/** * @author mrdoob / http://mrdoob.com/ * @author Mugen87 / https://github.com/Mugen87 */ THREE.ColladaLoader = function ( manager ) { this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; }; THREE.ColladaLoader.prototype = { constructor: THREE.ColladaLoader, load: function ( url, onLoad, onProgress, onError ) { var scope = this; var resourceDirectory = url.split( /[\\\/]/ ); resourceDirectory.pop(); resourceDirectory = resourceDirectory.join( '/' ) + '/'; var loader = new THREE.FileLoader( scope.manager ); loader.load( url, function ( text ) { onLoad( scope.parse( text, resourceDirectory ) ); }, onProgress, onError ); }, options: { set convertUpAxis( value ) { console.log( 'THREE.ColladaLoader.options.convertUpAxis: TODO' ); } }, setCrossOrigin: function ( value ) { this.crossOrigin = value; }, parse: function ( text, resourceDirectory ) { function getElementsByTagName( xml, name ) { // Non recursive xml.getElementsByTagName() ... var array = []; var childNodes = xml.childNodes; for ( var i = 0, l = childNodes.length; i < l; i ++ ) { var child = childNodes[ i ]; if ( child.nodeName === name ) { array.push( child ); } } return array; } function parseStrings( text ) { if ( text.length === 0 ) return []; var parts = text.trim().split( /\s+/ ); var array = new Array( parts.length ); for ( var i = 0, l = parts.length; i < l; i ++ ) { array[ i ] = parts[ i ]; } return array; } function parseFloats( text ) { if ( text.length === 0 ) return []; var parts = text.trim().split( /\s+/ ); var array = new Array( parts.length ); for ( var i = 0, l = parts.length; i < l; i ++ ) { array[ i ] = parseFloat( parts[ i ] ); } return array; } function parseInts( text ) { if ( text.length === 0 ) return []; var parts = text.trim().split( /\s+/ ); var array = new Array( parts.length ); for ( var i = 0, l = parts.length; i < l; i ++ ) { array[ i ] = parseInt( parts[ i ] ); } return array; } function parseId( text ) { return text.substring( 1 ); } function isEmpty( object ) { return Object.keys( object ).length === 0; } // asset function parseAsset( xml ) { return { unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ), upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] ) }; } function parseAssetUnit( xml ) { return xml !== undefined ? parseFloat( xml.getAttribute( 'meter' ) ) : 1; } function parseAssetUpAxis( xml ) { return xml !== undefined ? xml.textContent : 'Y_UP'; } // library function parseLibrary( xml, libraryName, nodeName, parser ) { var library = getElementsByTagName( xml, libraryName )[ 0 ]; if ( library !== undefined ) { var elements = getElementsByTagName( library, nodeName ); for ( var i = 0; i < elements.length; i ++ ) { parser( elements[ i ] ); } } } function buildLibrary( data, builder ) { for ( var name in data ) { var object = data[ name ]; object.build = builder( data[ name ] ); } } // get function getBuild( data, builder ) { if ( data.build !== undefined ) return data.build; data.build = builder( data ); return data.build; } // animation function parseAnimation( xml ) { var data = { sources: {}, samplers: {}, channels: {} }; for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; var id; switch ( child.nodeName ) { case 'source': id = child.getAttribute( 'id' ); data.sources[ id ] = parseSource( child ); break; case 'sampler': id = child.getAttribute( 'id' ); data.samplers[ id ] = parseAnimationSampler( child ); break; case 'channel': id = child.getAttribute( 'target' ); data.channels[ id ] = parseAnimationChannel( child ); break; default: console.log( child ); } } library.animations[ xml.getAttribute( 'id' ) ] = data; } function parseAnimationSampler( xml ) { var data = { inputs: {}, }; for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'input': var id = parseId( child.getAttribute( 'source' ) ); var semantic = child.getAttribute( 'semantic' ); data.inputs[ semantic ] = id; break; } } return data; } function parseAnimationChannel( xml ) { var data = {}; var target = xml.getAttribute( 'target' ); // parsing SID Addressing Syntax var parts = target.split( '/' ); var id = parts.shift(); var sid = parts.shift(); // check selection syntax var arraySyntax = ( sid.indexOf( '(' ) !== - 1 ); var memberSyntax = ( sid.indexOf( '.' ) !== - 1 ); if ( memberSyntax ) { // member selection access parts = sid.split( '.' ); sid = parts.shift(); data.member = parts.shift(); } else if ( arraySyntax ) { // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices. var indices = sid.split( '(' ); sid = indices.shift(); for ( var i = 0; i < indices.length; i ++ ) { indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) ); } data.indices = indices; } data.id = id; data.sid = sid; data.arraySyntax = arraySyntax; data.memberSyntax = memberSyntax; data.sampler = parseId( xml.getAttribute( 'source' ) ); return data; } function buildAnimation( data ) { var tracks = []; var channels = data.channels; var samplers = data.samplers; var sources = data.sources; for ( var target in channels ) { if ( channels.hasOwnProperty( target ) ) { var channel = channels[ target ]; var sampler = samplers[ channel.sampler ]; var inputId = sampler.inputs.INPUT; var outputId = sampler.inputs.OUTPUT; var interpolationId = sampler.inputs.INTERPOLATION; var inputSource = sources[ inputId ]; var outputSource = sources[ outputId ]; var interpolationSource = sources[ interpolationId ]; var animation = buildAnimationChannel( channel, inputSource, outputSource, interpolationSource ); createKeyframeTracks( animation, tracks ); } } return tracks; } function getAnimation( id ) { return getBuild( library.animations[ id ], buildAnimation ); } function buildAnimationChannel( channel, inputSource, outputSource, interpolationSource ) { var node = library.nodes[ channel.id ]; var transform = node.transforms[ channel.sid ]; var defaultMatrix = node.matrix.clone().transpose(); var time, stride; var i, il, j, jl; var data = {}; // the collada spec allows the animation of data in various ways. