webgl_materials_physical_transmission.html 7.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - transmission</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - Transmission with Premultiplied Alpha (right) and without (left)</div>
  12. <script type="module">
  13. import * as THREE from '../build/three.module.js';
  14. import Stats from './jsm/libs/stats.module.js';
  15. import { GUI } from './jsm/libs/dat.gui.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  18. const params = {
  19. color: 0xffffff,
  20. transmission: 1,
  21. opacity: 1,
  22. metalness: 0,
  23. roughness: 0,
  24. envMapIntensity: 1,
  25. lightIntensity: 1,
  26. exposure: 1
  27. };
  28. let container, stats;
  29. let camera, scene, renderer;
  30. let hdrCubeRenderTarget;
  31. let mesh1, mesh2;
  32. const hdrEquirect = new RGBELoader()
  33. .setDataType( THREE.UnsignedByteType )
  34. .setPath( 'textures/equirectangular/' )
  35. .load( 'royal_esplanade_1k.hdr', function () {
  36. init();
  37. animate();
  38. } );
  39. function init() {
  40. container = document.createElement( 'div' );
  41. document.body.appendChild( container );
  42. renderer = new THREE.WebGLRenderer( { antialias: true } );
  43. renderer.setPixelRatio( window.devicePixelRatio );
  44. renderer.setSize( window.innerWidth, window.innerHeight );
  45. renderer.shadowMap.enabled = true;
  46. container.appendChild( renderer.domElement );
  47. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  48. renderer.toneMappingExposure = params.exposure;
  49. renderer.outputEncoding = THREE.sRGBEncoding;
  50. scene = new THREE.Scene();
  51. scene.background = hdrEquirect;
  52. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  53. camera.position.set( 0, 0, 120 );
  54. //
  55. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  56. hdrCubeRenderTarget = pmremGenerator.fromEquirectangular( hdrEquirect );
  57. hdrEquirect.dispose();
  58. pmremGenerator.dispose();
  59. scene.background = hdrCubeRenderTarget.texture;
  60. //
  61. const geometry = new THREE.SphereGeometry( 20, 64, 32 );
  62. const texture = new THREE.CanvasTexture( generateTexture() );
  63. texture.magFilter = THREE.NearestFilter;
  64. texture.wrapT = THREE.RepeatWrapping;
  65. texture.wrapS = THREE.RepeatWrapping;
  66. texture.repeat.set( 1, 3.5 );
  67. const material = new THREE.MeshPhysicalMaterial( {
  68. color: params.color,
  69. metalness: params.metalness,
  70. roughness: params.roughness,
  71. alphaMap: texture,
  72. envMap: hdrCubeRenderTarget.texture,
  73. envMapIntensity: params.envMapIntensity,
  74. depthWrite: false,
  75. transmission: params.transmission, // use material.transmission for glass materials
  76. opacity: params.opacity,
  77. transparent: true
  78. } );
  79. const material1 = new THREE.MeshPhysicalMaterial().copy( material );
  80. const material1b = new THREE.MeshPhysicalMaterial().copy( material );
  81. material1b.side = THREE.BackSide;
  82. const material2 = new THREE.MeshPhysicalMaterial().copy( material );
  83. material2.premultipliedAlpha = true;
  84. const material2b = new THREE.MeshPhysicalMaterial().copy( material );
  85. material2b.premultipliedAlpha = true;
  86. material2b.side = THREE.BackSide;
  87. mesh1 = new THREE.Mesh( geometry, material1 );
  88. mesh1.position.x = - 30.0;
  89. scene.add( mesh1 );
  90. let mesh = new THREE.Mesh( geometry, material1b );
  91. mesh.renderOrder = - 1;
  92. mesh1.add( mesh );
  93. mesh2 = new THREE.Mesh( geometry, material2 );
  94. mesh2.position.x = 30.0;
  95. scene.add( mesh2 );
  96. mesh = new THREE.Mesh( geometry, material2b );
