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- import { WebGLRenderer } from './../WebGLRenderer';
- import { WebGLProgram } from './WebGLProgram';
- import { WebGLCapabilities } from './WebGLCapabilities';
- import { WebGLCubeMaps } from './WebGLCubeMaps';
- import { WebGLExtensions } from './WebGLExtensions';
- import { WebGLClipping } from './WebGLClipping';
- import { WebGLBindingStates } from './WebGLBindingStates';
- import { Material } from './../../materials/Material';
- import { Scene } from './../../scenes/Scene';
- export class WebGLPrograms {
- constructor( renderer: WebGLRenderer, cubemaps: WebGLCubeMaps, extensions: WebGLExtensions, capabilities: WebGLCapabilities, bindingStates: WebGLBindingStates, clipping: WebGLClipping );
- programs: WebGLProgram[];
- getParameters(
- material: Material,
- lights: any,
- shadows: object[],
- scene: Scene,
- object: any
- ): any;
- getProgramCacheKey( parameters: any ): string;
- getUniforms( material: Material ): object;
- acquireProgram(
- parameters: any,
- cacheKey: string
- ): WebGLProgram;
- releaseProgram( program: WebGLProgram ): void;
- }
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