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic switch ( transform ) { case 'matrix': for ( i = 0, il = inputSource.array.length; i < il; i ++ ) { time = inputSource.array[ i ]; stride = i * outputSource.stride; if ( data[ time ] === undefined ) data[ time ] = {}; if ( channel.arraySyntax === true ) { var value = outputSource.array[ stride ]; var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ]; data[ time ][ index ] = value; } else { for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) { data[ time ][ j ] = outputSource.array[ stride + j ]; } } } break; case 'translate': console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform ); break; case 'rotate': console.warn( 'THREE.ColladaLoader: Animation transform "%s" not yet implemented.', transform ); break; case 'scale': console.warn( 'THREE.ColladaLoader: Animation transform "%s" not yet implemented.', transform ); break; } var keyframes = prepareAnimationData( data, defaultMatrix ); if ( node.type !== 'JOINT' ) console.warn( 'THREE.ColladaLoader: Animation data for invalid node with ID "%s" found. The loader only supports animation of bones (skeletal animation).', node.id ); var animation = { name: '.skeleton.bones[' + node.sid + ']', keyframes: keyframes } return animation; } function prepareAnimationData( data, defaultMatrix ) { var keyframes = []; // transfer data into a sortable array for ( var time in data ) { keyframes.push( { time: parseFloat( time ), value: data[ time ] } ); } // ensure keyframes are sorted by time keyframes.sort( ascending ); // now we clean up all animation data, so we can use them for keyframe tracks for ( var i = 0; i < 16; i ++ ) { transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] ); } return keyframes; // array sort function function ascending( a, b ) { return a.time - b.time; } } var position = new THREE.Vector3(); var scale = new THREE.Vector3(); var quaternion = new THREE.Quaternion(); function createKeyframeTracks( animation, tracks ) { var keyframes = animation.keyframes; var name = animation.name; var times = []; var positionData = []; var quaternionData = []; var scaleData = []; for ( var i = 0, l = keyframes.length; i < l; i ++ ) { var keyframe = keyframes[ i ]; var time = keyframe.time; var value = keyframe.value; matrix.set( value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ], value[ 4 ], value[ 5 ], value[ 6 ], value[ 7 ], value[ 8 ], value[ 9 ], value[ 10 ], value[ 11 ], value[ 12 ], value[ 13 ], value[ 14 ], value[ 15 ] ); matrix.decompose( position, quaternion, scale ); times.push( time ); positionData.push( position.x, position.y, position.z ); quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w ); scaleData.push( scale.x, scale.y, scale.z ); } if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) ); if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) ); if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) ); return tracks; } function transformAnimationData( keyframes, property, defaultValue ) { var keyframe; var empty = true; var i, l; // check, if values of a property are missing in our keyframes for ( i = 0, l = keyframes.length; i < l; i ++ ) { keyframe = keyframes[ i ]; if ( keyframe.value[ property ] === undefined ) { keyframe.value[ property ] = null; // mark as missing } else { empty = false; } } if ( empty === true ) { // no values at all, so we set a default value for ( i = 0, l = keyframes.length; i < l; i ++ ) { keyframe = keyframes[ i ]; keyframe.value[ property ] = defaultValue; } } else { // filling gaps createMissingKeyframes( keyframes, property ); } } function createMissingKeyframes( keyframes, property ) { var prev, next; for ( var i = 0, l = keyframes.length; i < l; i ++ ) { var keyframe = keyframes[ i ]; if ( keyframe.value[ property ] === null ) { prev = getPrev( keyframes, i, property ); next = getNext( keyframes, i, property ); if ( prev === null ) { keyframe.value[ property ] = next.value[ property ]; continue; } if ( next === null ) { keyframe.value[ property ] = prev.value[ property ]; continue; } interpolate( keyframe, prev, next, property ); } } } function getPrev( keyframes, i, property ) { while ( i >= 0 ) { var keyframe = keyframes[ i ]; if ( keyframe.value[ property ] !== null ) return keyframe; i --; } return null; } function getNext( keyframes, i, property ) { while ( i < keyframes.length ) { var keyframe = keyframes[ i ]; if ( keyframe.value[ property ] !