.style.outline = 'transparent'; container.dom.addEventListener( 'keydown', onKeyDown, false ); // must come after listeners are registered signals.sceneChanged.dispatch( scene ); // function updateMaterials( root ) { root.traverse( function ( node ) { if ( node.material ) { node.material.needsUpdate = true; } if ( node.geometry && node.geometry.materials ) { for ( var i = 0; i < node.geometry.materials.length; i ++ ) { node.geometry.materials[ i ].needsUpdate = true; } } } ); } function updateFog( root ) { if ( root.fog ) { root.fog.color.setHex( oldFogColor ); if ( root.fog.near !== undefined ) root.fog.near = oldFogNear; if ( root.fog.far !== undefined ) root.fog.far = oldFogFar; if ( root.fog.density !== undefined ) root.fog.density = oldFogDensity; } } function animate() { requestAnimationFrame( animate ); controls.update(); } function render() { sceneHelpers.updateMatrixWorld(); scene.updateMatrixWorld(); renderer.clear(); renderer.render( scene, camera ); renderer.render( sceneHelpers, camera ); } return container; }