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- // ThreeExtras.js r38 - http://github.com/mrdoob/three.js
- var GeometryUtils={merge:function(a,f){var b=f instanceof THREE.Mesh,c=a.vertices.length,e=b?f.geometry:f,d=a.vertices,g=e.vertices,h=a.faces,l=e.faces,k=a.faceVertexUvs[0];e=e.faceVertexUvs[0];b&&f.matrixAutoUpdate&&f.updateMatrix();for(var j=0,n=g.length;j<n;j++){var p=new THREE.Vertex(g[j].position.clone());b&&f.matrix.multiplyVector3(p.position);d.push(p)}j=0;for(n=l.length;j<n;j++){g=l[j];var t,x,w=g.vertexNormals;p=g.vertexColors;if(g instanceof THREE.Face3)t=new THREE.Face3(g.a+c,g.b+c,g.c+
- c);else g instanceof THREE.Face4&&(t=new THREE.Face4(g.a+c,g.b+c,g.c+c,g.d+c));t.normal.copy(g.normal);b=0;for(d=w.length;b<d;b++){x=w[b];t.vertexNormals.push(x.clone())}t.color.copy(g.color);b=0;for(d=p.length;b<d;b++){x=p[b];t.vertexColors.push(x.clone())}t.materials=g.materials.slice();t.centroid.copy(g.centroid);h.push(t)}j=0;for(n=e.length;j<n;j++){c=e[j];h=[];b=0;for(d=c.length;b<d;b++)h.push(new THREE.UV(c[b].u,c[b].v));k.push(h)}}},ImageUtils={loadTexture:function(a,f,b){var c=new Image,e=
- new THREE.Texture(c,f);c.onload=function(){e.needsUpdate=!0;b&&b(this)};c.src=a;return e},loadTextureCube:function(a,f,b){var c,e=[],d=new THREE.Texture(e,f);f=e.loadCount=0;for(c=a.length;f<c;++f){e[f]=new Image;e[f].onload=function(){e.loadCount+=1;if(e.loadCount==6)d.needsUpdate=!0;b&&b(this)};e[f].src=a[f]}return d}},SceneUtils={loadScene:function(a,f,b,c){var e=new Worker(a);e.postMessage(0);var d=THREE.Loader.prototype.extractUrlbase(a);e.onmessage=function(g){function h(V,W){return W=="relativeToHTML"?
- V:d+"/"+V}function l(){for(t in E.objects)if(!F.objects[t]){y=E.objects[t];if(G=F.geometries[y.geometry]){I=[];for(M=0;M<y.materials.length;M++)I[M]=F.materials[y.materials[M]];m=y.position;r=y.rotation;q=y.quaternion;s=y.scale;q=0;I.length==0&&(I[0]=new THREE.MeshFaceMaterial);object=new THREE.Mesh(G,I);object.position.set(m[0],m[1],m[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=
- y.visible;F.scene.addObject(object);F.objects[t]=object}}}function k(V){return function(W){F.geometries[V]=W;l();P-=1;j()}}function j(){c({total_models:O,total_textures:R,loaded_models:O-P,loaded_textures:R-N},F);P==0&&N==0&&b(F)}var n,p,t,x,w,u,B,y,m,z,C,G,K,J,I,E,L,S,P,N,O,R,F;E=g.data;L=new THREE.BinaryLoader;S=new THREE.JSONLoader;N=P=0;F={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};g=function(){N-=1;j()};for(w in E.cameras){z=E.cameras[w];
- if(z.type=="perspective")K=new THREE.Camera(z.fov,z.aspect,z.near,z.far);else if(z.type=="ortho"){K=new THREE.Camera;K.projectionMatrix=THREE.Matrix4.makeOrtho(z.left,z.right,z.top,z.bottom,z.near,z.far)}m=z.position;z=z.target;K.position.set(m[0],m[1],m[2]);K.target.position.set(z[0],z[1],z[2]);F.cameras[w]=K}for(x in E.lights){w=E.lights[x];K=w.color!==undefined?w.color:16777215;z=w.intensity!==undefined?w.intensity:1;if(w.type=="directional"){m=w.direction;light=new THREE.DirectionalLight(K,z);
- light.position.set(m[0],m[1],m[2]);light.position.normalize()}else if(w.type=="point"){m=w.position;light=new THREE.PointLight(K,z);light.position.set(m[0],m[1],m[2])}F.scene.addLight(light);F.lights[x]=light}for(u in E.fogs){x=E.fogs[u];if(x.type=="linear")J=new THREE.Fog(0,x.near,x.far);else x.type=="exp2"&&(J=new THREE.FogExp2(0,x.density));z=x.color;J.color.setRGB(z[0],z[1],z[2]);F.fogs[u]=J}if(F.cameras&&E.defaults.camera)F.currentCamera=F.cameras[E.defaults.camera];if(F.fogs&&E.defaults.fog)F.scene.fog=
- F.fogs[E.defaults.fog];z=E.defaults.bgcolor;F.bgColor=new THREE.Color;F.bgColor.setRGB(z[0],z[1],z[2]);F.bgColorAlpha=E.defaults.bgalpha;for(n in E.geometries){u=E.geometries[n];if(u.type=="bin_mesh"||u.type=="ascii_mesh")P+=1}O=P;for(n in E.geometries){u=E.geometries[n];if(u.type=="cube"){G=new Cube(u.width,u.height,u.depth,u.segmentsWidth,u.segmentsHeight,u.segmentsDepth,null,u.flipped,u.sides);F.geometries[n]=G}else if(u.type=="plane"){G=new Plane(u.width,u.height,u.segmentsWidth,u.segmentsHeight);
- F.geometries[n]=G}else if(u.type=="sphere"){G=new Sphere(u.radius,u.segmentsWidth,u.segmentsHeight);F.geometries[n]=G}else if(u.type=="cylinder"){G=new Cylinder(u.numSegs,u.topRad,u.botRad,u.height,u.topOffset,u.botOffset);F.geometries[n]=G}else if(u.type=="torus"){G=new Torus(u.radius,u.tube,u.segmentsR,u.segmentsT);F.geometries[n]=G}else if(u.type=="icosahedron"){G=new Icosahedron(u.subdivisions);F.geometries[n]=G}else if(u.type=="bin_mesh")L.load({model:h(u.url,E.urlBaseType),callback:k(n)});else u.type==
- "ascii_mesh"&&S.load({model:h(u.url,E.urlBaseType),callback:k(n)})}for(B in E.textures){n=E.textures[B];N+=n.url instanceof Array?n.url.length:1}R=N;for(B in E.textures){n=E.textures[B];if(n.mapping!=undefined&&THREE[n.mapping]!=undefined)n.mapping=new THREE[n.mapping];if(n.url instanceof Array){u=[];for(var M=0;M<n.url.length;M++)u[M]=h(n.url[M],E.urlBaseType);u=ImageUtils.loadTextureCube(u,n.mapping,g)}else{u=ImageUtils.loadTexture(h(n.url,E.urlBaseType),n.mapping,g);if(THREE[n.minFilter]!=undefined)u.minFilter=
