webgl_animation_skinning_morph.html 6.8 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - skinning + morphing [knight]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0af;
  24. }
  25. #stats { position: absolute; top:0; left: 0 }
  26. #stats #fps { background: transparent !important }
  27. #stats #fps #fpsText { color: #777 !important }
  28. #stats #fps #fpsGraph { display: none }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="container"></div>
  33. <div id="info">
  34. <a href="http://threejs.org" target="_blank">three.js</a> webgl - skinning + morphing
  35. - knight by <a href="http://vimeo.com/36113323">apendua</a>
  36. </div>
  37. <script src="../build/three.min.js"></script>
  38. <script src="js/Detector.js"></script>
  39. <script src="js/libs/stats.min.js"></script>
  40. <script>
  41. var SCREEN_WIDTH = window.innerWidth;
  42. var SCREEN_HEIGHT = window.innerHeight;
  43. var FLOOR = -250;
  44. var container,stats;
  45. var camera, scene;
  46. var renderer;
  47. var mesh;
  48. var mouseX = 0, mouseY = 0;
  49. var windowHalfX = window.innerWidth / 2;
  50. var windowHalfY = window.innerHeight / 2;
  51. var clock = new THREE.Clock();
  52. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  53. init();
  54. animate();
  55. function init() {
  56. container = document.getElementById( 'container' );
  57. camera = new THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  58. camera.position.z = 2200;
  59. scene = new THREE.Scene();
  60. scene.fog = new THREE.Fog( 0xffffff, 2000, 10000 );
  61. scene.add( camera );
  62. // GROUND
  63. var groundMaterial = new THREE.MeshPhongMaterial( { emissive: 0xbbbbbb } );
  64. var planeGeometry = new THREE.PlaneGeometry( 16000, 16000 );
  65. var ground = new THREE.Mesh( planeGeometry, groundMaterial );
  66. ground.position.set( 0, FLOOR, 0 );
  67. ground.rotation.x = -Math.PI/2;
  68. scene.add( ground );
  69. ground.receiveShadow = true;
  70. // LIGHTS
  71. var ambient = new THREE.AmbientLight( 0x222222 );
  72. scene.add( ambient );
  73. var light = new THREE.DirectionalLight( 0xebf3ff, 1.6 );
  74. light.position.set( 0, 140, 500 ).multiplyScalar( 1.1 );
  75. scene.add( light );
  76. light.castShadow = true;
  77. light.shadowMapWidth = 2048;
  78. light.shadowMapHeight = 2048;
  79. var d = 390;
  80. light.shadowCameraLeft = -d * 2;
  81. light.shadowCameraRight = d * 2;
  82. light.shadowCameraTop = d * 1.5;
  83. light.shadowCameraBottom = -d;
  84. light.shadowCameraFar = 3500;
  85. //light.shadowCameraVisible = true;
  86. //
  87. var light = new THREE.DirectionalLight( 0x497f13, 1 );
  88. light.position.set( 0, -1, 0 );
  89. scene.add( light );
  90. // RENDERER
  91. renderer = new THREE.WebGLRenderer( { antialias: true } );
  92. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  93. renderer.domElement.style.position = "relative";
  94. renderer.setClearColor( scene.fog.color, 1 );
  95. container.appendChild( renderer.domElement );
  96. renderer.gammaInput = true;
  97. renderer.gammaOutput = true;
  98. renderer.shadowMapEnabled = true;
  99. // STATS
  100. stats = new Stats();
  101. container.appendChild( stats.domElement );
  102. //
  103. var loader = new THREE.JSONLoader();
  104. loader.load( "models/skinned/knight.js", function ( geometry, materials ) { createScene( geometry, materials, 0, FLOOR, -300, 60 ) } );
  105. //
  106. window.addEventListener( 'resize', onWindowResize, false );