== null ) return keyframe; i ++; } return null; } function interpolate( key, prev, next, property ) { if ( ( next.time - prev.time ) === 0 ) { key.value[ property ] = prev.value[ property ]; return; } key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ]; } // animation clips function parseAnimationClip( xml ) { var data = { name: xml.getAttribute( 'id' ) || 'default', start: parseFloat( xml.getAttribute( 'start' ) || 0 ), end: parseFloat( xml.getAttribute( 'end' ) || 0 ), animations: [] }; for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'instance_animation': data.animations.push( parseId( child.getAttribute( 'url' ) ) ); break; } } library.clips[ xml.getAttribute( 'id' ) ] = data; } function buildAnimationClip( data ) { var tracks = []; var name = data.name; var duration = ( data.end - data.start ) || - 1; var animations = data.animations; for ( var i = 0, il = animations.length; i < il; i ++ ) { var animationTracks = getAnimation( animations[ i ] ); for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) { tracks.push( animationTracks[ j ] ); } } return new THREE.AnimationClip( name, duration, tracks ); } function getAnimationClip( id ) { return getBuild( library.clips[ id ], buildAnimationClip ); } // controller function parseController( xml ) { var data = {}; for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'skin': // there is exactly one skin per controller data.id = parseId( child.getAttribute( 'source' ) ); data.skin = parseSkin( child ); break; } } library.controllers[ xml.getAttribute( 'id' ) ] = data; } function parseSkin( xml ) { var data = { sources: {} } for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'bind_shape_matrix': data.bindShapeMatrix = parseFloats( child.textContent ); break; case 'source': var id = child.getAttribute( 'id' ); data.sources[ id ] = parseSource( child ); break; case 'joints': data.joints = parseJoints( child ); break; case 'vertex_weights': data.vertexWeights = parseVertexWeights( child ); break; } } return data; } function parseJoints( xml ) { var data = { inputs: {} } for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'input': var semantic = child.getAttribute( 'semantic' ); var id = parseId( child.getAttribute( 'source' ) ); data.inputs[ semantic ] = id; break; } } return data; } function parseVertexWeights( xml ) { var data = { inputs: {} } for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'input': var semantic = child.getAttribute( 'semantic' ); var id = parseId( child.getAttribute( 'source' ) ); var offset = parseInt( child.getAttribute( 'offset' ) ); data.inputs[ semantic ] = { id: id, offset: offset }; break; case 'vcount': data.vcount = parseInts( child.textContent ); break; case 'v': data.v = parseInts( child.textContent ); break; } } return data; } function buildController( data ) { var build = {}; build.id = data.id; build.skin = buildSkin( data.skin ); // we enhance the 'sources' property of the corresponding geometry with our skin data var geometry = library.geometries[ build.id ]; geometry.sources.skinIndices = build.skin.indices; geometry.sources.skinWeights = build.skin.weights; return build; } function buildSkin( data ) { var BONE_LIMIT = 4; var build = { joints: [], // this must be an array to preserve the joint order indices: { array: [], stride: BONE_LIMIT }, weights: { array: [], stride: BONE_LIMIT } }; var sources = data.sources; var vertexWeights = data.vertexWeights; var vcount = vertexWeights.vcount; var v = vertexWeights.v; var jointOffset = vertexWeights.inputs.JOINT.offset; var weightOffset = vertexWeights.inputs.WEIGHT.offset; var jointSource = data.sources[ data.joints.inputs.JOINT ]; var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ]; var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array; var stride = 0; var i, j, l; // procces skin data for each vertex for ( i = 0, l = vcount.length; i < l; i ++ ) { var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex var vertexSkinData = []; for ( j = 0; j < jointCount; j ++ ) { var skinIndex = v[ stride + jointOffset ]; var weightId = v[ stride + weightOffset ]; var skinWeight = weights[ weightId ]; vertexSkinData.push( { index: skinIndex, weight: skinWeight } ); stride += 2; } // we sort the joints in descending order based on the weights. // this ensures, we only procced the most important joints of the vertex vertexSkinData.sort( descending ); // now we provide for each vertex a set of four index and weight values. // the order of the skin data matches the order of vertices for ( j = 0; j < BONE_LIMIT; j ++ ) { var d = vertexSkinData[ j ]; if ( d !== undefined ) { build.indices.array.push( d.index ); build.weights.array.push( d.weight ); } else { build.indices.array.push( 0 ); build.weights.array.push( 0 ); } } } // setup bind matrix build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose(); // process bones and inverse bind matrix data for ( i = 0, l = jointSource.array.length; i < l; i ++ ) { var name = jointSource.array[ i ]; var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose(); build.joints.push( { name: name, boneInverse: boneInverse } ); } return build; // array sort function function descending( a, b ) { return b.weight - a.weight; } } function getController( id ) { return getBuild( library.controllers[ id ], buildController ); } // image function parseImage( xml ) { var data = { init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent }; library.images[ xml.getAttribute( 'id' ) ] = data; } function buildImage( data ) { if ( data.build !