/** * @author simonThiele / https://github.com/simonThiele */ module( "InstancedBufferAttribute" ); test( "can be created", function() { var instance = new THREE.InstancedBufferAttribute(new Float32Array(10), 2); ok( instance.meshPerAttribute === 1, "ok" ); instance = new THREE.InstancedBufferAttribute(new Float32Array(10), 2, 123); ok( instance.meshPerAttribute === 123, "ok" ); }); test( "copy", function() { var array = new Float32Array( [1, 2, 3, 7, 8, 9] ); var instance = new THREE.InstancedBufferAttribute( array, 2, 123 ); var copiedInstance = instance.copy( instance ); ok( copiedInstance instanceof THREE.InstancedBufferAttribute, "the clone has the correct type" ); ok( copiedInstance.itemSize === 2, "itemSize was copied" ); ok( copiedInstance.meshPerAttribute === 123, "meshPerAttribute was copied" ); for (var i = 0; i < array.length; i++) { ok( copiedInstance.array[i] === array[i], "array was copied" ); } });