- THREE[n.minFilter];if(THREE[n.magFilter]!=undefined)u.magFilter=THREE[n.magFilter]}F.textures[B]=u}for(p in E.materials){B=E.materials[p];for(C in B.parameters)if(C=="envMap"||C=="map"||C=="lightMap")B.parameters[C]=F.textures[B.parameters[C]];else if(C=="shading")B.parameters[C]=B.parameters[C]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(C=="blending")B.parameters[C]=THREE[B.parameters[C]]?THREE[B.parameters[C]]:THREE.NormalBlending;else C=="combine"&&(B.parameters[C]=B.parameters[C]==
- "MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);B=new THREE[B.type](B.parameters);F.materials[p]=B}l();f(F)}},addMesh:function(a,f,b,c,e,d,g,h,l,k){f=new THREE.Mesh(f,k);f.scale.x=f.scale.y=f.scale.z=b;f.position.x=c;f.position.y=e;f.position.z=d;f.rotation.x=g;f.rotation.y=h;f.rotation.z=l;a.addObject(f);return f},addPanoramaCubeWebGL:function(a,f,b){var c=ShaderUtils.lib.cube;c.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:c.fragmentShader,vertexShader:c.vertexShader,
- uniforms:c.uniforms});f=new THREE.Mesh(new Cube(f,f,f,1,1,1,null,!0),b);a.addObject(f);return f},addPanoramaCube:function(a,f,b){var c=[];c.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));c.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));c.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));c.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));c.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));c.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));
- f=new THREE.Mesh(new Cube(f,f,f,1,1,c,!0),new THREE.MeshFaceMaterial);a.addObject(f);return f},addPanoramaCubePlanes:function(a,f,b){var c=f/2;f=new Plane(f,f);var e=Math.PI,d=Math.PI/2;SceneUtils.addMesh(a,f,1,0,0,-c,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));SceneUtils.addMesh(a,f,1,-c,0,0,0,d,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));SceneUtils.addMesh(a,f,1,c,0,0,0,-d,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));SceneUtils.addMesh(a,
- f,1,0,c,0,d,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));SceneUtils.addMesh(a,f,1,0,-c,0,-d,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}))},showHierarchy:function(a,f){SceneUtils.traverseHierarchy(a,function(b){b.visible=f})},traverseHierarchy:function(a,f){var b,c,e=a.children.length;for(c=0;c<e;c++){b=a.children[c];f(b);SceneUtils.traverseHierarchy(b,f)}}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},
- mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
- vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
- normal:{uniforms:{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tAO:{type:"t",value:3,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:4,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",value:new THREE.Color(15658734)},uDirLightPos:{type:"v3",value:new THREE.Vector3},
- uDirLightColor:{type:"c",value:new THREE.Color(15658734)},uAmbientLightColor:{type:"c",value:new THREE.Color(328965)},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30}},fragmentShader:"uniform vec3 uDirLightPos;\nuniform vec3 uAmbientLightColor;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform bool enableDiffuse;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 diffuseTex = vec3( 1.0, 1.0, 1.0 );\nvec3 aoTex = vec3( 1.0, 1.0, 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ndiffuseTex = texture2D( tDiffuse, vUv ).xyz;\nif( enableAO )\naoTex = texture2D( tAO, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec3 pointVector = normalize( vPointLightVector );\nvec3 pointHalfVector = normalize( vPointLightVector + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}",
- vertexShader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"},
- cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t",
- value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
- film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"},
- screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
- fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var f,b,c,e,d=2*Math.ceil(a*3)+1;d>25&&(d=25);e=(d-1)*0.5;b=Array(d);for(f=c=0;f<d;++f){b[f]=Math.exp(-((f-e)*(f-e))/(2*a*a));c+=b[f]}for(f=0;f<d;++f)b[f]/=c;return b}};
- THREE.QuakeCamera=function(a){function f(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=
- a.lookSpeed;if(a.noFly!==undefined)this.noFly=a.noFly;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.autoForward!==undefined)this.autoForward=a.autoForward;if(a.activeLook!==undefined)this.activeLook=a.activeLook;if(a.heightSpeed!==undefined)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==undefined)this.heightCoef=a.heightCoef;if(a.heightMin!==undefined)this.heightMin=a.heightMin;if(a.heightMax!==undefined)this.heightMax=a.heightMax;if(a.constrainVertical!==undefined)this.constrainVertical=
- a.constrainVertical;if(a.verticalMin!==undefined)this.verticalMin=a.verticalMin;if(a.verticalMax!==undefined)this.verticalMax=a.verticalMax;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();
- b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=
- !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){this.autoSpeedFactor=this.heightSpeed?((this.position.y<this.heightMin?this.heightMin:this.position.y>this.heightMax?this.heightMax:this.position.y)-
- this.heightMin)*this.heightCoef:0;(this.moveForward||this.autoForward)&&this.translateZ(-(this.movementSpeed+this.autoSpeedFactor));this.moveBackward&&this.translateZ(this.movementSpeed);this.moveLeft&&this.translateX(-this.movementSpeed);this.moveRight&&this.translateX(this.movementSpeed);var b=this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*
- Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;var c=this.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",f(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",
- f(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",f(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",f(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",f(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
- THREE.QuakeCamera.prototype.translate=function(a,f){this.matrix.rotateAxis(f);if(this.noFly)f.y=0;this.position.addSelf(f.multiplyScalar(a));this.target.position.addSelf(f.multiplyScalar(a))};
- THREE.PathCamera=function(a){function f(k,j,n,p){var t={name:n,fps:0.6,length:p,hierarchy:[]},x,w=j.getControlPointsArray(),u=j.getLength(),B=w.length,y=0;x=B-1;j={parent:-1,keys:[]};j.keys[0]={time:0,pos:w[0],rot:[0,0,0,1],scl:[1,1,1]};j.keys[x]={time:p,pos:w[x],rot:[0,0,0,1],scl:[1,1,1]};for(x=1;x<B-1;x++){y=p*u.chunks[x]/u.total;j.keys[x]={time:y,pos:w[x]}}t.hierarchy[0]=j;THREE.AnimationHandler.add(t);return new THREE.Animation(k,n,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function b(k,j){var n,
- p,t=new THREE.Geometry;for(n=0;n<k.points.length*j;n++){p=n/(k.points.length*j);p=k.getPoint(p);t.vertices[n]=new THREE.Vertex(new THREE.Vector3(p.x,p.y,p.z))}return t}function c(k,j){var n=b(j,10),p=b(j,10),t=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(n,t);particleObj=new THREE.ParticleSystem(p,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);k.addChild(lineObj);particleObj.scale.set(1,1,1);k.addChild(particleObj);p=new Sphere(1,
- 16,8);t=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<j.points.length;i++){n=new THREE.Mesh(p,t);n.position.copy(j.points[i]);n.updateMatrix();k.addChild(n)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
- !0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==undefined)this.duration=a.duration*1E3;if(a.waypoints!==undefined)this.waypoints=a.waypoints;if(a.useConstantSpeed!==undefined)this.useConstantSpeed=a.useConstantSpeed;if(a.resamplingCoef!==undefined)this.resamplingCoef=a.resamplingCoef;if(a.createDebugPath!==undefined)this.createDebugPath=a.createDebugPath;
- if(a.createDebugDummy!==undefined)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==undefined)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==undefined)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==undefined)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=
- this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var e=Math.PI*2,d=Math.PI/180;this.update=function(k,j,n){var p,t;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*d;this.theta=this.lon*d;p=this.phi%e;this.phi=p>=0?p:p+e;p=this.verticalAngleMap.srcRange;t=this.verticalAngleMap.dstRange;
- this.phi=(this.phi-p[0])*(t[1]-t[0])/(p[1]-p[0])+t[0];p=this.horizontalAngleMap.srcRange;t=this.horizontalAngleMap.dstRange;this.theta=(this.theta-p[0])*(t[1]-t[0])/(p[1]-p[0])+t[0];p=this.target.position;p.x=100*Math.sin(this.phi)*Math.cos(this.theta);p.y=100*Math.cos(this.phi);p.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,k,j,n)};this.onMouseMove=function(k){this.mouseX=k.clientX-this.windowHalfX;this.mouseY=k.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
- this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var g=new THREE.MeshLambertMaterial({color:65280}),h=new Cube(10,10,20),l=new Cube(2,2,10);this.animationParent=new THREE.Mesh(h,a);a=new THREE.Mesh(l,g);a.position.set(0,10,0);this.animation=f(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation=
- f(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&c(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(k,j){return function(){j.apply(k,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
- var Cube=function(a,f,b,c,e,d,g,h,l){function k(u,B,y,m,z,C,G,K){var J,I,E=c||1,L=e||1,S=z/2,P=C/2,N=j.vertices.length;if(u=="x"&&B=="y"||u=="y"&&B=="x")J="z";else if(u=="x"&&B=="z"||u=="z"&&B=="x"){J="y";L=d||1}else if(u=="z"&&B=="y"||u=="y"&&B=="z"){J="x";E=d||1}var O=E+1,R=L+1;z/=E;var F=C/L;for(I=0;I<R;I++)for(C=0;C<O;C++){var M=new THREE.Vector3;M[u]=(C*z-S)*y;M[B]=(I*F-P)*m;M[J]=G;j.vertices.push(new THREE.Vertex(M))}for(I=0;I<L;I++)for(C=0;C<E;C++){j.faces.push(new THREE.Face4(C+O*I+N,C+O*
- (I+1)+N,C+1+O*(I+1)+N,C+1+O*I+N,null,null,K));j.faceVertexUvs[0].push([new THREE.UV(C/E,I/L),new THREE.UV(C/E,(I+1)/L),new THREE.UV((C+1)/E,(I+1)/L),new THREE.UV((C+1)/E,I/L)])}}THREE.Geometry.call(this);var j=this,n=a/2,p=f/2,t=b/2;h=h?-1:1;if(g!==undefined)if(g instanceof Array)this.materials=g;else{this.materials=[];for(var x=0;x<6;x++)this.materials.push([g])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(l!=undefined)for(var w in l)this.sides[w]!=undefined&&(this.sides[w]=
- l[w]);this.sides.px&&k("z","y",1*h,-1,b,f,-n,this.materials[0]);this.sides.nx&&k("z","y",-1*h,-1,b,f,n,this.materials[1]);this.sides.py&&k("x","z",1*h,1,a,b,p,this.materials[2]);this.sides.ny&&k("x","z",1*h,-1,a,b,-p,this.materials[3]);this.sides.pz&&k("x","y",1*h,-1,a,f,t,this.materials[4]);this.sides.nz&&k("x","y",-1*h,-1,a,f,-t,this.materials[5]);(function(){for(var u=[],B=[],y=0,m=j.vertices.length;y<m;y++){for(var z=j.vertices[y],C=!1,G=0,K=u.length;G<K;G++){var J=u[G];if(z.position.x==J.position.x&&
