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- import { LineSegments } from '../objects/LineSegments.js';
- import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
- import { Float32BufferAttribute } from '../core/BufferAttribute.js';
- import { BufferGeometry } from '../core/BufferGeometry.js';
- import { Color } from '../math/Color.js';
- class PolarGridHelper extends LineSegments {
- constructor( radius = 10, sectors = 16, rings = 8, divisions = 64, color1 = 0x444444, color2 = 0x888888 ) {
- color1 = new Color( color1 );
- color2 = new Color( color2 );
- const vertices = [];
- const colors = [];
- // create the sectors
- if ( sectors > 1 ) {
- for ( let i = 0; i < sectors; i ++ ) {
- const v = ( i / sectors ) * ( Math.PI * 2 );
- const x = Math.sin( v ) * radius;
- const z = Math.cos( v ) * radius;
- vertices.push( 0, 0, 0 );
- vertices.push( x, 0, z );
- const color = ( i & 1 ) ? color1 : color2;
- colors.push( color.r, color.g, color.b );
- colors.push( color.r, color.g, color.b );
- }
- }
- // create the rings
- for ( let i = 0; i < rings; i ++ ) {
- const color = ( i & 1 ) ? color1 : color2;
- const r = radius - ( radius / rings * i );
- for ( let j = 0; j < divisions; j ++ ) {
- // first vertex
- let v = ( j / divisions ) * ( Math.PI * 2 );
- let x = Math.sin( v ) * r;
- let z = Math.cos( v ) * r;
- vertices.push( x, 0, z );
- colors.push( color.r, color.g, color.b );
- // second vertex
- v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 );
- x = Math.sin( v ) * r;
- z = Math.cos( v ) * r;
- vertices.push( x, 0, z );
- colors.push( color.r, color.g, color.b );
- }
- }
- const geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
- const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );
- super( geometry, material );
- this.type = 'PolarGridHelper';
- }
- dispose() {
- this.geometry.dispose();
- this.material.dispose();
- }
- }
- export { PolarGridHelper };
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