[name]
A render target is a buffer where the video card draws pixels for a scene that is being rendered in the background. It is used in different effects.
Constructor
[name]([page:Number width], [page:Number height], [page:Object options])
width -- The width of the renderTarget.
height -- The height of the renderTarget.
options -- The options of the renderTarget. They are alot like the options of a texture.
Creates a new renderTarget with a certain width and height.
Properties
Methods
[page:EventDispatcher EventDispatcher] methods are available on this class.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]