== undefined ) return data.build; return data.init_from; } function getImage( id ) { return getBuild( library.images[ id ], buildImage ); } // effect function parseEffect( xml ) { var data = {}; for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'profile_COMMON': data.profile = parseEffectProfileCOMMON( child ); break; } } library.effects[ xml.getAttribute( 'id' ) ] = data; } function parseEffectProfileCOMMON( xml ) { var data = { surfaces: {}, samplers: {} }; for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'newparam': parseEffectNewparam( child, data ); break; case 'technique': data.technique = parseEffectTechnique( child ); break; } } return data; } function parseEffectNewparam( xml, data ) { var sid = xml.getAttribute( 'sid' ); for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'surface': data.surfaces[ sid ] = parseEffectSurface( child ); break; case 'sampler2D': data.samplers[ sid ] = parseEffectSampler( child ); break; } } } function parseEffectSurface( xml ) { var data = {}; for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'init_from': data.init_from = child.textContent; break; } } return data; } function parseEffectSampler( xml ) { var data = {}; for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'source': data.source = child.textContent; break; } } return data; } function parseEffectTechnique( xml ) { var data = {}; for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'constant': case 'lambert': case 'blinn': case 'phong': data.type = child.nodeName; data.parameters = parseEffectParameters( child ); break; } } return data; } function parseEffectParameters( xml ) { var data = {}; for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'emission': case 'diffuse': case 'specular': case 'shininess': case 'transparent': case 'transparency': data[ child.nodeName ] = parseEffectParameter( child ); break; } } return data; } function parseEffectParameter( xml ) { var data = {}; for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'color': data[ child.nodeName ] = parseFloats( child.textContent ); break; case 'float': data[ child.nodeName ] = parseFloat( child.textContent ); break; case 'texture': data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) }; break; } } return data; } function parseEffectParameterTexture( xml ) { var data = {}; for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'extra': data = parseEffectParameterTextureExtra( child ); break; } } return data; } function parseEffectParameterTextureExtra( xml ) { var data = {}; for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'technique': data[ child.nodeName ] = parseEffectParameterTextureExtraTechnique( child ); break; } } return data; } function parseEffectParameterTextureExtraTechnique( xml ) { var data = {}; for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'repeatU': case 'repeatV': case 'offsetU': case 'offsetV': data[ child.nodeName ] = parseFloat( child.textContent ); break; case 'wrapU': case 'wrapV': data[ child.nodeName ] = parseInt( child.textContent ); break; } } return data; } function buildEffect( data ) { return data; } function getEffect( id ) { return getBuild( library.effects[ id ], buildEffect ); } // material function parseMaterial( xml ) { var data = { name: xml.getAttribute( 'name' ) }; for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'instance_effect': data.url = parseId( child.getAttribute( 'url' ) ); break; } } library.materials[ xml.getAttribute( 'id' ) ] = data; } function buildMaterial( data ) { var effect = getEffect( data.url ); var technique = effect.profile.technique; var material; switch ( technique.type ) { case 'phong': case 'blinn': material = new THREE.MeshPhongMaterial(); break; case 'lambert': material = new THREE.MeshLambertMaterial(); break; default: material = new THREE.MeshBasicMaterial(); break; } material.name = data.name; function getTexture( textureObject ) { var sampler = effect.profile.samplers[ textureObject.id ]; if ( sampler !== undefined ) { var surface = effect.profile.surfaces[ sampler.source ]; var texture = textureLoader.load( getImage( surface.init_from ) ); var extra = textureObject.extra; if ( extra !== undefined && extra.technique !== undefined ) { var technique = extra.technique; texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 ); texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 ); } else { texture.wrapS = THREE.RepeatWrapping; texture.wrapT = THREE.RepeatWrapping; } return texture; } console.error( 'THREE.ColladaLoader: Undefined sampler', textureObject.id ); return null; } var parameters = technique.parameters; for ( var key in parameters ) { var parameter = parameters[ key ]; switch ( key ) { case 'diffuse': if ( parameter.color ) material.color.fromArray( parameter.color ); if ( parameter.texture ) material.map = getTexture( parameter.texture ); break; case 'specular': if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color ); break; case 'shininess': if ( parameter.float && material.shininess ) material.shininess = parameter.float; break; case 'emission': if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color ); break; case 'transparent': // if ( parameter.texture ) material.alphaMap = getTexture( parameter.texture ); material.transparent = true; break; case 'transparency': if ( parameter.float !