/** * @author alteredq / http://alteredqualia.com/ */ THREE.CompressedTexture = function ( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy ) { THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); this.image = { width: width, height: height }; this.mipmaps = mipmaps; this.generateMipmaps = false; // WebGL currently can't generate mipmaps for compressed textures, they must be embedded in DDS file }; THREE.CompressedTexture.prototype = Object.create( THREE.Texture.prototype ); THREE.CompressedTexture.prototype.clone = function () { var texture = new THREE.CompressedTexture(); THREE.Texture.prototype.clone.call( this, texture ); return texture; };