  97. mesh.renderOrder = - 1;
  98. mesh2.add( mesh );
  99. //
  100. const spotLight1 = new THREE.SpotLight( 0xffffff, params.lightIntensity );
  101. spotLight1.position.set( 100, 200, 100 );
  102. spotLight1.angle = Math.PI / 6;
  103. scene.add( spotLight1 );
  104. const spotLight2 = new THREE.SpotLight( 0xffffff, params.lightIntensity );
  105. spotLight2.position.set( - 100, - 200, - 100 );
  106. spotLight2.angle = Math.PI / 6;
  107. scene.add( spotLight2 );
  108. //
  109. stats = new Stats();
  110. container.appendChild( stats.dom );
  111. const controls = new OrbitControls( camera, renderer.domElement );
  112. controls.minDistance = 10;
  113. controls.maxDistance = 150;
  114. window.addEventListener( 'resize', onWindowResize );
  115. //
  116. const gui = new GUI();
  117. gui.addColor( params, 'color' )
  118. .onChange( function () {
  119. material1.color.set( params.color );
  120. material2.color.set( params.color );
  121. material1b.color.set( params.color );
  122. material2b.color.set( params.color );
  123. } );
  124. gui.add( params, 'transmission', 0, 1, 0.01 )
  125. .onChange( function () {
  126. material1.transmission = material2.transmission = params.transmission;
  127. material1b.transmission = material2b.transmission = params.transmission;
  128. } );
  129. gui.add( params, 'opacity', 0, 1, 0.01 )
  130. .onChange( function () {
  131. material1.opacity = material2.opacity = params.opacity;
  132. material1b.opacity = material2b.opacity = params.opacity;
  133. } );
  134. gui.add( params, 'metalness', 0, 1, 0.01 )
  135. .onChange( function () {
  136. material1.metalness = material2.metalness = params.metalness;
  137. material1b.metalness = material2b.metalness = params.metalness;
  138. } );
  139. gui.add( params, 'roughness', 0, 1, 0.01 )
  140. .onChange( function () {
  141. material1.roughness = material2.roughness = params.roughness;
  142. material1b.roughness = material2b.roughness = params.roughness;
  143. } );
  144. gui.add( params, 'envMapIntensity', 0, 1, 0.01 )
  145. .name( 'envMap intensity' )
  146. .onChange( function () {
  147. material1.envMapIntensity = material2.envMapIntensity = params.envMapIntensity;
  148. material1b.envMapIntensity = material2b.envMapIntensity = params.envMapIntensity;
  149. } );
  150. gui.add( params, 'lightIntensity', 0, 1, 0.01 )
  151. .name( 'light intensity' )
  152. .onChange( function () {
  153. spotLight1.intensity = spotLight2.intensity = params.lightIntensity;
  154. } );
  155. gui.add( params, 'exposure', 0, 1, 0.01 )
  156. .onChange( function () {
  157. renderer.toneMappingExposure = params.exposure;
  158. } );
  159. gui.open();
  160. }
  161. function onWindowResize() {
  162. const width = window.innerWidth;
  163. const height = window.innerHeight;
  164. camera.aspect = width / height;
  165. camera.updateProjectionMatrix();
  166. renderer.setSize( width, height );
  167. }
  168. //
  169. function generateTexture() {
  170. const canvas = document.createElement( 'canvas' );
  171. canvas.width = 2;
  172. canvas.height = 2;
  173. const context = canvas.getContext( '2d' );
  174. context.fillStyle = 'white';
  175. context.fillRect( 0, 1, 2, 1 );
  176. return canvas;
  177. }
  178. function animate() {
  179. requestAnimationFrame( animate );
  180. const t = performance.now();
  181. mesh1.rotation.x = mesh2.rotation.x = t * 0.0002;
  182. mesh1.rotation.z = mesh2.rotation.z = - t * 0.0002;
  183. stats.begin();
  184. renderer.render( scene, camera );
  185. stats.end();
  186. }
  187. </script>
  188. </body>
  189. </html>