- z.position.y==J.position.y&&z.position.z==J.position.z){B[y]=G;C=!0;break}}if(!C){B[y]=u.length;u.push(new THREE.Vertex(z.position.clone()))}}y=0;for(m=j.faces.length;y<m;y++){z=j.faces[y];z.a=B[z.a];z.b=B[z.b];z.c=B[z.c];z.d=B[z.d]}j.vertices=u})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
- var Cylinder=function(a,f,b,c,e,d){function g(j,n,p){h.vertices.push(new THREE.Vertex(new THREE.Vector3(j,n,p)))}THREE.Geometry.call(this);var h=this,l=Math.PI,k=c/2;for(c=0;c<a;c++)g(Math.sin(2*l*c/a)*f,Math.cos(2*l*c/a)*f,-k);for(c=0;c<a;c++)g(Math.sin(2*l*c/a)*b,Math.cos(2*l*c/a)*b,k);for(c=0;c<a;c++)h.faces.push(new THREE.Face4(c,c+a,a+(c+1)%a,(c+1)%a));if(b>0){g(0,0,-k-(d||0));for(c=a;c<a+a/2;c++)h.faces.push(new THREE.Face4(2*a,(2*c-2*a)%a,(2*c-2*a+1)%a,(2*c-2*a+2)%a))}if(f>0){g(0,0,k+(e||0));
- for(c=a+a/2;c<2*a;c++)h.faces.push(new THREE.Face4(2*a+1,(2*c-2*a+2)%a+a,(2*c-2*a+1)%a+a,(2*c-2*a)%a+a))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
- var Icosahedron=function(a){function f(n,p,t){var x=Math.sqrt(n*n+p*p+t*t);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(n/x,p/x,t/x)))-1}function b(n,p,t,x){x.faces.push(new THREE.Face3(n,p,t))}function c(n,p){var t=e.vertices[n].position,x=e.vertices[p].position;return f((t.x+x.x)/2,(t.y+x.y)/2,(t.z+x.z)/2)}var e=this,d=new THREE.Geometry,g;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;f(-1,a,0);f(1,a,0);f(-1,-a,0);f(1,-a,0);f(0,-1,a);f(0,1,a);f(0,-1,-a);f(0,
- 1,-a);f(a,0,-1);f(a,0,1);f(-a,0,-1);f(-a,0,1);b(0,11,5,d);b(0,5,1,d);b(0,1,7,d);b(0,7,10,d);b(0,10,11,d);b(1,5,9,d);b(5,11,4,d);b(11,10,2,d);b(10,7,6,d);b(7,1,8,d);b(3,9,4,d);b(3,4,2,d);b(3,2,6,d);b(3,6,8,d);b(3,8,9,d);b(4,9,5,d);b(2,4,11,d);b(6,2,10,d);b(8,6,7,d);b(9,8,1,d);for(a=0;a<this.subdivisions;a++){g=new THREE.Geometry;for(var h in d.faces){var l=c(d.faces[h].a,d.faces[h].b),k=c(d.faces[h].b,d.faces[h].c),j=c(d.faces[h].c,d.faces[h].a);b(d.faces[h].a,l,j,g);b(d.faces[h].b,k,l,g);b(d.faces[h].c,
- j,k,g);b(l,k,j,g)}d.faces=g.faces}e.faces=d.faces;delete d;delete g;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
- function Lathe(a,f,b){THREE.Geometry.call(this);this.steps=f||12;this.angle=b||2*Math.PI;f=this.angle/this.steps;for(var c=[],e=[],d=[],g=[],h=0;h<a.length;h++){this.vertices.push(new THREE.Vertex(a[h]));c[h]=a[h].clone();e[h]=this.vertices.length-1}for(var l=(new THREE.Matrix4).setRotationZ(f),k=0;k<=this.angle+0.0010;k+=f){for(h=0;h<c.length;h++)if(k<this.angle){c[h]=l.multiplyVector3(c[h].clone());this.vertices.push(new THREE.Vertex(c[h]));d[h]=this.vertices.length-1}else d=g;k==0&&(g=e);for(h=
- 0;h<e.length-1;h++){this.faces.push(new THREE.Face4(d[h],d[h+1],e[h+1],e[h]));this.faceVertexUvs[0].push([new THREE.UV(k/b,h/a.length),new THREE.UV(k/b,(h+1)/a.length),new THREE.UV((k-f)/b,(h+1)/a.length),new THREE.UV((k-f)/b,h/a.length)])}e=d;d=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
- var Plane=function(a,f,b,c){THREE.Geometry.call(this);var e,d=a/2,g=f/2;b=b||1;c=c||1;var h=b+1,l=c+1;a/=b;var k=f/c;for(e=0;e<l;e++)for(f=0;f<h;f++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(f*a-d,-(e*k-g),0)));for(e=0;e<c;e++)for(f=0;f<b;f++){this.faces.push(new THREE.Face4(f+h*e,f+h*(e+1),f+1+h*(e+1),f+1+h*e));this.faceVertexUvs[0].push([new THREE.UV(f/b,e/c),new THREE.UV(f/b,(e+1)/c),new THREE.UV((f+1)/b,(e+1)/c),new THREE.UV((f+1)/b,e/c)])}this.computeCentroids();this.computeFaceNormals()};
- Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
- var Sphere=function(a,f,b){THREE.Geometry.call(this);var c,e=Math.PI,d=Math.max(3,f||8),g=Math.max(2,b||6);f=[];for(b=0;b<g+1;b++){c=b/g;var h=a*Math.cos(c*e),l=a*Math.sin(c*e),k=[],j=0;for(c=0;c<d;c++){var n=2*c/d,p=l*Math.sin(n*e);n=l*Math.cos(n*e);(b==0||b==g)&&c>0||(j=this.vertices.push(new THREE.Vertex(new THREE.Vector3(n,h,p)))-1);k.push(j)}f.push(k)}var t,x,w;e=f.length;for(b=0;b<e;b++){d=f[b].length;if(b>0)for(c=0;c<d;c++){k=c==d-1;g=f[b][k?0:c+1];h=f[b][k?d-1:c];l=f[b-1][k?d-1:c];k=f[b-1][k?
- 0:c+1];p=b/(e-1);t=(b-1)/(e-1);x=(c+1)/d;n=c/d;j=new THREE.UV(1-x,p);p=new THREE.UV(1-n,p);n=new THREE.UV(1-n,t);var u=new THREE.UV(1-x,t);if(b<f.length-1){t=this.vertices[g].position.clone();x=this.vertices[h].position.clone();w=this.vertices[l].position.clone();t.normalize();x.normalize();w.normalize();this.faces.push(new THREE.Face3(g,h,l,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(w.x,w.y,w.z)]));this.faceVertexUvs[0].push([j,p,n])}if(b>1){t=this.vertices[g].position.clone();
- x=this.vertices[l].position.clone();w=this.vertices[k].position.clone();t.normalize();x.normalize();w.normalize();this.faces.push(new THREE.Face3(g,l,k,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(w.x,w.y,w.z)]));this.faceVertexUvs[0].push([j,n,u])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
- var Torus=function(a,f,b,c){this.radius=a||100;this.tube=f||40;this.segmentsR=b||8;this.segmentsT=c||6;a=[];THREE.Geometry.call(this);for(f=0;f<=this.segmentsR;++f)for(b=0;b<=this.segmentsT;++b){c=b/this.segmentsT*2*Math.PI;var e=f/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(e))*Math.cos(c),(this.radius+this.tube*Math.cos(e))*Math.sin(c),this.tube*Math.sin(e))));a.push([b/this.segmentsT,1-f/this.segmentsR])}for(f=1;f<=this.segmentsR;++f)for(b=
