A loader for loading objects in JSON format. This uses the [page:FileLoader] internally for loading files.
[example:webgl_loader_json_blender WebGL / loader / json / blender]
[example:webgl_loader_json_objconverter WebGL / loader / json / objconverter]
// instantiate a loader
var loader = new THREE.JSONLoader();
// load a resource
loader.load(
// resource URL
'models/animated/monster/monster.js',
// onLoad callback
function ( geometry, materials ) {
var material = materials[ 0 ];
var object = new THREE.Mesh( geometry, material );
scene.add( object );
},
// onProgress callback
function ( xhr ) {
console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
},
// onError callback
function( err ) {
console.log( 'An error happened' );
}
);
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
Creates a new [name].
The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
Whether the XMLHttpRequest uses credentials. Default is *false*.
[page:String url] — the path or URL to the file. This can also be a
[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI]..
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded text response.
[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.
[page:Function onError] — Will be called when load errors.
Begin loading from url and pass the JSON to onLoad.
Set the base path or URL from which to load files. This can be useful if you are loading many files from the same directory.
[page:String json] — JSON object to parse.
[page:String texturePath] — Base path for textures.
Parse a JSON structure and return an [page:object] containing the parsed [page:Geometry geometry] and [page:Array materials].