== undefined ) material.opacity = parameter.float; material.transparent = true; break; } } return material; } function getMaterial( id ) { return getBuild( library.materials[ id ], buildMaterial ); } // camera function parseCamera( xml ) { var data = { name: xml.getAttribute( 'name' ) }; for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'optics': data.optics = parseCameraOptics( child ); break; } } library.cameras[ xml.getAttribute( 'id' ) ] = data; } function parseCameraOptics( xml ) { for ( var i = 0; i < xml.childNodes.length; i ++ ) { var child = xml.childNodes[ i ]; switch ( child.nodeName ) { case 'technique_common': return parseCameraTechnique( child ); } } return {}; } function parseCameraTechnique( xml ) { var data = {}; for ( var i = 0; i < xml.childNodes.length; i ++ ) { var child = xml.childNodes[ i ]; switch ( child.nodeName ) { case 'perspective': case 'orthographic': data.technique = child.nodeName; data.parameters = parseCameraParameters( child ); break; } } return data; } function parseCameraParameters( xml ) { var data = {}; for ( var i = 0; i < xml.childNodes.length; i ++ ) { var child = xml.childNodes[ i ]; switch ( child.nodeName ) { case 'xfov': case 'yfov': case 'xmag': case 'ymag': case 'znear': case 'zfar': case 'aspect_ratio': data[ child.nodeName ] = parseFloat( child.textContent ); break; } } return data; } function buildCamera( data ) { var camera; switch ( data.optics.technique ) { case 'perspective': camera = new THREE.PerspectiveCamera( data.optics.parameters.yfov, data.optics.parameters.aspect_ratio, data.optics.parameters.znear, data.optics.parameters.zfar ); break; case 'orthographic': var ymag = data.optics.parameters.ymag; var xmag = data.optics.parameters.xmag; var aspectRatio = data.optics.parameters.aspect_ratio; xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag; ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag; xmag *= 0.5; ymag *= 0.5; camera = new THREE.OrthographicCamera( - xmag, xmag, ymag, - ymag, // left, right, top, bottom data.optics.parameters.znear, data.optics.parameters.zfar ); break; default: camera = new THREE.PerspectiveCamera(); break; } camera.name = data.name; return camera; } function getCamera( id ) { return getBuild( library.cameras[ id ], buildCamera ); } // light function parseLight( xml ) { var data = {}; for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'technique_common': data = parseLightTechnique( child ); break; } } library.lights[ xml.getAttribute( 'id' ) ] = data; } function parseLightTechnique( xml ) { var data = {}; for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'directional': case 'point': case 'spot': case 'ambient': data.technique = child.nodeName; data.parameters = parseLightParameters( child ); } } return data; } function parseLightParameters( xml ) { var data = {}; for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'color': var array = parseFloats( child.textContent ); data.color = new THREE.Color().fromArray( array ); break; case 'falloff_angle': data.falloffAngle = parseFloat( child.textContent ); break; case 'quadratic_attenuation': var f = parseFloat( child.textContent ); data.distance = f ? Math.sqrt( 1 / f ) : 0; break; } } return data; } function buildLight( data ) { var light; switch ( data.technique ) { case 'directional': light = new THREE.DirectionalLight(); break; case 'point': light = new THREE.PointLight(); break; case 'spot': light = new THREE.SpotLight(); break; case 'ambient': light = new THREE.AmbientLight(); break; } if ( data.parameters.color ) light.color.copy( data.parameters.color ); if ( data.parameters.distance ) light.distance = data.parameters.distance; return light; } function getLight( id ) { return getBuild( library.lights[ id ], buildLight ); } // geometry function parseGeometry( xml ) { var data = { name: xml.getAttribute( 'name' ), sources: {}, vertices: {}, primitives: [] }; var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ]; for ( var i = 0; i < mesh.childNodes.length; i ++ ) { var child = mesh.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; var id = child.getAttribute( 'id' ); switch ( child.nodeName ) { case 'source': data.sources[ id ] = parseSource( child ); break; case 'vertices': // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ]; data.vertices = parseGeometryVertices( child ); break; case 'polygons': console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName ); break; case 'lines': case 'linestrips': case 'polylist': case 'triangles': data.primitives.push( parseGeometryPrimitive( child ) ); break; default: console.log( child ); } } library.geometries[ xml.getAttribute( 'id' ) ] = data; } function parseSource( xml ) { var data = { array: [], stride: 3 }; for ( var i = 0; i < xml.childNodes.length; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'float_array': data.array = parseFloats( child.textContent ); break; case 'Name_array': data.array = parseStrings( child.textContent ); break; case 'technique_common': var accessor = getElementsByTagName( child, 'accessor' )[ 0 ]; if ( accessor !