- 1;b<=this.segmentsT;++b){c=(this.segmentsT+1)*f+b;e=(this.segmentsT+1)*f+b-1;var d=(this.segmentsT+1)*(f-1)+b-1,g=(this.segmentsT+1)*(f-1)+b;this.faces.push(new THREE.Face4(c,e,d,g));this.faceVertexUvs[0].push([new THREE.UV(a[c][0],a[c][1]),new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[g][0],a[g][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
- var TorusKnot=function(a,f,b,c,e,d,g){function h(n,p,t,x,w,u){p=t/x*n;t=Math.cos(p);return new THREE.Vector3(w*(2+t)*0.5*Math.cos(n),w*(2+t)*Math.sin(n)*0.5,u*w*Math.sin(p)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=f||40;this.segmentsR=b||64;this.segmentsT=c||8;this.p=e||2;this.q=d||3;this.heightScale=g||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;c=new THREE.Vector3;d=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(f=0;f<this.segmentsT;++f){var l=
- a/this.segmentsR*2*this.p*Math.PI;g=f/this.segmentsT*2*Math.PI;e=h(l,g,this.q,this.p,this.radius,this.heightScale);l=h(l+0.01,g,this.q,this.p,this.radius,this.heightScale);b.x=l.x-e.x;b.y=l.y-e.y;b.z=l.z-e.z;c.x=l.x+e.x;c.y=l.y+e.y;c.z=l.z+e.z;d.cross(b,c);c.cross(d,b);d.normalize();c.normalize();l=this.tube*Math.cos(g);g=this.tube*Math.sin(g);e.x+=l*c.x+g*d.x;e.y+=l*c.y+g*d.y;e.z+=l*c.z+g*d.z;this.grid[a][f]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(e.x,e.y,e.z)))-1}}for(a=0;a<this.segmentsR;++a)for(f=
- 0;f<this.segmentsT;++f){d=(a+1)%this.segmentsR;g=(f+1)%this.segmentsT;e=this.grid[a][f];b=this.grid[d][f];c=this.grid[a][g];d=this.grid[d][g];g=new THREE.UV(a/this.segmentsR,f/this.segmentsT);l=new THREE.UV((a+1)/this.segmentsR,f/this.segmentsT);var k=new THREE.UV(a/this.segmentsR,(f+1)/this.segmentsT),j=new THREE.UV((a+1)/this.segmentsR,(f+1)/this.segmentsT);this.faces.push(new THREE.Face3(e,b,c));this.faceVertexUvs[0].push([g,l,k]);this.faces.push(new THREE.Face3(d,c,b));this.faceVertexUvs[0].push([j,
- k,l])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};TorusKnot.prototype=new THREE.Geometry;TorusKnot.prototype.constructor=TorusKnot;THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
- THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var f="Loaded ";f+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";
- this.statusDomElement.innerHTML=f},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")},init_materials:function(a,f,b){a.materials=[];for(var c=0;c<f.length;++c)a.materials[c]=[THREE.Loader.prototype.createMaterial(f[c],b)]},createMaterial:function(a,f){function b(h){h=Math.log(h)/Math.LN2;return Math.floor(h)==h}function c(h,l){var k=new Image;k.onload=function(){if(!b(this.width)||!b(this.height)){var j=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),n=Math.pow(2,Math.round(Math.log(this.height)/
- Math.LN2));h.image.width=j;h.image.height=n;h.image.getContext("2d").drawImage(this,0,0,j,n)}else h.image=this;h.needsUpdate=!0};k.src=l}var e,d,g;e="MeshLambertMaterial";d={color:15658734,opacity:1,map:null,lightMap:null,wireframe:a.wireframe};if(a.shading)if(a.shading=="Phong")e="MeshPhongMaterial";else a.shading=="Basic"&&(e="MeshBasicMaterial");if(a.blending)if(a.blending=="Additive")d.blending=THREE.AdditiveBlending;else if(a.blending=="Subtractive")d.blending=THREE.SubtractiveBlending;else if(a.blending==
- "Multiply")d.blending=THREE.MultiplyBlending;if(a.transparent!==undefined)d.transparent=a.transparent;if(a.depthTest!==undefined)d.depthTest=a.depthTest;if(a.vertexColors!==undefined)if(a.vertexColors=="face")d.vertexColors=THREE.FaceColors;else if(a.vertexColors)d.vertexColors=THREE.VertexColors;if(a.mapDiffuse&&f){g=document.createElement("canvas");d.map=new THREE.Texture(g);d.map.sourceFile=a.mapDiffuse;c(d.map,f+"/"+a.mapDiffuse)}else if(a.colorDiffuse){g=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*
- 255<<8)+a.colorDiffuse[2]*255;d.color=g;d.opacity=a.transparency}else if(a.DbgColor)d.color=a.DbgColor;if(a.mapLightmap&&f){g=document.createElement("canvas");d.lightMap=new THREE.Texture(g);d.lightMap.sourceFile=a.mapLightmap;c(d.lightMap,f+"/"+a.mapLightmap)}return new THREE[e](d)}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
- THREE.JSONLoader.prototype.load=function(a){var f=this,b=a.model,c=a.callback,e=a.texture_path?a.texture_path:this.extractUrlbase(b);a=new Worker(b);a.onmessage=function(d){f.createModel(d.data,c,e);f.onLoadComplete()};this.onLoadStart();a.postMessage((new Date).getTime())};
- THREE.JSONLoader.prototype.createModel=function(a,f,b){var c=new THREE.Geometry;this.init_materials(c,a.materials,b);(function(){if(a.version===undefined||a.version!=2)console.error("Deprecated file format.");else{var e,d,g,h,l,k,j,n,p,t,x,w,u,B,y,m=a.faces;t=a.vertices;var z=a.normals,C=a.colors;k=a.scale!==undefined?a.scale:1;var G=0;for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&G++;for(e=0;e<G;e++){c.faceUvs[e]=[];c.faceVertexUvs[e]=[]}h=0;for(l=t.length;h<l;){j=new THREE.Vertex;j.position.x=t[h++]/
