webgl_lights_deferred_pointlights.html 9.3 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - deferred rendering</title>
  5. <meta charset="utf-8" />
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 20px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. }
  22. a {
  23. color: #ff0080;
  24. text-decoration: none;
  25. }
  26. a:hover {
  27. color: #0080ff;
  28. }
  29. #stats { position: absolute; top:10px; left: 5px }
  30. #stats #fps { background: transparent !important }
  31. #stats #fps #fpsText { color: #aaa !important }
  32. #stats #fps #fpsGraph { display: none }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank">three.js</a> - deferred point lights WebGL demo by <a href="http://de.redplant.de" target=_blank>redPlant</a> -
  38. <a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head -
  39. light attenuation formula by <a href="http://imdoingitwrong.wordpress.com/tag/glsl/" target=_blank>Tom Madams</a>
  40. </div>
  41. <div id="container"></div>
  42. <script src="../build/three.min.js"></script>
  43. <script src="js/Detector.js"></script>
  44. <script src="js/libs/stats.min.js"></script>
  45. <script src="js/ShaderDeferred.js"></script>
  46. <script src="js/DeferredHelper.js"></script>
  47. <script src="js/shaders/CopyShader.js"></script>
  48. <script src="js/shaders/FXAAShader.js"></script>
  49. <script src="js/shaders/ColorCorrectionShader.js"></script>
  50. <script src="js/postprocessing/EffectComposer.js"></script>
  51. <script src="js/postprocessing/RenderPass.js"></script>
  52. <script src="js/postprocessing/ShaderPass.js"></script>
  53. <script src="js/postprocessing/MaskPass.js"></script>
  54. <!--
  55. <script src="js/loaders/UTF8Loader.js"></script>
  56. <script src="js/loaders/MTLLoader.js"></script>
  57. -->
  58. <script>
  59. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  60. var SCALE = 0.75;
  61. var MARGIN = 100;
  62. var WIDTH = window.innerWidth;
  63. var HEIGHT = window.innerHeight - 2 * MARGIN;
  64. var SCALED_WIDTH = Math.floor( SCALE * WIDTH );
  65. var SCALED_HEIGHT = Math.floor( SCALE * HEIGHT );
  66. var NEAR = 1.0, FAR = 350.0;
  67. var VIEW_ANGLE = 45;
  68. var ASPECT = WIDTH / HEIGHT;
  69. // controls
  70. var mouseX = 0;
  71. var mouseY = 0;
  72. var targetX = 0, targetY = 0;
  73. var angle = 0;
  74. var target = new THREE.Vector3( 0, 0, 0 );
  75. var windowHalfX = window.innerWidth / 2;
  76. var windowHalfY = window.innerHeight / 2;
  77. // core
  78. var renderer, camera, scene, stats, clock;
  79. // lights
  80. var numLights = 50;
  81. var lights = [];
  82. //
  83. init();
  84. animate();
  85. // -----------------------------
  86. function init() {
  87. // renderer
  88. renderer = new THREE.WebGLRenderer( { alpha: false } );
  89. renderer.setSize( WIDTH, HEIGHT );
  90. renderer.setClearColorHex( 0x000000, 1 );
  91. renderer.domElement.style.position = "absolute";
  92. renderer.domElement.style.top = MARGIN + "px";
  93. renderer.domElement.style.left = "0px";
  94. var container = document.getElementById( 'container' );
  95. container.appendChild( renderer.domElement );
  96. // camera
  97. camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR );
  98. camera.position.z = 150;
  99. // scene
  100. scene = new THREE.Scene();
  101. scene.add( camera );
  102. // stats
  103. stats = new Stats();
  104. stats.domElement.style.position = 'absolute';
  105. stats.domElement.style.top = '8px';
  106. stats.domElement.style.zIndex = 100;
  107. container.appendChild( stats.domElement );
  108. // clock
  109. clock = new THREE.Clock();
  110. // deferred helper
  111. deferredHelper = new THREE.DeferredHelper( { renderer: renderer, scene: scene, camera: camera, width: SCALED_WIDTH, height: SCALED_HEIGHT, additiveSpecular: false } );
  112. // add lights
  113. initLights();
  114. // add objects
  115. initObjects();
  116. // events
  117. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  118. }
  119. // -----------------------------
  120. function addObject( object, y, scale ) {
  121. object.position.y = y;
  122. object.scale.set( scale, scale, scale );
  123. scene.add( object );
  124. }
  125. // -----------------------------
  126. function initLights() {
  127. var distance = 40;
  128. // front light
  129. var light = new THREE.PointLight( 0xffffff, 1.5, 1.5 * distance );
  130. scene.add( light );
  131. lights.push( light );
  132. // random lights
  133. var c = new THREE.Vector3();
  134. for ( var i = 1; i < numLights; i ++ ) {
  135. var light = new THREE.PointLight( 0xffffff, 2.0, distance );
  136. c.set( Math.random(), Math.random(), Math.random() ).normalize();
  137. light.color.setRGB( c.x, c.y, c.z );
  138. light.color.convertGammaToLinear();
  139. scene.add( light );
  140. lights.push( light );
  141. }
  142. }