== undefined ) { data.stride = parseInt( accessor.getAttribute( 'stride' ) ); } break; } } return data; } function parseGeometryVertices( xml ) { var data = {}; for ( var i = 0; i < xml.childNodes.length; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) ); } return data; } function parseGeometryPrimitive( xml ) { var primitive = { type: xml.nodeName, material: xml.getAttribute( 'material' ), count: parseInt( xml.getAttribute( 'count' ) ), inputs: {}, stride: 0 }; for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'input': var id = parseId( child.getAttribute( 'source' ) ); var semantic = child.getAttribute( 'semantic' ); var offset = parseInt( child.getAttribute( 'offset' ) ); primitive.inputs[ semantic ] = { id: id, offset: offset }; primitive.stride = Math.max( primitive.stride, offset + 1 ); break; case 'vcount': primitive.vcount = parseInts( child.textContent ); break; case 'p': primitive.p = parseInts( child.textContent ); break; } } return primitive; } function buildGeometry( data ) { var build = {}; var sources = data.sources; var vertices = data.vertices; var primitives = data.primitives; if ( primitives.length === 0 ) return {}; var position = { array: [], stride: 0 }; var normal = { array: [], stride: 0 }; var uv = { array: [], stride: 0 }; var color = { array: [], stride: 0 }; var skinIndex = { array: [], stride: 4 }; var skinWeight = { array: [], stride: 4 }; var geometry = new THREE.BufferGeometry(); geometry.name = data.name || ''; var materialKeys = []; var start = 0, count = 0; var array; for ( var p = 0; p < primitives.length; p ++ ) { var primitive = primitives[ p ]; var inputs = primitive.inputs; var triangleCount = 1; if ( primitive.vcount && primitive.vcount[ 0 ] === 4 ) { triangleCount = 2; // one quad -> two triangles } // groups count = primitive.count * 3 * triangleCount; geometry.addGroup( start, count, p ); start += count; // material materialKeys.push( primitive.material ); // geometry data for ( var name in inputs ) { var input = inputs[ name ]; switch ( name ) { case 'VERTEX': for ( var key in vertices ) { if ( key === 'POSITION' ) { buildGeometryData( primitive, sources[ vertices[ key ] ], input.offset, position.array ); position.stride = sources[ vertices[ key ] ].stride; if ( sources.skinWeights && sources.skinIndices ) { buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array ); buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array ); } } } break; case 'NORMAL': buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array ); normal.stride = sources[ input.id ].stride; break; case 'COLOR': buildGeometryData( primitive, sources[ input.id ], input.offset, color.array ); color.stride = sources[ input.id ].stride; break; case 'TEXCOORD': buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array ); uv.stride = sources[ input.id ].stride; break; } } } // build geometry if ( position.array.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) ); if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) ); if ( color.array.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) ); if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) ); if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) ); if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) ); build.data = geometry; build.type = primitives[ 0 ].type; build.materialKeys = materialKeys; return build; } function buildGeometryData( primitive, source, offset, array ) { var indices = primitive.p; var stride = primitive.stride; var vcount = primitive.vcount; function pushVector( i ) { var index = indices[ i + offset ] * sourceStride; var length = index + sourceStride; for ( ; index < length; index ++ ) { array.push( sourceArray[ index ] ); } } var maxcount = 0; var sourceArray = source.array; var sourceStride = source.stride; if ( primitive.vcount !== undefined ) { var index = 0; for ( var i = 0, l = vcount.length; i < l; i ++ ) { var count = vcount[ i ]; if ( count === 4 ) { var a = index + stride * 0; var b = index + stride * 1; var c = index + stride * 2; var d = index + stride * 3; pushVector( a ); pushVector( b ); pushVector( d ); pushVector( b ); pushVector( c ); pushVector( d ); } else if ( count === 3 ) { var a = index + stride * 0; var b = index + stride * 1; var c = index + stride * 2; pushVector( a ); pushVector( b ); pushVector( c ); } else { maxcount = Math.max( maxcount, count ); } index += stride * count; } if ( maxcount > 0 ) { console.log( 'THREE.ColladaLoader: Geometry has faces with more than 4 vertices.' ); } } else { for ( var i = 0, l = indices.length; i < l; i += stride ) { pushVector( i ); } } } function getGeometry( id ) { return getBuild( library.geometries[ id ], buildGeometry ); } // nodes var matrix = new THREE.Matrix4(); var vector = new THREE.Vector3(); function parseNode( xml ) { var data = { name: xml.getAttribute( 'name' ), type: xml.getAttribute( 'type' ), id: xml.getAttribute( 'id' ), sid: xml.getAttribute( 'sid' ), matrix: new THREE.Matrix4(), nodes: [], instanceCameras: [], instanceControllers: [], instanceLights: [], instanceGeometries: [], instanceNodes: [], transforms: {} }; for ( var i = 0; i < xml.childNodes.length; i ++ ) { var child = xml.