/** * @author mrdoob / http://mrdoob.com/ */ var THREE = { REVISION: '74' }; // if ( typeof define === 'function' && define.amd ) { define( 'three', THREE ); } else if ( 'undefined' !== typeof exports && 'undefined' !== typeof module ) { module.exports = THREE; } // if ( Number.EPSILON === undefined ) { Number.EPSILON = Math.pow( 2, - 52 ); } // if ( Math.sign === undefined ) { // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign Math.sign = function ( x ) { return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x; }; } if ( Function.prototype.name === undefined && Object.defineProperty !== undefined ) { // Missing in IE9-11. // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name Object.defineProperty( Function.prototype, 'name', { get: function () { return this.toString().match( /^\s*function\s*(\S*)\s*\(/ )[ 1 ]; } } ); } if ( Object.assign === undefined ) { // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign Object.defineProperty( Object, 'assign', { writable: true, configurable: true, value: function ( target ) { 'use strict'; if ( target === undefined || target === null ) { throw new TypeError( "Cannot convert first argument to object" ); } var to = Object( target ); for ( var i = 1, n = arguments.length; i !== n; ++ i ) { var nextSource = arguments[ i ]; if ( nextSource === undefined || nextSource === null ) continue; nextSource = Object( nextSource ); var keysArray = Object.keys( nextSource ); for ( var nextIndex = 0, len = keysArray.length; nextIndex !== len; ++ nextIndex ) { var nextKey = keysArray[ nextIndex ]; var desc = Object.getOwnPropertyDescriptor( nextSource, nextKey ); if ( desc !== undefined && desc.enumerable ) { to[ nextKey ] = nextSource[ nextKey ]; } } } return to; } } ); } // https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent.button THREE.MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 }; // GL STATE CONSTANTS THREE.CullFaceNone = 0; THREE.CullFaceBack = 1; THREE.CullFaceFront = 2; THREE.CullFaceFrontBack = 3; THREE.FrontFaceDirectionCW = 0; THREE.FrontFaceDirectionCCW = 1; // SHADOWING TYPES THREE.BasicShadowMap = 0; THREE.PCFShadowMap = 1; THREE.PCFSoftShadowMap = 2; // MATERIAL CONSTANTS // side THREE.FrontSide = 0; THREE.BackSide = 1; THREE.DoubleSide = 2; // shading THREE.FlatShading = 1; THREE.SmoothShading = 2; // colors THREE.NoColors = 0; THREE.FaceColors = 1; THREE.VertexColors = 2; // blending modes THREE.NoBlending = 0; THREE.NormalBlending = 1; THREE.AdditiveBlending = 2; THREE.SubtractiveBlending = 3; THREE.MultiplyBlending = 4; THREE.CustomBlending = 5; // custom blending equations // (numbers start from 100 not to clash with other // mappings to OpenGL constants defined in Texture.js) THREE.AddEquation = 100; THREE.SubtractEquation = 101; THREE.ReverseSubtractEquation = 102; THREE.MinEquation = 103; THREE.MaxEquation = 104; // custom blending destination factors THREE.ZeroFactor = 200; THREE.OneFactor = 201; THREE.SrcColorFactor = 202; THREE.OneMinusSrcColorFactor = 203; THREE.SrcAlphaFactor = 204; THREE.OneMinusSrcAlphaFactor = 205; THREE.DstAlphaFactor = 206; THREE.OneMinusDstAlphaFactor = 207; // custom blending source factors //THREE.ZeroFactor = 200; //THREE.OneFactor = 201; //THREE.SrcAlphaFactor = 204; //THREE.OneMinusSrcAlphaFactor = 205; //THREE.DstAlphaFactor = 206; //THREE.OneMinusDstAlphaFactor = 207; THREE.DstColorFactor = 208; THREE.OneMinusDstColorFactor = 209; THREE.SrcAlphaSaturateFactor = 210; // depth modes THREE.NeverDepth = 0; THREE.AlwaysDepth = 1; THREE.LessDepth = 2; THREE.LessEqualDepth = 3; THREE.EqualDepth = 4; THREE.GreaterEqualDepth = 5; THREE.GreaterDepth = 6; THREE.NotEqualDepth = 7; // TEXTURE CONSTANTS THREE.MultiplyOperation = 0; THREE.MixOperation = 1; THREE.AddOperation = 2; // Mapping modes THREE.UVMapping = 300; THREE.CubeReflectionMapping = 301; THREE.CubeRefractionMapping = 302; THREE.EquirectangularReflectionMapping = 303; THREE.EquirectangularRefractionMapping = 304; THREE.SphericalReflectionMapping = 305; // Wrapping modes THREE.RepeatWrapping = 1000; THREE.ClampToEdgeWrapping = 1001; THREE.MirroredRepeatWrapping = 1002; // Filters THREE.NearestFilter = 1003; THREE.NearestMipMapNearestFilter = 1004; THREE.NearestMipMapLinearFilter = 1005; THREE.LinearFilter = 1006; THREE.LinearMipMapNearestFilter = 1007; THREE.LinearMipMapLinearFilter = 1008; // Data types THREE.UnsignedByteType = 1009; THREE.ByteType = 1010; THREE.ShortType = 1011; THREE.UnsignedShortType = 1012; THREE.IntType = 1013; THREE.UnsignedIntType = 1014; THREE.FloatType = 1015; THREE.HalfFloatType = 1025; // Pixel types //THREE.UnsignedByteType = 1009; THREE.UnsignedShort4444Type = 1016; THREE.UnsignedShort5551Type = 1017; THREE.UnsignedShort565Type = 1018; // Pixel formats THREE.AlphaFormat = 1019; THREE.RGBFormat = 1020; THREE.RGBAFormat = 1021; THREE.LuminanceFormat = 1022; THREE.LuminanceAlphaFormat = 1023; // THREE.RGBEFormat handled as THREE.RGBAFormat in shaders THREE.RGBEFormat = THREE.RGBAFormat; //1024; // DDS / ST3C Compressed texture formats THREE.RGB_S3TC_DXT1_Format = 2001; THREE.RGBA_S3TC_DXT1_Format = 2002; THREE.RGBA_S3TC_DXT3_Format = 2003; THREE.RGBA_S3TC_DXT5_Format = 2004; // PVRTC compressed texture formats THREE.RGB_PVRTC_4BPPV1_Format = 2100; THREE.RGB_PVRTC_2BPPV1_Format = 2101; THREE.RGBA_PVRTC_4BPPV1_Format = 2102; THREE.RGBA_PVRTC_2BPPV1_Format = 2103; // ETC compressed texture formats THREE.RGB_ETC1_Format = 2151; // Loop styles for AnimationAction THREE.LoopOnce = 2200; THREE.LoopRepeat = 2201; THREE.LoopPingPong = 2202; // Interpolation THREE.InterpolateDiscrete = 2300; THREE.InterpolateLinear = 2301; THREE.InterpolateSmooth = 2302; // Interpolant ending modes THREE.ZeroCurvatureEnding = 2400; THREE.ZeroSlopeEnding = 2401; THREE.WrapAroundEnding = 2402; // Triangle Draw modes THREE.TrianglesDrawMode = 0; THREE.TriangleStripDrawMode = 1; THREE.TriangleFanDrawMode = 2;