  107. }
  108. function onWindowResize() {
  109. windowHalfX = window.innerWidth / 2;
  110. windowHalfY = window.innerHeight / 2;
  111. camera.aspect = window.innerWidth / window.innerHeight;
  112. camera.updateProjectionMatrix();
  113. renderer.setSize( window.innerWidth, window.innerHeight );
  114. }
  115. function ensureLoop( animation ) {
  116. for ( var i = 0; i < animation.hierarchy.length; i ++ ) {
  117. var bone = animation.hierarchy[ i ];
  118. var first = bone.keys[ 0 ];
  119. var last = bone.keys[ bone.keys.length - 1 ];
  120. last.pos = first.pos;
  121. last.rot = first.rot;
  122. last.scl = first.scl;
  123. }
  124. }
  125. function createScene( geometry, materials, x, y, z, s ) {
  126. ensureLoop( geometry.animation );
  127. geometry.computeBoundingBox();
  128. var bb = geometry.boundingBox;
  129. THREE.AnimationHandler.add( geometry.animation );
  130. var path = "textures/cube/Park2/";
  131. var format = '.jpg';
  132. var urls = [
  133. path + 'posx' + format, path + 'negx' + format,
  134. path + 'posy' + format, path + 'negy' + format,
  135. path + 'posz' + format, path + 'negz' + format
  136. ];
  137. //var envMap = THREE.ImageUtils.loadTextureCube( urls );
  138. //var map = THREE.ImageUtils.loadTexture( "textures/UV_Grid_Sm.jpg" );
  139. //var bumpMap = THREE.ImageUtils.generateDataTexture( 1, 1, new THREE.Color() );
  140. //var bumpMap = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
  141. for ( var i = 0; i < materials.length; i ++ ) {
  142. var m = materials[ i ];
  143. m.skinning = true;
  144. m.morphTargets = true;
  145. m.specular.setHSL( 0, 0, 0.1 );
  146. m.color.setHSL( 0.6, 0, 0.6 );
  147. m.ambient.copy( m.color );
  148. //m.map = map;
  149. //m.envMap = envMap;
  150. //m.bumpMap = bumpMap;
  151. //m.bumpScale = 2;
  152. //m.combine = THREE.MixOperation;
  153. //m.reflectivity = 0.75;
  154. m.wrapAround = true;
  155. }
  156. mesh = new THREE.SkinnedMesh( geometry, new THREE.MeshFaceMaterial( materials ) );
  157. mesh.position.set( x, y - bb.min.y * s, z );
  158. mesh.scale.set( s, s, s );
  159. scene.add( mesh );
  160. mesh.castShadow = true;
  161. mesh.receiveShadow = true;
  162. animation = new THREE.Animation( mesh, geometry.animation.name );
  163. animation.play();
  164. }
  165. function onDocumentMouseMove( event ) {
  166. mouseX = ( event.clientX - windowHalfX );
  167. mouseY = ( event.clientY - windowHalfY );
  168. }
  169. //
  170. function animate() {
  171. requestAnimationFrame( animate );
  172. render();
  173. stats.update();
  174. }
  175. function render() {
  176. var delta = 0.75 * clock.getDelta();
  177. camera.position.x += ( mouseX - camera.position.x ) * .05;
  178. camera.position.y = THREE.Math.clamp( camera.position.y + ( - mouseY - camera.position.y ) * .05, 0, 1000 );
  179. camera.lookAt( scene.position );
  180. // update skinning
  181. THREE.AnimationHandler.update( delta );
  182. // update morphs
  183. if ( mesh ) {
  184. var time = Date.now() * 0.001;
  185. // mouth
  186. mesh.morphTargetInfluences[ 1 ] = ( 1 + Math.sin( 4 * time ) ) / 2;
  187. // frown ?
  188. mesh.morphTargetInfluences[ 2 ] = ( 1 + Math.sin( 2 * time ) ) / 2;
  189. // eyes
  190. mesh.morphTargetInfluences[ 3 ] = ( 1 + Math.cos( 4 * time ) ) / 2;
  191. }
  192. renderer.render( scene, camera );
  193. }
  194. </script>
  195. </body>
  196. </html>