/** * @author WestLangley / http://github.com/WestLangley * * Gamma Correction Shader * http://en.wikipedia.org/wiki/gamma_correction */ THREE.GammaCorrectionShader = { uniforms: { "tDiffuse": { type: "t", value: null }, }, vertexShader: [ "varying vec2 vUv;", "void main() {", "vUv = uv;", "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join( "\n" ), fragmentShader: [ "#define GAMMA_FACTOR 2", "uniform sampler2D tDiffuse;", "varying vec2 vUv;", THREE.ShaderChunk[ "common" ], "void main() {", "vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );", "gl_FragColor = vec4( linearToOutput( tex.rgb ), tex.a );", "}" ].join( "\n" ) };