[page:Texture] →
[name]
Creates a cube texture made up of six images.
Example
var path = "textures/cube/pisa/";
var format = '.png';
var urls = [
path + 'px' + format, path + 'nx' + format,
path + 'py' + format, path + 'ny' + format,
path + 'pz' + format, path + 'nz' + format
];
var textureCube = THREE.ImageUtils.loadTextureCube( urls );
var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
Constructor
[name]( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy )
CubeTexture is almost equivalent in functionality and usage to [page:Texture]. The only differences are that the
images are an array of 6 images as opposed to a single image, and the mapping options are
[page:Textures THREE.CubeReflectionMapping] (default) or [page:Textures THREE.CubeRefractionMapping]
Generally [page:ImageUtils.loadTextureCube] is used instead of using CubeTexture directly.
Properties
See [page:Texture]
Methods
See [page:Texture]
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]