- k;j.position.y=t[h++]/k;j.position.z=t[h++]/k;c.vertices.push(j)}h=0;for(l=m.length;h<l;){t=m[h++];k=t&1;g=t&2;e=t&4;d=t&8;n=t&16;j=t&32;x=t&64;t&=128;if(k){w=new THREE.Face4;w.a=m[h++];w.b=m[h++];w.c=m[h++];w.d=m[h++];k=4}else{w=new THREE.Face3;w.a=m[h++];w.b=m[h++];w.c=m[h++];k=3}if(g){g=m[h++];w.materials=c.materials[g]}g=c.faces.length;if(e)for(e=0;e<G;e++){u=a.uvs[e];p=m[h++];y=u[p*2];p=u[p*2+1];c.faceUvs[e][g]=new THREE.UV(y,p)}if(d)for(e=0;e<G;e++){u=a.uvs[e];B=[];for(d=0;d<k;d++){p=m[h++];
- y=u[p*2];p=u[p*2+1];B[d]=new THREE.UV(y,p)}c.faceVertexUvs[e][g]=B}if(n){n=m[h++]*3;d=new THREE.Vector3;d.x=z[n++];d.y=z[n++];d.z=z[n];w.normal=d}if(j)for(e=0;e<k;e++){n=m[h++]*3;d=new THREE.Vector3;d.x=z[n++];d.y=z[n++];d.z=z[n];w.vertexNormals.push(d)}if(x){j=m[h++];j=new THREE.Color(C[j]);w.color=j}if(t)for(e=0;e<k;e++){j=m[h++];j=new THREE.Color(C[j]);w.vertexColors.push(j)}c.faces.push(w)}}})();(function(){var e,d,g,h;if(a.skinWeights){e=0;for(d=a.skinWeights.length;e<d;e+=2){g=a.skinWeights[e];
- h=a.skinWeights[e+1];c.skinWeights.push(new THREE.Vector4(g,h,0,0))}}if(a.skinIndices){e=0;for(d=a.skinIndices.length;e<d;e+=2){g=a.skinIndices[e];h=a.skinIndices[e+1];c.skinIndices.push(new THREE.Vector4(g,h,0,0))}}c.bones=a.bones;c.animation=a.animation})();(function(){if(a.morphTargets!==undefined){var e,d,g,h,l,k;e=0;for(d=a.morphTargets.length;e<d;e++){c.morphTargets[e]={};c.morphTargets[e].name=a.morphTargets[e].name;c.morphTargets[e].vertices=[];l=c.morphTargets[e].vertices;k=a.morphTargets[e].vertices;
- g=0;for(h=k.length;g<h;g+=3)l.push(new THREE.Vertex(new THREE.Vector3(k[g],k[g+1],k[g+2])))}}if(a.morphColors!==undefined){var j,n;e=0;for(d=a.morphColors.length;e<d;e++){c.morphColors[e]={};c.morphColors[e].name=a.morphColors[e].name;c.morphColors[e].colors=[];k=c.morphColors[e].colors;j=a.morphColors[e].colors;h=0;for(l=j.length;h<l;h+=3){n=new THREE.Color(16755200);n.setRGB(j[g],j[g+1],j[g+2]);k.push(n)}}}})();c.computeCentroids();c.computeFaceNormals();f(c)};
- THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
- THREE.BinaryLoader.prototype={load:function(a){var f=a.model,b=a.callback,c=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(f),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(f);a=(new Date).getTime();f=new Worker(f);var d=this.showProgress?THREE.Loader.prototype.updateProgress:null;f.onmessage=function(g){THREE.BinaryLoader.prototype.loadAjaxBuffers(g.data.buffers,g.data.materials,b,e,c,d)};f.onerror=function(g){alert("worker.onerror: "+g.message+"\n"+g.data);g.preventDefault()};
- f.postMessage(a)},loadAjaxBuffers:function(a,f,b,c,e,d){var g=new XMLHttpRequest,h=c+"/"+a,l=0;g.onreadystatechange=function(){if(g.readyState==4)g.status==200||g.status==0?THREE.BinaryLoader.prototype.createBinModel(g.responseText,b,e,f):alert("Couldn't load ["+h+"] ["+g.status+"]");else if(g.readyState==3){if(d){l==0&&(l=g.getResponseHeader("Content-Length"));d({total:l,loaded:g.responseText.length})}}else g.readyState==2&&(l=g.getResponseHeader("Content-Length"))};g.open("GET",h,!0);g.overrideMimeType("text/plain; charset=x-user-defined");
- g.setRequestHeader("Content-Type","text/plain");g.send(null)},createBinModel:function(a,f,b,c){var e=function(d){function g(o,v){var A=j(o,v),D=j(o,v+1),H=j(o,v+2),Q=j(o,v+3),T=(Q<<1&255|H>>7)-127;A|=(H&127)<<16|D<<8;if(A==0&&T==-127)return 0;return(1-2*(Q>>7))*(1+A*Math.pow(2,-23))*Math.pow(2,T)}function h(o,v){var A=j(o,v),D=j(o,v+1),H=j(o,v+2);return(j(o,v+3)<<24)+(H<<16)+(D<<8)+A}function l(o,v){var A=j(o,v);return(j(o,v+1)<<8)+A}function k(o,v){var A=j(o,v);return A>127?A-256:A}function j(o,
- v){return o.charCodeAt(v)&255}function n(o){var v,A,D;v=h(a,o);A=h(a,o+G);D=h(a,o+K);o=l(a,o+J);THREE.BinaryLoader.prototype.f3(B,v,A,D,o)}function p(o){var v,A,D,H,Q,T;v=h(a,o);A=h(a,o+G);D=h(a,o+K);H=l(a,o+J);Q=h(a,o+I);T=h(a,o+E);o=h(a,o+L);THREE.BinaryLoader.prototype.f3n(B,z,v,A,D,H,Q,T,o)}function t(o){var v,A,D,H;v=h(a,o);A=h(a,o+S);D=h(a,o+P);H=h(a,o+N);o=l(a,o+O);THREE.BinaryLoader.prototype.f4(B,v,A,D,H,o)}function x(o){var v,A,D,H,Q,T,ba,ca;v=h(a,o);A=h(a,o+S);D=h(a,o+P);H=h(a,o+N);Q=l(a,
- o+O);T=h(a,o+R);ba=h(a,o+F);ca=h(a,o+M);o=h(a,o+V);THREE.BinaryLoader.prototype.f4n(B,z,v,A,D,H,Q,T,ba,ca,o)}function w(o){var v,A;v=h(a,o);A=h(a,o+W);o=h(a,o+da);THREE.BinaryLoader.prototype.uv3(B.faceVertexUvs[0],C[v*2],C[v*2+1],C[A*2],C[A*2+1],C[o*2],C[o*2+1])}function u(o){var v,A,D;v=h(a,o);A=h(a,o+ea);D=h(a,o+fa);o=h(a,o+ga);THREE.BinaryLoader.prototype.uv4(B.faceVertexUvs[0],C[v*2],C[v*2+1],C[A*2],C[A*2+1],C[D*2],C[D*2+1],C[o*2],C[o*2+1])}var B=this,y=0,m,z=[],C=[],G,K,J,I,E,L,S,P,N,O,R,F,
- M,V,W,da,ea,fa,ga,X,Y,Z,$,aa,U;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(B,c,d);m={signature:a.substr(y,8),header_bytes:j(a,y+8),vertex_coordinate_bytes:j(a,y+9),normal_coordinate_bytes:j(a,y+10),uv_coordinate_bytes:j(a,y+11),vertex_index_bytes:j(a,y+12),normal_index_bytes:j(a,y+13),uv_index_bytes:j(a,y+14),material_index_bytes:j(a,y+15),nvertices:h(a,y+16),nnormals:h(a,y+16+4),nuvs:h(a,y+16+8),ntri_flat:h(a,y+16+12),ntri_smooth:h(a,y+16+16),ntri_flat_uv:h(a,y+16+20),ntri_smooth_uv:h(a,
- y+16+24),nquad_flat:h(a,y+16+28),nquad_smooth:h(a,y+16+32),nquad_flat_uv:h(a,y+16+36),nquad_smooth_uv:h(a,y+16+40)};y+=m.header_bytes;G=m.vertex_index_bytes;K=m.vertex_index_bytes*2;J=m.vertex_index_bytes*3;I=m.vertex_index_bytes*3+m.material_index_bytes;E=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes;L=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*2;S=m.vertex_index_bytes;P=m.vertex_index_bytes*2;N=m.vertex_index_bytes*3;O=m.vertex_index_bytes*4;R=m.vertex_index_bytes*
