/** * @author alteredq / http://alteredqualia.com/ */ THREE.Math = { // Clamp value to range clamp: function ( x, a, b ) { return ( x < a ) ? a : ( ( x > b ) ? b : x ); }, // Clamp value to range to range mapLinear: function ( x, a1, a2, b1, b2 ) { return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); }, // http://en.wikipedia.org/wiki/Smoothstep smoothstep: function ( x, min, max ) { if ( x <= min ) return 0; if ( x >= max ) return 1; x = ( x - min )/( max - min ); return x*x*(3 - 2*x); }, smootherstep: function ( x, min, max ) { if ( x <= min ) return 0; if ( x >= max ) return 1; x = ( x - min )/( max - min ); return x*x*x*(x*(x*6 - 15) + 10); }, // Random float from <0, 1> with 16 bits of randomness // (standard Math.random() creates repetitive patterns when applied over larger space) random16: function () { return ( 65280 * Math.random() + 255 * Math.random() ) / 65535; }, // Random integer from interval randInt: function ( low, high ) { return low + Math.floor( Math.random() * ( high - low + 1 ) ); }, // Random float from interval randFloat: function ( low, high ) { return low + Math.random() * ( high - low ); }, // Random float from <-range/2, range/2> interval randFloatSpread: function ( range ) { return range * ( 0.5 - Math.random() ); }, sign: function ( x ) { return ( x < 0 ) ? -1 : ( ( x > 0 ) ? 1 : 0 ); }, degToRad: function() { var degreeToRadiansFactor = Math.PI / 180; return function ( degrees ) { return degrees * degreeToRadiansFactor; }; }(), radToDeg: function() { var radianToDegreesFactor = 180 / Math.PI; return function ( radians ) { return radians * radianToDegreesFactor; }; }() };