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MTLLoader.js 7.8 KB

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  1. /**
  2. * Loads a Wavefront .mtl file specifying materials
  3. *
  4. * @author angelxuanchang
  5. */
  6. THREE.MTLLoader = function( manager ) {
  7. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  8. };
  9. THREE.MTLLoader.prototype = {
  10. constructor: THREE.MTLLoader,
  11. load: function ( url, onLoad, onProgress, onError ) {
  12. var scope = this;
  13. var loader = new THREE.XHRLoader( this.manager );
  14. loader.setCrossOrigin( this.crossOrigin );
  15. loader.load( url, function ( text ) {
  16. onLoad( scope.parse( text ) );
  17. }, onProgress, onError );
  18. },
  19. setBaseUrl: function( value ) {
  20. this.baseUrl = value;
  21. },
  22. setCrossOrigin: function ( value ) {
  23. this.crossOrigin = value;
  24. },
  25. setMaterialOptions: function ( value ) {
  26. this.materialOptions = value;
  27. },
  28. /**
  29. * Parses loaded MTL file
  30. * @param text - Content of MTL file
  31. * @return {THREE.MTLLoader.MaterialCreator}
  32. */
  33. parse: function ( text ) {
  34. var lines = text.split( "\n" );
  35. var info = {};
  36. var delimiter_pattern = /\s+/;
  37. var materialsInfo = {};
  38. for ( var i = 0; i < lines.length; i ++ ) {
  39. var line = lines[ i ];
  40. line = line.trim();
  41. if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
  42. // Blank line or comment ignore
  43. continue;
  44. }
  45. var pos = line.indexOf( ' ' );
  46. var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line;
  47. key = key.toLowerCase();
  48. var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : "";
  49. value = value.trim();
  50. if ( key === "newmtl" ) {
  51. // New material
  52. info = { name: value };
  53. materialsInfo[ value ] = info;
  54. } else if ( info ) {
  55. if ( key === "ka" || key === "kd" || key === "ks" ) {
  56. var ss = value.split( delimiter_pattern, 3 );
  57. info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];
  58. } else {
  59. info[ key ] = value;
  60. }
  61. }
  62. }
  63. var materialCreator = new THREE.MTLLoader.MaterialCreator( this.baseUrl, this.materialOptions );
  64. materialCreator.setCrossOrigin( this.crossOrigin );
  65. materialCreator.setManager( this.manager );
  66. materialCreator.setMaterials( materialsInfo );
  67. return materialCreator;
  68. }
  69. };
  70. /**
  71. * Create a new THREE-MTLLoader.MaterialCreator
  72. * @param baseUrl - Url relative to which textures are loaded
  73. * @param options - Set of options on how to construct the materials
  74. * side: Which side to apply the material
  75. * THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide
  76. * wrap: What type of wrapping to apply for textures
  77. * THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
  78. * normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
  79. * Default: false, assumed to be already normalized
  80. * ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
  81. * Default: false
  82. * @constructor
  83. */
  84. THREE.MTLLoader.MaterialCreator = function( baseUrl, options ) {
  85. this.baseUrl = baseUrl;
  86. this.options = options;
  87. this.materialsInfo = {};
  88. this.materials = {};
  89. this.materialsArray = [];
  90. this.nameLookup = {};
  91. this.side = ( this.options && this.options.side ) ? this.options.side : THREE.FrontSide;
  92. this.wrap = ( this.options && this.options.wrap ) ? this.options.wrap : THREE.RepeatWrapping;
  93. };
  94. THREE.MTLLoader.MaterialCreator.prototype = {
  95. constructor: THREE.MTLLoader.MaterialCreator,
  96. setCrossOrigin: function ( value ) {
  97. this.crossOrigin = value;
  98. },
  99. setManager: function ( value ) {
  100. this.manager = value;
  101. },
  102. setMaterials: function( materialsInfo ) {
  103. this.materialsInfo = this.convert( materialsInfo );
  104. this.materials = {};
  105. this.materialsArray = [];
  106. this.nameLookup = {};
  107. },
  108. convert: function( materialsInfo ) {
  109. if ( ! this.options ) return materialsInfo;
  110. var converted = {};
  111. for ( var mn in materialsInfo ) {
