[page:Object3D] →

[name]

An Object3d that rotates independently of its parent objects, but keeps the position and scale.
var root = new THREE.Group(); var gyro = new THREE.Gyroscope(); var cube = new THREE.Mesh( geometry, material ); root.add( gyro ) gyro.add( cube ) cube.position.x = 10; root.rotation.y = Math.PI; // The cube will have changed its position but maintained its orientation

Constructor

[name]()

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]