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'node': if ( child.hasAttribute( 'id' ) ) { data.nodes.push( child.getAttribute( 'id' ) ); parseNode( child ); } break; case 'instance_camera': data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) ); break; case 'instance_controller': data.instanceControllers.push( parseNodeInstance( child ) ); break; case 'instance_light': data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) ); break; case 'instance_geometry': data.instanceGeometries.push( parseNodeInstance( child ) ); break; case 'instance_node': data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) ); break; case 'matrix': var array = parseFloats( child.textContent ); data.matrix.multiply( matrix.fromArray( array ).transpose() ); data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName; break; case 'translate': var array = parseFloats( child.textContent ); vector.fromArray( array ); data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) ); data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName; break; case 'rotate': var array = parseFloats( child.textContent ); var angle = THREE.Math.degToRad( array[ 3 ] ); data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) ); data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName; break; case 'scale': var array = parseFloats( child.textContent ); data.matrix.scale( vector.fromArray( array ) ); data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName; break; case 'extra': break; default: console.log( child ); } } if ( xml.hasAttribute( 'id' ) ) { library.nodes[ xml.getAttribute( 'id' ) ] = data; } return data; } function parseNodeInstance( xml ) { var data = { id: parseId( xml.getAttribute( 'url' ) ), materials: {} }; for ( var i = 0; i < xml.childNodes.length; i ++ ) { var child = xml.childNodes[ i ]; switch ( child.nodeName ) { case 'bind_material': var instances = child.getElementsByTagName( 'instance_material' ); for ( var j = 0; j < instances.length; j ++ ) { var instance = instances[ j ]; var symbol = instance.getAttribute( 'symbol' ); var target = instance.getAttribute( 'target' ); data.materials[ symbol ] = parseId( target ); } break; case 'skeleton': if ( data.skeleton !== undefined ) console.warn( 'THREE.ColladaLoader: The loader only supports one skeleton per instance_controller.' ); data.skeleton = parseId( child.textContent ); break; default: break; } } return data; } function getSkeleton( root, controller ) { var boneData = []; var missingBoneData = []; var sortedBoneData = []; var joints = controller.skin.joints; // setup bone data from visual scene root.traverse( function( object ) { if ( object.isBone === true ) { var boneInverse; for ( var i = 0; i < joints.length; i ++ ) { var joint = joints[ i ]; if ( joint.name === object.name ) { boneInverse = joint.boneInverse; break; } } if ( boneInverse === undefined ) { // Unfortunately, there can be joints in the visual scene that are not part of the // corresponding controller. In this case, we have to create a dummy boneInverse matrix // for the respective bone. This bone won't affect any vertices, because there are no skin indices // and weights defined for it. But we still have to add the bone to the sorted bone list in order to // ensure a correct animation of the model. missingBoneData.push( { bone: object, boneInverse: new THREE.Matrix4() } ); console.warn( 'THREE.ColladaLoader: Missing data for bone: %s.', object.name ); } else { boneData.push( { bone: object, boneInverse: boneInverse } ); } } } ); // sort bone data (the order is defined in the corresponding controller) for ( var i = 0; i < joints.length; i ++ ) { for ( var j = 0; j < boneData.length; j ++ ) { var data = boneData[ j ]; if ( data.bone.name === joints[ i ].name ) { sortedBoneData[ i ] = data; break; } } } // add missing bone data at the end of the list for ( var i = 0; i < missingBoneData.length; i ++ ) { sortedBoneData.push( missingBoneData[ i ] ); } // setup arrays for skeleton creation var bones = []; var boneInverses = []; for ( var i = 0; i < sortedBoneData.length; i ++ ) { var data = sortedBoneData[ i ]; bones.push( data.bone ); boneInverses.push( data.boneInverse ); } return new THREE.Skeleton( bones, boneInverses ); } function buildNode( data ) { var objects = []; var matrix = data.matrix; var nodes = data.nodes; var type = data.type; var instanceCameras = data.instanceCameras; var instanceControllers = data.instanceControllers; var instanceLights = data.instanceLights; var instanceGeometries = data.instanceGeometries; var instanceNodes = data.instanceNodes; for ( var i = 0, l = nodes.length; i < l; i ++ ) { objects.push( getNode( nodes[ i ] ) ); } for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) { objects.push( getCamera( instanceCameras[ i ] ).clone() ); } for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) { var instance = instanceControllers[ i ]; var controller = getController( instance.id ); var geometry = getGeometry( controller.id ); var materials = resolveMaterialBinding( geometry.materialKeys, instance.materials ); var object = getObject( geometry, materials ); var node = getNode( instance.skeleton ); var skeleton = getSkeleton( node, controller ); object.bind( skeleton, controller.skin.bindMatrix ); object.normalizeSkinWeights(); object.add( node ); // bone hierarchy is a child of the skinned mesh objects.push( object ); } for ( var i = 0, l = instanceLights.length; i < l; i ++ ) { objects.push( getLight( instanceLights[ i ] ).clone() ); } for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) { var instance = instanceGeometries[ i ]; var geometry = getGeometry( instance.id ); var materials = resolveMaterialBinding( geometry.materialKeys, instance.materials ); var object = getObject( geometry, materials ); objects.push( object ); } for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) { objects.push( getNode( instanceNodes[ i ] ).clone() ); } var object; if ( nodes.length === 0 && objects.length === 1 ) { object = objects[ 0 ]; } else { object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group(); for ( var i = 0; i < objects.length; i ++ ) { object.add( objects[ i ] ); } } object.name = ( type === 'JOINT' ) ? data.sid : data.name; object.matrix.copy( matrix ); object.matrix.decompose( object.position, object.quaternion, object.scale ); return object; } function resolveMaterialBinding( keys, instanceMaterials ) { var materials = []; for ( var i = 0, l = keys.length; i < l; i ++ ) { var id = instanceMaterials[ keys[ i ] ]; materials.push( getMaterial( id ) ); } return materials; } function getObject( geometry, materials ) { var object; var skinning = ( geometry.data.attributes.skinIndex !