- 4+m.material_index_bytes;F=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes;M=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*2;V=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*3;W=m.uv_index_bytes;da=m.uv_index_bytes*2;ea=m.uv_index_bytes;fa=m.uv_index_bytes*2;ga=m.uv_index_bytes*3;d=m.vertex_index_bytes*3+m.material_index_bytes;U=m.vertex_index_bytes*4+m.material_index_bytes;X=m.ntri_flat*d;Y=m.ntri_smooth*(d+m.normal_index_bytes*3);Z=m.ntri_flat_uv*
- (d+m.uv_index_bytes*3);$=m.ntri_smooth_uv*(d+m.normal_index_bytes*3+m.uv_index_bytes*3);aa=m.nquad_flat*U;d=m.nquad_smooth*(U+m.normal_index_bytes*4);U=m.nquad_flat_uv*(U+m.uv_index_bytes*4);y+=function(o){for(var v,A,D,H=m.vertex_coordinate_bytes*3,Q=o+m.nvertices*H;o<Q;o+=H){v=g(a,o);A=g(a,o+m.vertex_coordinate_bytes);D=g(a,o+m.vertex_coordinate_bytes*2);THREE.BinaryLoader.prototype.v(B,v,A,D)}return m.nvertices*H}(y);y+=function(o){for(var v,A,D,H=m.normal_coordinate_bytes*3,Q=o+m.nnormals*H;o<
- Q;o+=H){v=k(a,o);A=k(a,o+m.normal_coordinate_bytes);D=k(a,o+m.normal_coordinate_bytes*2);z.push(v/127,A/127,D/127)}return m.nnormals*H}(y);y+=function(o){for(var v,A,D=m.uv_coordinate_bytes*2,H=o+m.nuvs*D;o<H;o+=D){v=g(a,o);A=g(a,o+m.uv_coordinate_bytes);C.push(v,A)}return m.nuvs*D}(y);X=y+X;Y=X+Y;Z=Y+Z;$=Z+$;aa=$+aa;d=aa+d;U=d+U;(function(o){var v,A=m.vertex_index_bytes*3+m.material_index_bytes,D=A+m.uv_index_bytes*3,H=o+m.ntri_flat_uv*D;for(v=o;v<H;v+=D){n(v);w(v+A)}return H-o})(Y);(function(o){var v,
- A=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*3,D=A+m.uv_index_bytes*3,H=o+m.ntri_smooth_uv*D;for(v=o;v<H;v+=D){p(v);w(v+A)}return H-o})(Z);(function(o){var v,A=m.vertex_index_bytes*4+m.material_index_bytes,D=A+m.uv_index_bytes*4,H=o+m.nquad_flat_uv*D;for(v=o;v<H;v+=D){t(v);u(v+A)}return H-o})(d);(function(o){var v,A=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*4,D=A+m.uv_index_bytes*4,H=o+m.nquad_smooth_uv*D;for(v=o;v<H;v+=D){x(v);u(v+A)}return H-o})(U);
- (function(o){var v,A=m.vertex_index_bytes*3+m.material_index_bytes,D=o+m.ntri_flat*A;for(v=o;v<D;v+=A)n(v);return D-o})(y);(function(o){var v,A=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*3,D=o+m.ntri_smooth*A;for(v=o;v<D;v+=A)p(v);return D-o})(X);(function(o){var v,A=m.vertex_index_bytes*4+m.material_index_bytes,D=o+m.nquad_flat*A;for(v=o;v<D;v+=A)t(v);return D-o})($);(function(o){var v,A=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*4,D=o+m.nquad_smooth*
- A;for(v=o;v<D;v+=A)x(v);return D-o})(aa);this.computeCentroids();this.computeFaceNormals()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;f(new e(b))},v:function(a,f,b,c){a.vertices.push(new THREE.Vertex(new THREE.Vector3(f,b,c)))},f3:function(a,f,b,c,e){a.faces.push(new THREE.Face3(f,b,c,null,null,a.materials[e]))},f4:function(a,f,b,c,e,d){a.faces.push(new THREE.Face4(f,b,c,e,null,null,a.materials[d]))},f3n:function(a,f,b,c,e,d,g,h,l){d=a.materials[d];var k=f[h*3],j=f[h*3+1];h=f[h*3+2];
- var n=f[l*3],p=f[l*3+1];l=f[l*3+2];a.faces.push(new THREE.Face3(b,c,e,[new THREE.Vector3(f[g*3],f[g*3+1],f[g*3+2]),new THREE.Vector3(k,j,h),new THREE.Vector3(n,p,l)],null,d))},f4n:function(a,f,b,c,e,d,g,h,l,k,j){g=a.materials[g];var n=f[l*3],p=f[l*3+1];l=f[l*3+2];var t=f[k*3],x=f[k*3+1];k=f[k*3+2];var w=f[j*3],u=f[j*3+1];j=f[j*3+2];a.faces.push(new THREE.Face4(b,c,e,d,[new THREE.Vector3(f[h*3],f[h*3+1],f[h*3+2]),new THREE.Vector3(n,p,l),new THREE.Vector3(t,x,k),new THREE.Vector3(w,u,j)],null,g))},
- uv3:function(a,f,b,c,e,d,g){var h=[];h.push(new THREE.UV(f,b));h.push(new THREE.UV(c,e));h.push(new THREE.UV(d,g));a.push(h)},uv4:function(a,f,b,c,e,d,g,h,l){var k=[];k.push(new THREE.UV(f,b));k.push(new THREE.UV(c,e));k.push(new THREE.UV(d,g));k.push(new THREE.UV(h,l));a.push(k)}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
- THREE.MarchingCubes=function(a,f){THREE.Object3D.call(this);this.materials=f instanceof Array?f:[f];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
- 0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,c,e){return b+(c-b)*e};this.VIntX=function(b,c,e,d,g,h,l,k,j,n){g=(g-j)/(n-j);j=this.normal_cache;c[d]=h+g*this.delta;c[d+1]=l;c[d+2]=k;e[d]=this.lerp(j[b],j[b+3],g);e[d+1]=this.lerp(j[b+1],j[b+4],g);e[d+2]=this.lerp(j[b+2],j[b+5],g)};this.VIntY=function(b,c,e,d,g,h,l,k,j,n){g=(g-j)/(n-j);j=this.normal_cache;c[d]=h;c[d+1]=l+g*this.delta;c[d+
- 2]=k;c=b+this.yd*3;e[d]=this.lerp(j[b],j[c],g);e[d+1]=this.lerp(j[b+1],j[c+1],g);e[d+2]=this.lerp(j[b+2],j[c+2],g)};this.VIntZ=function(b,c,e,d,g,h,l,k,j,n){g=(g-j)/(n-j);j=this.normal_cache;c[d]=h;c[d+1]=l;c[d+2]=k+g*this.delta;c=b+this.zd*3;e[d]=this.lerp(j[b],j[c],g);e[d+1]=this.lerp(j[b+1],j[c+1],g);e[d+2]=this.lerp(j[b+2],j[c+2],g)};this.compNorm=function(b){var c=b*3;if(this.normal_cache[c]==0){this.normal_cache[c]=this.field[b-1]-this.field[b+1];this.normal_cache[c+1]=this.field[b-this.yd]-
- this.field[b+this.yd];this.normal_cache[c+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,c,e,d,g,h){var l=d+1,k=d+this.yd,j=d+this.zd,n=l+this.yd,p=l+this.zd,t=d+this.yd+this.zd,x=l+this.yd+this.zd,w=0,u=this.field[d],B=this.field[l],y=this.field[k],m=this.field[n],z=this.field[j],C=this.field[p],G=this.field[t],K=this.field[x];u<g&&(w|=1);B<g&&(w|=2);y<g&&(w|=8);m<g&&(w|=4);z<g&&(w|=16);C<g&&(w|=32);G<g&&(w|=128);K<g&&(w|=64);var J=THREE.edgeTable[w];if(J==0)return 0;
