[page:Material] →
[name]
A material for a use with a [page:Sprite].
Examples
[example:webgl_sprites WebGL / sprites]
[example:misc_ubiquity_test misc / ubiquity / test]
[example:misc_ubiquity_test2 misc / ubiquity / test2]
[example:software_sandbox software / sandbox]
[example:svg_sandbox svg / sandbox]
[example:webgl_materials_cubemap_dynamic webgl / materials / cubemap / dynamic]
var spriteMap = new THREE.TextureLoader().load( 'textures/sprite.png' );
var spriteMaterial = new THREE.SpriteMaterial( { map: spriteMap, color: 0xffffff } );
var sprite = new THREE.Sprite( spriteMaterial );
sprite.scale.set(200, 200, 1)
scene.add( sprite );
[name]( [page:Object parameters] )
[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
Any property of the material (including any property inherited from [page:Material]) can be passed in here.
The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal
string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.
Properties
See the base [page:Material] class for common properties.
[property:Color color]
[page:Color] of the material, by default set to white (0xffffff). The [page:.map] is mutiplied by the color.
[property:boolean fog]
Whether or not this material affected by the scene's fog. Default is false
[property:Boolean lights]
Whether the material is affected by lights. Default is *false*.
[property:Texture map]
The texture map. Default is null.
[property:Radians rotation]
The rotation of the sprite in radians. Default is 0.
Methods
See the base [page:Material] class for common methods.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]