== undefined ); if ( skinning ) { for ( var i = 0, l = materials.length; i < l; i ++ ) { materials[ i ].skinning = true; } } var material = ( materials.length === 1 ) ? materials[ 0 ] : materials; switch ( geometry.type ) { case 'lines': object = new THREE.LineSegments( geometry.data, material ); break; case 'linestrips': object = new THREE.Line( geometry.data, material ); break; case 'triangles': case 'polylist': if ( skinning ) { object = new THREE.SkinnedMesh( geometry.data, material ); } else { object = new THREE.Mesh( geometry.data, material ); } break; } return object; } function getNode( id ) { return getBuild( library.nodes[ id ], buildNode ); } // visual scenes function parseVisualScene( xml ) { var data = { name: xml.getAttribute( 'name' ), children: [] }; var elements = getElementsByTagName( xml, 'node' ); for ( var i = 0; i < elements.length; i ++ ) { data.children.push( parseNode( elements[ i ] ) ); } library.visualScenes[ xml.getAttribute( 'id' ) ] = data; } function buildVisualScene( data ) { var group = new THREE.Group(); group.name = data.name; var children = data.children; for ( var i = 0; i < children.length; i ++ ) { group.add( buildNode( children[ i ] ) ); } return group; } function getVisualScene( id ) { return getBuild( library.visualScenes[ id ], buildVisualScene ); } // scenes function parseScene( xml ) { var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ]; return getVisualScene( parseId( instance.getAttribute( 'url' ) ) ); } function setupAnimations() { var clips = library.clips; if ( isEmpty( clips ) === true ) { if ( isEmpty( library.animations ) === false ) { // if there are animations but no clips, we create a default clip for playback var tracks = []; for ( var id in library.animations ) { var animationTracks = getAnimation( id ); for ( var i = 0, l = animationTracks.length; i < l; i ++ ) { tracks.push( animationTracks[ i ] ); } } animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) ); } } else { for ( var id in clips ) { animations.push( getAnimationClip( id ) ); } } } console.time( 'THREE.ColladaLoader' ); if ( text.length === 0 ) { return { scene: new THREE.Scene() }; } console.time( 'THREE.ColladaLoader: DOMParser' ); var xml = new DOMParser().parseFromString( text, 'application/xml' ); console.timeEnd( 'THREE.ColladaLoader: DOMParser' ); var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ]; // metadata var version = collada.getAttribute( 'version' ); console.log( 'THREE.ColladaLoader: File version', version ); var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] ); var textureLoader = new THREE.TextureLoader( this.manager ).setPath( resourceDirectory ); // var animations = []; // var library = { animations: {}, clips: {}, controllers: {}, images: {}, effects: {}, materials: {}, cameras: {}, lights: {}, geometries: {}, nodes: {}, visualScenes: {} }; console.time( 'THREE.ColladaLoader: Parse' ); parseLibrary( collada, 'library_animations', 'animation', parseAnimation ); parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip ); parseLibrary( collada, 'library_controllers', 'controller', parseController ); parseLibrary( collada, 'library_images', 'image', parseImage ); parseLibrary( collada, 'library_effects', 'effect', parseEffect ); parseLibrary( collada, 'library_materials', 'material', parseMaterial ); parseLibrary( collada, 'library_cameras', 'camera', parseCamera ); parseLibrary( collada, 'library_lights', 'light', parseLight ); parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry ); parseLibrary( collada, 'library_nodes', 'node', parseNode ); parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene ); console.timeEnd( 'THREE.ColladaLoader: Parse' ); console.time( 'THREE.ColladaLoader: Build' ); buildLibrary( library.animations, buildAnimation ); buildLibrary( library.clips, buildAnimationClip ); buildLibrary( library.controllers, buildController ); buildLibrary( library.images, buildImage ); buildLibrary( library.effects, buildEffect ); buildLibrary( library.materials, buildMaterial ); buildLibrary( library.cameras, buildCamera ); buildLibrary( library.lights, buildLight ); buildLibrary( library.geometries, buildGeometry ); buildLibrary( library.visualScenes, buildVisualScene ); console.timeEnd( 'THREE.ColladaLoader: Build' ); setupAnimations(); var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] ); if ( asset.upAxis === 'Z_UP' ) { scene.rotation.x = - Math.PI / 2; } scene.scale.multiplyScalar( asset.unit ); console.timeEnd( 'THREE.ColladaLoader' ); return { animations: animations, library: library, scene: scene }; } };