  112. // Convert materials info into normalized form based on options
  113. var mat = materialsInfo[ mn ];
  114. var covmat = {};
  115. converted[ mn ] = covmat;
  116. for ( var prop in mat ) {
  117. var save = true;
  118. var value = mat[ prop ];
  119. var lprop = prop.toLowerCase();
  120. switch ( lprop ) {
  121. case 'kd':
  122. case 'ka':
  123. case 'ks':
  124. // Diffuse color (color under white light) using RGB values
  125. if ( this.options && this.options.normalizeRGB ) {
  126. value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
  127. }
  128. if ( this.options && this.options.ignoreZeroRGBs ) {
  129. if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 1 ] === 0 ) {
  130. // ignore
  131. save = false;
  132. }
  133. }
  134. break;
  135. default:
  136. break;
  137. }
  138. if ( save ) {
  139. covmat[ lprop ] = value;
  140. }
  141. }
  142. }
  143. return converted;
  144. },
  145. preload: function () {
  146. for ( var mn in this.materialsInfo ) {
  147. this.create( mn );
  148. }
  149. },
  150. getIndex: function( materialName ) {
  151. return this.nameLookup[ materialName ];
  152. },
  153. getAsArray: function() {
  154. var index = 0;
  155. for ( var mn in this.materialsInfo ) {
  156. this.materialsArray[ index ] = this.create( mn );
  157. this.nameLookup[ mn ] = index;
  158. index ++;
  159. }
  160. return this.materialsArray;
  161. },
  162. create: function ( materialName ) {
  163. if ( this.materials[ materialName ] === undefined ) {
  164. this.createMaterial_( materialName );
  165. }
  166. return this.materials[ materialName ];
  167. },
  168. createMaterial_: function ( materialName ) {
  169. // Create material
  170. var mat = this.materialsInfo[ materialName ];
  171. var params = {
  172. name: materialName,
  173. side: this.side
  174. };
  175. for ( var prop in mat ) {
  176. var value = mat[ prop ];
  177. if ( value === '' ) {
  178. continue;
  179. }
  180. switch ( prop.toLowerCase() ) {
  181. // Ns is material specular exponent
  182. case 'kd':
  183. // Diffuse color (color under white light) using RGB values
  184. params[ 'color' ] = new THREE.Color().fromArray( value );
  185. break;
  186. case 'ks':
  187. // Specular color (color when light is reflected from shiny surface) using RGB values
  188. params[ 'specular' ] = new THREE.Color().fromArray( value );
  189. break;
  190. case 'map_kd':
  191. // Diffuse texture map
  192. params[ 'map' ] = this.loadTexture( this.baseUrl + value );
  193. params[ 'map' ].wrapS = this.wrap;
  194. params[ 'map' ].wrapT = this.wrap;
  195. break;
  196. case 'ns':
  197. // The specular exponent (defines the focus of the specular highlight)
  198. // A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
  199. params[ 'shininess' ] = parseFloat( value );
  200. break;
  201. case 'd':
  202. if ( value < 1 ) {
  203. params[ 'opacity' ] = value;
  204. params[ 'transparent' ] = true;
  205. }
  206. break;
  207. case 'Tr':
  208. if ( value > 0 ) {
  209. params[ 'opacity' ] = 1 - value;
  210. params[ 'transparent' ] = true;
  211. }
  212. break;
  213. case 'map_bump':
  214. case 'bump':
  215. // Bump texture map
  216. if ( params[ 'bumpMap' ] ) break; // Avoid loading twice.
  217. params[ 'bumpMap' ] = this.loadTexture( this.baseUrl + value );
  218. params[ 'bumpMap' ].wrapS = this.wrap;
  219. params[ 'bumpMap' ].wrapT = this.wrap;
  220. break;
  221. default:
  222. break;
  223. }
  224. }
  225. this.materials[ materialName ] = new THREE.MeshPhongMaterial( params );
  226. return this.materials[ materialName ];
  227. },
  228. loadTexture: function ( url, mapping, onLoad, onProgress, onError ) {
  229. var texture;
  230. var loader = THREE.Loader.Handlers.get( url );
  231. var manager = ( this.manager !== undefined ) ? this.manager : THREE.DefaultLoadingManager;
  232. if ( loader === null ) {
  233. loader = new THREE.TextureLoader( manager );
  234. }
  235. loader.setCrossOrigin( this.crossOrigin );
  236. texture = loader.load( url, onLoad, onProgress, onError );
  237. if ( mapping !== undefined ) texture.mapping = mapping;
  238. return texture;
  239. }
  240. };
  241. THREE.EventDispatcher.prototype.apply( THREE.MTLLoader.prototype );