  143. // -----------------------------
  144. function initObjects() {
  145. /*
  146. var loader = new THREE.UTF8Loader();
  147. loader.load( "models/utf8/ben_dds.js", function ( object ) {
  148. addObject( object, -75, 150 );
  149. animate();
  150. }, { normalizeRGB: true } );
  151. loader.load( "models/utf8/WaltHi.js", function ( object ) {
  152. addObject( object, -35, 1 );
  153. animate();
  154. }, { normalizeRGB: true } );
  155. */
  156. var loader = new THREE.JSONLoader();
  157. loader.load( "obj/leeperrysmith/LeePerrySmith.js", function( geometry, materials ) {
  158. var mapColor = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
  159. var mapHeight = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Disp_NoSmoothUV-4096.jpg" );
  160. mapHeight.repeat.set( 0.998, 0.998 );
  161. mapHeight.offset.set( 0.001, 0.001 )
  162. mapHeight.wrapS = mapHeight.wrapT = THREE.RepeatWrapping;
  163. mapHeight.anisotropy = 4;
  164. mapHeight.format = THREE.RGBFormat;
  165. var material = new THREE.MeshPhongMaterial( { map: mapColor, bumpMap: mapHeight, bumpScale: 2.5, shininess: 75, specular: 0x090909 } );
  166. var object = new THREE.Mesh( geometry, material );
  167. addObject( object, 0, 8 );
  168. } );
  169. // create box
  170. var object = generateBox();
  171. addObject( object, 0, 8 );
  172. }
  173. // -----------------------------
  174. function generateBox() {
  175. var object = new THREE.Object3D();
  176. var mapHeight2 = THREE.ImageUtils.loadTexture( "obj/lightmap/rocks.jpg" );
  177. mapHeight2.repeat.set( 3, 1.5 );
  178. mapHeight2.wrapS = mapHeight2.wrapT = THREE.RepeatWrapping;
  179. mapHeight2.anisotropy = 4;
  180. mapHeight2.format = THREE.RGBFormat;
  181. var mapHeight3 = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
  182. mapHeight3.repeat.set( 16, 8 );
  183. mapHeight3.wrapS = mapHeight3.wrapT = THREE.RepeatWrapping;
  184. mapHeight3.anisotropy = 4;
  185. mapHeight3.format = THREE.RGBFormat;
  186. var geoPlane = new THREE.PlaneGeometry( 40, 20 );
  187. var matPlane = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x111111, shininess: 50, bumpMap: mapHeight2, bumpScale: 0.5 } );
  188. var matPlane2 = new THREE.MeshPhongMaterial( { color: 0x331919, specular: 0x111111, shininess: 50, bumpMap: mapHeight2, bumpScale: 1 } );
  189. var matPlane3 = new THREE.MeshPhongMaterial( { color: 0x00aaff, specular: 0xffffff, shininess: 200, bumpMap: mapHeight3, bumpScale: 1.2 } );
  190. var matPlane4 = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x111111, shininess: 50, bumpMap: mapHeight3, bumpScale: 1 } );
  191. // bottom
  192. var mesh = new THREE.Mesh( geoPlane, matPlane3 );
  193. mesh.position.z = -2;
  194. mesh.position.y = -6;
  195. mesh.rotation.x = -Math.PI/2;
  196. object.add( mesh );
  197. // top
  198. var mesh = new THREE.Mesh( geoPlane, matPlane4 );
  199. mesh.position.z = -2;
  200. mesh.position.y = 6;
  201. mesh.rotation.x = Math.PI/2;
  202. object.add( mesh );
  203. // back
  204. var mesh = new THREE.Mesh( geoPlane, matPlane );
  205. mesh.position.z = -4;
  206. mesh.position.y = 0;
  207. object.add( mesh );
  208. // right
  209. var mesh = new THREE.Mesh( geoPlane, matPlane );
  210. mesh.position.z = 0;
  211. mesh.position.y = 0;
  212. mesh.position.x = 13;
  213. mesh.rotation.y = -Math.PI/2;
  214. //object.add( mesh );
  215. // left
  216. var mesh = new THREE.Mesh( geoPlane, matPlane );
  217. mesh.position.z = 0;
  218. mesh.position.y = 0;
  219. mesh.position.x = -13;
  220. mesh.rotation.y = Math.PI/2;
  221. //object.add( mesh );
  222. return object;
  223. }
  224. // -----------------------------
  225. function onDocumentMouseMove( event ) {
  226. mouseX = ( event.clientX - windowHalfX ) * 1;
  227. mouseY = ( event.clientY - windowHalfY ) * 1;
  228. }
  229. // -----------------------------
  230. function animate() {
  231. requestAnimationFrame( animate );
  232. render();
  233. stats.update();
  234. }
  235. function render() {
  236. // update lights
  237. var time = Date.now() * 0.0005;
  238. var x, y, z;
  239. for ( var i = 0, il = lights.length; i < il; i ++ ) {
  240. var light = lights[ i ];
  241. if ( i > 0 ) {
  242. x = Math.sin( time + i * 1.7 ) * 80;
  243. y = Math.cos( time + i * 1.5 ) * 40;
  244. z = Math.cos( time + i * 1.3 ) * 30;
  245. } else {
  246. x = Math.sin( time * 3 ) * 20;
  247. y = 15;
  248. z = Math.cos( time * 3 ) * 25 + 10;
  249. }
  250. light.position.set( x, y, z );
  251. }
  252. var delta = clock.getDelta();
  253. targetX = mouseX * .001;
  254. targetY = mouseY * .001;
  255. angle += 0.05 * ( targetX - angle );
  256. camera.position.x = -Math.sin( angle ) * 150;
  257. camera.position.z = Math.cos( angle ) * 150;
  258. camera.lookAt( target );
  259. deferredHelper.render();
  260. }
  261. </script>
  262. </body>
  263. </html>