/** * @author mrdoob / http://mrdoob.com/ * @author marklundin / http://mark-lundin.com/ * @author alteredq / http://alteredqualia.com/ */ THREE.AnaglyphEffect = function ( renderer, width, height ) { var _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); var _scene = new THREE.Scene(); var _stereo = new THREE.StereoCamera(); var _params = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat }; if ( width === undefined ) width = 512; if ( height === undefined ) height = 512; var _renderTargetL = new THREE.WebGLRenderTarget( width, height, _params ); var _renderTargetR = new THREE.WebGLRenderTarget( width, height, _params ); var _material = new THREE.ShaderMaterial( { uniforms: { "mapLeft": { type: "t", value: _renderTargetL }, "mapRight": { type: "t", value: _renderTargetR } }, vertexShader: [ "varying vec2 vUv;", "void main() {", " vUv = vec2( uv.x, uv.y );", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join( "\n" ), fragmentShader: [ "uniform sampler2D mapLeft;", "uniform sampler2D mapRight;", "varying vec2 vUv;", "void main() {", " vec4 colorL, colorR;", " vec2 uv = vUv;", " colorL = texture2D( mapLeft, uv );", " colorR = texture2D( mapRight, uv );", // http://3dtv.at/Knowhow/AnaglyphComparison_en.aspx " gl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;", "}" ].join( "\n" ) } ); var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), _material ); _scene.add( mesh ); this.setSize = function ( width, height ) { _renderTargetL.setSize( width, height ); _renderTargetR.setSize( width, height ); renderer.setSize( width, height ); }; this.render = function ( scene, camera ) { scene.updateMatrixWorld(); if ( camera.parent === null ) camera.updateMatrixWorld(); _stereo.update( camera ); renderer.render( scene, _stereo.cameraL, _renderTargetL, true ); renderer.render( scene, _stereo.cameraR, _renderTargetR, true ); renderer.render( _scene, _camera ); }; this.dispose = function() { if ( _renderTargetL ) _renderTargetL.dispose(); if ( _renderTargetR ) _renderTargetR.dispose(); }; };