/** * @author bhouston / http://exocortex.com */ module( "Vector2" ); test( "constructor", function() { var a = new THREE.Vector2(); ok( a.x == 0, "Passed!" ); ok( a.y == 0, "Passed!" ); a = new THREE.Vector2( x, y ); ok( a.x === x, "Passed!" ); ok( a.y === y, "Passed!" ); }); test( "copy", function() { var a = new THREE.Vector2( x, y ); var b = new THREE.Vector2().copy( a ); ok( b.x == x, "Passed!" ); ok( b.y == y, "Passed!" ); // ensure that it is a true copy a.x = 0; a.y = -1; ok( b.x == x, "Passed!" ); ok( b.y == y, "Passed!" ); }); test( "set", function() { var a = new THREE.Vector2(); ok( a.x == 0, "Passed!" ); ok( a.y == 0, "Passed!" ); a.set( x, y ); ok( a.x == x, "Passed!" ); ok( a.y == y, "Passed!" ); }); test( "setX,setY", function() { var a = new THREE.Vector2(); ok( a.x == 0, "Passed!" ); ok( a.y == 0, "Passed!" ); a.setX( x ); a.setY( y ); ok( a.x == x, "Passed!" ); ok( a.y == y, "Passed!" ); }); test( "setComponent,getComponent", function() { var a = new THREE.Vector2(); ok( a.x == 0, "Passed!" ); ok( a.y == 0, "Passed!" ); a.setComponent( 0, 1 ); a.setComponent( 1, 2 ); ok( a.getComponent( 0 ) == 1, "Passed!" ); ok( a.getComponent( 1 ) == 2, "Passed!" ); }); test( "add", function() { var a = new THREE.Vector2( x, y ); var b = new THREE.Vector2( -x, -y ); a.add( b ); ok( a.x == 0, "Passed!" ); ok( a.y == 0, "Passed!" ); var c = new THREE.Vector2().addVectors( b, b ); ok( c.x == -2*x, "Passed!" ); ok( c.y == -2*y, "Passed!" ); }); test( "sub", function() { var a = new THREE.Vector2( x, y ); var b = new THREE.Vector2( -x, -y ); a.sub( b ); ok( a.x == 2*x, "Passed!" ); ok( a.y == 2*y, "Passed!" ); var c = new THREE.Vector2().subVectors( a, a ); ok( c.x == 0, "Passed!" ); ok( c.y == 0, "Passed!" ); }); test( "multiply/divide", function() { var a = new THREE.Vector2( x, y ); var b = new THREE.Vector2( -x, -y ); a.multiplyScalar( -2 ); ok( a.x == x*-2, "Passed!" ); ok( a.y == y*-2, "Passed!" ); b.multiplyScalar( -2 ); ok( b.x == 2*x, "Passed!" ); ok( b.y == 2*y, "Passed!" ); a.divideScalar( -2 ); ok( a.x == x, "Passed!" ); ok( a.y == y, "Passed!" ); b.divideScalar( -2 ); ok( b.x == -x, "Passed!" ); ok( b.y == -y, "Passed!" ); }); test( "min/max/clamp", function() { var a = new THREE.Vector2( x, y ); var b = new THREE.Vector2( -x, -y ); var c = new THREE.Vector2(); c.copy( a ).min( b ); ok( c.x == -x, "Passed!" ); ok( c.y == -y, "Passed!" ); c.copy( a ).max( b ); ok( c.x == x, "Passed!" ); ok( c.y == y, "Passed!" ); c.set( -2*x, 2*y ); c.clamp( b, a ); ok( c.x == -x, "Passed!" ); ok( c.y == y, "Passed!" ); }); test( "negate", function() { var a = new THREE.Vector2( x, y ); a.negate(); ok( a.x == -x, "Passed!" ); ok( a.y == -y, "Passed!" ); }); test( "dot", function() { var a = new THREE.Vector2( x, y ); var b = new THREE.Vector2( -x, -y ); var c = new THREE.Vector2(); var result = a.dot( b ); ok( result == (-x*x-y*y), "Passed!" ); result = a.dot( c ); ok( result == 0, "Passed!" ); }); test( "length/lengthSq", function() { var a = new THREE.Vector2( x, 0 ); var b = new THREE.Vector2( 0, -y ); var c = new THREE.Vector2(); ok( a.length() == x, "Passed!" ); ok( a.lengthSq() == x*x, "Passed!" ); ok( b.length() == y, "Passed!" ); ok( b.lengthSq() == y*y, "Passed!" ); ok( c.length() == 0, "Passed!" ); ok( c.lengthSq() == 0, "Passed!" ); a.set( x, y ); ok( a.length() == Math.sqrt( x*x + y*y ), "Passed!" ); ok( a.lengthSq() == ( x*x + y*y ), "Passed!" ); }); test( "normalize", function() { var a = new THREE.Vector2( x, 0 ); var b = new THREE.Vector2( 0, -y ); var c = new THREE.Vector2(); a.normalize(); ok( a.length() == 1, "Passed!" ); ok( a.x == 1, "Passed!" ); b.normalize(); ok( b.length() == 1, "Passed!" ); ok( b.y == -1, "Passed!" ); }); test( "distanceTo/distanceToSquared", function() { var a = new THREE.Vector2( x, 0 ); var b = new THREE.Vector2( 0, -y ); var c = new THREE.Vector2(); ok( a.distanceTo( c ) == x, "Passed!" ); ok( a.distanceToSquared( c ) == x*x, "Passed!" ); ok( b.distanceTo( c ) == y, "Passed!" ); ok( b.distanceToSquared( c ) == y*y, "Passed!" ); }); test( "setLength", function() { var a = new THREE.Vector2( x, 0 ); ok( a.length() == x, "Passed!" ); a.setLength( y ); ok( a.length() == y, "Passed!" ); a = new THREE.Vector2( 0, 0 ); ok( a.length() == 0, "Passed!" ); a.setLength( y ); ok( a.length() == 0, "Passed!" ); }); test( "lerp/clone", function() { var a = new THREE.Vector2( x, 0 ); var b = new THREE.Vector2( 0, -y ); ok( a.lerp( a, 0 ).equals( a.lerp( a, 0.5 ) ), "Passed!" ); ok( a.lerp( a, 0 ).equals( a.lerp( a, 1 ) ), "Passed!" ); ok( a.clone().lerp( b, 0 ).equals( a ), "Passed!" ); ok( a.clone().lerp( b, 0.5 ).x == x*0.5, "Passed!" ); ok( a.clone().lerp( b, 0.5 ).y == -y*0.5, "Passed!" ); ok( a.clone().lerp( b, 1 ).equals( b ), "Passed!" ); }); test( "equals", function() { var a = new THREE.Vector2( x, 0 ); var b = new THREE.Vector2( 0, -y ); ok( a.x != b.x, "Passed!" ); ok( a.y != b.y, "Passed!" ); ok( ! a.equals( b ), "Passed!" ); ok( ! b.equals( a ), "Passed!" ); a.copy( b ); ok( a.x == b.x, "Passed!" ); ok( a.y == b.y, "Passed!" ); ok( a.equals( b ), "Passed!" ); ok( b.equals( a ), "Passed!" ); });