[name]

A loader for loading a .obj resource.
The OBJ file format is a simple data-format that represents 3D geometry in a human redeable format as, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices.

Examples

// instantiate the loader var loader = new THREE.OBJLoader2(); // function called on successful load var callbackOnLoad = function ( event ) { scene.add( event.detail.loaderRootNode ); }; // load a resource from provided URL synchronously loader.load( 'obj/female02/female02.obj', callbackOnLoad, null, null, null, false ); [example:webgl_loader_obj2] - Simple example
[example:webgl_loader_obj2_options] - Example for multiple use-cases (parse, load and run with instructions (sync and async)
[example:webgl_loader_obj2_run_director] - Advanced example using [page:LoaderSupport.LoaderWorkerDirector] for orchestration of multiple workers.

Constructor

[name]( [page:LoadingManager manager], [page:LoaderSupport.ConsoleLogger logger] )

[page:LoadingManager manager] - The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager]. [page:LoaderSupport.ConsoleLogger logger] - logger to be used
Use [name] to load OBJ data from files or to parse OBJ data from arraybuffer or text.

Methods

[method:Object3D parse]( {[page:arraybuffer content]|[page:String content]] )

[[page:arraybuffer content]|[page:String content]] OBJ data as Uint8Array or String
Parses OBJ data synchronously from arraybuffer or string and returns the [page:Object3D loaderRoorNode].

[method:Object3D parseAsync]( [page:arraybuffer content], [page:Function onLoad] )

[page:arraybuffer content] - OBJ data as Uint8Array
[page:Function onLoad] - Called after worker successfully completed loading
Parses OBJ content asynchronously from arraybuffer.

[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError], [page:Function onMeshAlter], [page:boolean useAsync] )

[page:String url] - A string containing the path/URL of the .obj file.
[page:Function onLoad] - A function to be called after loading is successfully completed. The function receives loaded [page:Object3D] as an argument.
[page:Function onProgress] - (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains [page:Integer total] and [page:Integer loaded] bytes.
[page:Function onError] - (optional) A function to be called if an error occurs during loading. The function receives the error as an argument.
[page:Function onMeshAlter] - (optional) A function to be called after a new mesh raw data becomes available for alteration.
[page:boolean useAsync] - (optional) If true, uses async loading with worker, if false loads data synchronously.
Use this convenient method to load an OBJ file at the given URL. By default the fileLoader uses an arraybuffer.

[method:null run]( [page:LoaderSupport.PrepData params], [page:LoaderSupport.WorkerSupport workerSupportExternal] )

[page:LoaderSupport.PrepData params] - prepData All parameters and resources required for execution
[page:LoaderSupport.WorkerSupport workerSupportExternal] - Use pre-existing WorkerSupport
Run the loader according the provided instructions.

[method:null setMaterialPerSmoothingGroup] ( [page:boolean materialPerSmoothingGroup] )

[page:boolean materialPerSmoothingGroup]
Tells whether a material shall be created per smoothing group.

The following methods are inherited from [page:LoaderSupport.Commons]

[method:ConsoleLogger getLogger] ()

Returns [page:LoaderSupport.ConsoleLogger].

[method:null setModelName] ( [page:String modelName] )

[page:String modelName]
Set the name of the model.

[method:null setPath] ( [page:String path] )

[page:String path] - URL
The URL of the base path.

[method:null setStreamMeshesTo] ( [page:Object3D streamMeshesTo] )

[page:Object3D streamMeshesTo] - Object already attached to scenegraph where new meshes will be attached to
Set the node where the loaded objects will be attached directly.

[method:null setMaterials] ( Array of [page:Material materials] )

Array of [page:Material materials] - Array of [page:Material Materials]
Set materials loaded by MTLLoader or any other supplier of an Array of [page:Material Materials].

[method:null setUseIndices]( [page:Boolean useIndices] )

[page:Boolean useIndices]
Instructs loaders to create indexed [page:BufferGeometry].

[method:null setDisregardNormals]( [page:Boolean disregardNormals] )

[page:Boolean disregardNormals]
Tells whether normals should be completely disregarded and regenerated.

Source

[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/OBJLoader2.js examples/js/loaders/OBJLoader2.js]