- var I=this.delta,E=b+I,L=c+I;I=e+I;if(J&1){this.compNorm(d);this.compNorm(l);this.VIntX(d*3,this.vlist,this.nlist,0,g,b,c,e,u,B)}if(J&2){this.compNorm(l);this.compNorm(n);this.VIntY(l*3,this.vlist,this.nlist,3,g,E,c,e,B,m)}if(J&4){this.compNorm(k);this.compNorm(n);this.VIntX(k*3,this.vlist,this.nlist,6,g,b,L,e,y,m)}if(J&8){this.compNorm(d);this.compNorm(k);this.VIntY(d*3,this.vlist,this.nlist,9,g,b,c,e,u,y)}if(J&16){this.compNorm(j);this.compNorm(p);this.VIntX(j*3,this.vlist,this.nlist,12,g,b,c,I,
- z,C)}if(J&32){this.compNorm(p);this.compNorm(x);this.VIntY(p*3,this.vlist,this.nlist,15,g,E,c,I,C,K)}if(J&64){this.compNorm(t);this.compNorm(x);this.VIntX(t*3,this.vlist,this.nlist,18,g,b,L,I,G,K)}if(J&128){this.compNorm(j);this.compNorm(t);this.VIntY(j*3,this.vlist,this.nlist,21,g,b,c,I,z,G)}if(J&256){this.compNorm(d);this.compNorm(j);this.VIntZ(d*3,this.vlist,this.nlist,24,g,b,c,e,u,z)}if(J&512){this.compNorm(l);this.compNorm(p);this.VIntZ(l*3,this.vlist,this.nlist,27,g,E,c,e,B,C)}if(J&1024){this.compNorm(n);
- this.compNorm(x);this.VIntZ(n*3,this.vlist,this.nlist,30,g,E,L,e,m,K)}if(J&2048){this.compNorm(k);this.compNorm(t);this.VIntZ(k*3,this.vlist,this.nlist,33,g,b,L,e,y,G)}w<<=4;for(g=d=0;THREE.triTable[w+g]!=-1;){b=w+g;c=b+1;e=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[c],3*THREE.triTable[e],h);g+=3;d++}return d};this.posnormtriv=function(b,c,e,d,g,h){var l=this.count*3;this.positionArray[l]=b[e];this.positionArray[l+1]=b[e+1];this.positionArray[l+2]=b[e+2];this.positionArray[l+
- 3]=b[d];this.positionArray[l+4]=b[d+1];this.positionArray[l+5]=b[d+2];this.positionArray[l+6]=b[g];this.positionArray[l+7]=b[g+1];this.positionArray[l+8]=b[g+2];this.normalArray[l]=c[e];this.normalArray[l+1]=c[e+1];this.normalArray[l+2]=c[e+2];this.normalArray[l+3]=c[d];this.normalArray[l+4]=c[d+1];this.normalArray[l+5]=c[d+2];this.normalArray[l+6]=c[g];this.normalArray[l+7]=c[g+1];this.normalArray[l+8]=c[g+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=this.maxCount-3&&h(this)};this.begin=
- function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;b(this)}};this.addBall=function(b,c,e,d,g){var h=this.size*Math.sqrt(d/g),l=e*this.size,k=c*this.size,j=b*this.size,n=Math.floor(l-h);n<1&&(n=1);l=Math.floor(l+h);l>this.size-1&&(l=this.size-1);var p=Math.floor(k-h);p<1&&(p=1);k=Math.floor(k+h);k>this.size-1&&(k=this.size-1);var t=Math.floor(j-h);t<1&&(t=1);h=Math.floor(j+h);
- h>this.size-1&&(h=this.size-1);for(var x,w,u,B,y,m;n<l;n++){j=this.size2*n;w=n/this.size-e;y=w*w;for(w=p;w<k;w++){u=j+this.size*w;x=w/this.size-c;m=x*x;for(x=t;x<h;x++){B=x/this.size-b;B=d/(1.0E-6+B*B+m+y)-g;B>0&&(this.field[u+x]+=B)}}}};this.addPlaneX=function(b,c){var e,d,g,h,l,k=this.size,j=this.yd,n=this.zd,p=this.field,t=k*Math.sqrt(b/c);t>k&&(t=k);for(e=0;e<t;e++){d=e/k;d*=d;h=b/(1.0E-4+d)-c;if(h>0)for(d=0;d<k;d++){l=e+d*j;for(g=0;g<k;g++)p[n*g+l]+=h}}};this.addPlaneY=function(b,c){var e,d,
- g,h,l,k,j=this.size,n=this.yd,p=this.zd,t=this.field,x=j*Math.sqrt(b/c);x>j&&(x=j);for(d=0;d<x;d++){e=d/j;e*=e;h=b/(1.0E-4+e)-c;if(h>0){l=d*n;for(e=0;e<j;e++){k=l+e;for(g=0;g<j;g++)t[p*g+k]+=h}}}};this.addPlaneZ=function(b,c){var e,d,g,h,l,k;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/c);dist>size&&(dist=size);for(g=0;g<dist;g++){e=g/size;e*=e;h=b/(1.0E-4+e)-c;if(h>0){l=zd*g;for(d=0;d<size;d++){k=l+d*yd;for(e=0;e<size;e++)field[k+e]+=h}}}};this.reset=function(){var b;
- for(b=0;b<this.size3;b++){this.normal_cache[b*3]=0;this.field[b]=0}};this.render=function(b){this.begin();var c,e,d,g,h,l,k,j,n,p=this.size-2;for(g=1;g<p;g++){n=this.size2*g;k=(g-this.halfsize)/this.halfsize;for(d=1;d<p;d++){j=n+this.size*d;l=(d-this.halfsize)/this.halfsize;for(e=1;e<p;e++){h=(e-this.halfsize)/this.halfsize;c=j+e;this.polygonize(h,l,k,c,this.isolation,b)}}}this.end(b)};this.generateGeometry=function(){var b=0,c=new THREE.Geometry;this.render(function(e){var d,g,h,l,k,j,n,p;for(d=
- 0;d<e.count;d++){k=d*3;n=k+1;p=k+2;g=e.positionArray[k];h=e.positionArray[n];l=e.positionArray[p];j=new THREE.Vector3(g,h,l);g=e.normalArray[k];h=e.normalArray[n];l=e.normalArray[p];k=new THREE.Vector3(g,h,l);k.normalize();k=new THREE.Vertex(j,k);c.vertices.push(k)}nfaces=e.count/3;for(d=0;d<nfaces;d++){k=(b+d)*3;n=k+1;p=k+2;j=c.vertices[k].normal;g=c.vertices[n].normal;h=c.vertices[p].normal;k=new THREE.Face3(k,n,p,[j,g,h]);c.faces.push(k)}b+=nfaces;e.count=0});return c};this.init(a)};
- THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
- THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
- 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
- 419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
- THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,8,3,9,8,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,2,10,0,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,8,3,2,10,8,10,9,8,-1,-1,-1,-1,-1,-1,-1,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,2,8,11,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,0,2,3,11,-1,-1,-1,-1,-1,
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