TexturePass.js 809 B

12345678910111213141516171819202122232425262728293031323334353637
  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. */
  4. THREE.TexturePass = function ( texture, opacity ) {
  5. var shader = THREE.ShaderExtras[ "screen" ];
  6. this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  7. this.uniforms[ "opacity" ].value = ( opacity !== undefined ) ? opacity : 1.0;
  8. this.uniforms[ "tDiffuse" ].value = texture;
  9. this.material = new THREE.ShaderMaterial( {
  10. uniforms: this.uniforms,
  11. vertexShader: shader.vertexShader,
  12. fragmentShader: shader.fragmentShader
  13. } );
  14. this.enabled = true;
  15. this.needsSwap = false;
  16. };
  17. THREE.TexturePass.prototype = {
  18. render: function ( renderer, writeBuffer, readBuffer, delta ) {
  19. THREE.EffectComposer.quad.material = this.material;
  20. renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, readBuffer );
  21. }
  22. };