[name]
A loader for loading an .obj resource.
Example
// instantiate a loader
var loader = new THREE.OBJLoader();
// load a resource
loader.load(
// resource URL
'models/monster.obj',
// Function when resource is loaded
function ( object ) {
scene.add( object );
}
);
[example:webgl_loader_obj]
Constructor
[name]( [page:LoadingManager manager] )
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
Creates a new [name].
Properties
Methods
[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )
[page:String url] — required
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Object3D].
[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.
[page:Function onError] — Will be called when load errors.
Begin loading from url and call onLoad with the parsed response content.
[method:Object3D parse]( [page:String text] )
[page:String text] — The textual obj structure to parse.
Returns an [page:Object3D]. It contains the parsed meshes as [page:Mesh] and lines as [page:LineSegments].
All geometry is created as [page:BufferGeometry]. Default materials are created as [page:MeshPhongMaterial].
If an obj object or group uses multiple materials while declaring faces geometry groups and a [page:MultiMaterial] is used.
Source
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/OBJLoader.js examples/js/loaders/OBJLoader.js]